Kendra Wannamaker

dblp:243/2524 · also Kendra A. Wannamaker · DBLP profile ↗
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5ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0003-0892-5454ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 4 since 2021
YearPublicationVenuePosition
2026 MakeAloud: Think-Aloud to Bridge Design-Fabrication Workflows
abstract
Translating Computer-Aided Design (CAD) models into physical objects requires expertise and adjustments to navigate fabrication constraints. Makers develop this tacit knowledge by understanding materials, techniques, and practical requirements. Adjustments are typically shared with designer collaborators through sketches and text. However, this documentation lacks situated knowledge gained during fabrication and remains disconnected from the model.
Ritik Batra, Kendra Wannamaker, George W. Fitzmaurice, Justin Matejka
DIS2
2025 FeedQUAC: Quick Unobtrusive AI-Generated Commentary
abstract
Design thrives on feedback. However, gathering constant feedback throughout the design process can be labor-intensive and disruptive. We explore how AI can bridge this gap by providing effortless, ambient feedback. We introduce FeedQUAC, a lightweight design companion that delivers real-time, read-aloud, AI-generated commentary from diverse personas based on live screenshots of the designer’s workspace. FeedQUAC is always available, context-aware, ambient, playful, and iteration-aware. In a design probe with eight 3D CAD designers, participants highlighted convenience, playfulness, confidence boosts, and inspiration. Our findings suggest that ambient interaction is a valuable consideration for both designing and evaluating future creativity support systems.
Tao Long 0003, Kendra Wannamaker, Jo Vermeulen, George W. Fitzmaurice, Justin Matejka
HAI2
2025 Curompt: A Spatially Situated Interface for Generative AI in 3D Design Software
abstract
Generative AI tools are increasingly being integrated into various workflows. Many powerful AI systems, such as ChatGPT, Gemini, and Grok, are accessed through simple chat interfaces. While these language-based interactions may seem intuitive and futuristic, they also bear a resemblance to early computer command lines. With our prototype system, Curompt (combined cursor+prompt), we explore how to integrate conversational interaction powered by generative AI into familiar graphical interfaces with direct manipulation. We focused on the 3D environment, where relying on language-based interactions alone proves to be challenging.
Mitchell Foo, Kendra Wannamaker, Jo Vermeulen, George W. Fitzmaurice, Justin Matejka
VL/HCC2
2021 I/O Bits: User-Driven, Situated, and Dedicated Self-Tracking
abstract
We present I/O Bits, a prototype personal informatics system that explores the potential for user-driven and situated self-tracking. With simple tactile inputs and small e-paper visualizations, I/O Bits are dedicated physical devices that allow individuals to track and visualize different kinds of personal activities in-situ. This is in contrast to most self-tracking systems, which automate data collection, centralize information displays, or integrate into multi-purpose devices like smartwatches or mobile phones. We report findings from an e-paper visualization workshop and a prototype deployment where participants constructed their own I/O Bits and used them to track a range of personal data. Based on these experiences, we contribute insights and opportunities for situated and user-driven personal informatics.
Kendra Wannamaker, Sandeep Zechariah George, Marian Dörk, Wesley Willett
Conference on Designing Interactive Systems1
2019 Sketching and Ideation Activities for Situated Visualization Design
abstract
We report on findings from seven design workshops that used ideation and sketching activities to prototype new situated visualizations - representations of data that are displayed in proximity to the physical referents (such as people, objects, and locations) to which the data is related. Designing situated visualizations requires a fine-grained understanding of the context in which the visualizations are placed, as well as an exploration of different options for placement and form factors, which existing methods for visualization design do not account for. Focusing on small displays as a target platform, we reflect on our experiences of using a diverse range of sketching activities, materials, and prompts. Based on these observations, we identify challenges and opportunities for sketching and ideating situated visualizations. We also outline the space of design activities for situated visualization and highlight promising methods for both designers and researchers.
Nathalie Bressa, Kendra Wannamaker, Henrik Korsgaard, Wesley Willett, Jo Vermeulen
Conference on Designing Interactive Systems2