VLDB 2026 Research / reviewers in the wild / expert
Wufei Ma
dblp:243/2814
· DBLP profile ↗
20ranked-venue papers
8as first author
20since 2021 · last 2026
0000-0002-4696-2833ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 7 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 5 first-author · 14 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 4D-Animal: Freely Reconstructing Animatable 3D Animals from VideosabstractReconstructing animatable 3D animals from videos traditionally depends on sparse semantic keypoints to fit parametric models. Acquiring these keypoints is labor-intensive, and detectors trained on limited animal datasets are often unreliable. We propose 4D-Animal, a keypoint-free framework that reconstructs animatable 3D animals directly from videos. Our method employs a dense feature network to map 2D image representations to SMAL parameters, improving both efficiency and stability. Additionally, we introduce a hierarchical alignment strategy that leverages silhouette, part-level, pixel-level, and temporal cues from pretrained 2D models, ensuring accurate and temporally coherent reconstructions. Extensive experiments demonstrate that 4D-Animal outperforms both model-based and model-free baselines on dog dataset. Moreover, the high-quality 3D assets generated by our method can benefit other 3D tasks, underscoring its potential for large-scale applications. The code is released at https://github.com/zhongshsh/4D-Animal. Shanshan Zhong, Zehan Zheng, Zhongzhan Huang, Wufei Ma, Guofeng Zhang 0025, Qihao Liu, Alan L. Yuille, Jieneng Chen |
WACV | 5 |
| 2025 | SpatialLLM: A Compound 3D-Informed Design towards Spatially-Intelligent Large Multimodal ModelsabstractHumans naturally understand 3D spatial relationships, enabling complex reasoning like predicting collisions of vehicles from different directions. Current large multimodal models (LMMs), however, lack of this capability of 3D spatial reasoning. This limitation stems from the scarcity of 3D training data and the bias in current model designs toward 2D data. In this paper, we systematically study the impact of 3D-informed data, architecture, and training setups, introducing SpatialLLM, a large multi-modal model with advanced 3D spatial reasoning abilities. To address data limitations, we develop two types of 3D-informed training datasets: (1) 3D-informed probing data focused on object’s 3D location and orientation, and (2) 3D-informed conversation data for complex spatial relationships. Notably, we are the first to curate VQA data that incorporate 3D orientation relationships on real images. Furthermore, we systematically integrate these two types of training data with the architectural and training designs of LMMs, providing a roadmap for optimal design aimed at achieving superior 3D reasoning capabilities. Our SpatialLLM advances machines toward highly capable 3D-informed reasoning, surpassing GPT-4o performance by 8.7%. Our systematic empirical design and the resulting findings offer valuable insights for future research in this direction. Our project page is available at this link. Wufei Ma, Luoxin Ye, Celso de Melo, Alan L. Yuille, Jieneng Chen |
CVPR | 1 |
| 2025 | Spatial457: A Diagnostic Benchmark for 6D Spatial Reasoning of Large Mutimodal ModelsabstractAlthough large multimodal models (LMMs) have demonstrated remarkable capabilities in visual scene interpretation and reasoning, their capacity for complex and precise 3-dimensional spatial reasoning remains uncertain. Existing benchmarks focus predominantly on 2D spatial understanding and lack a framework to comprehensively evaluate 6D spatial reasoning across varying complexities. To address this limitation, we present Spatial457, a scalable and unbiased synthetic dataset designed with 4 key capability for spatial reasoning: multi-object recognition, 2D location, 3D location, and 3D orientation. We develop a cascading evaluation structure, constructing 7 question types across 5 difficulty levels that range from basic single object recognition to our new proposed complex 6D spatial reasoning tasks. We evaluated various large multimodal models (LMMs) on Spatial457, observing a general decline in performance as task complexity increases, particularly in 3D reasoning and 6D spatial tasks. To quantify these challenges, we introduce the Relative Performance Dropping Rate (RPDR), highlighting key weaknesses in 3D reasoning capabilities. Leveraging the unbiased attribute design of our dataset, we also uncover prediction biases across different attributes, with similar patterns observed in real-world image settings.1The code is released in https://github.com/XingruiWang/Spatial457. Xingrui Wang, Wufei Ma, Tiezheng Zhang, Celso de Melo, Jieneng Chen, Alan L. Yuille |
CVPR | 2 |
| 2025 | 3DSRBENCH: A Comprehensive 3D Spatial Reasoning Benchmarkabstract3D spatial reasoning is the ability to analyze and interpret the positions, orientations, and spatial relationships of objects within the 3D space. This allows models to develop a comprehensive understanding of the 3D scene, enabling their applicability to a broader range of areas, such as autonomous navigation, robotics, and AR/VR. While large multi-modal models (LMMs) have achieved remarkable progress in a wide range of image and video understanding tasks, their capabilities to perform 3D spatial reasoning on diverse natural images are less studied. In this work we present the first comprehensive 3D spatial reasoning benchmark, 3DSRBench, with 2,772 manually annotated visual question-answer pairs across 12 question types. We conduct robust and thorough evaluation of 3D spatial reasoning abilities by balancing data distribution and adopting a novel FlipEval strategy. To further study the robustness of 3D spatial reasoning w.r.t. camera 3D viewpoints, our 3DSRBench includes two subsets with 3D spatial reasoning questions on paired images with common and uncommon viewpoints. We benchmark a wide range of open-sourced and proprietary LMMs, uncovering their limitations in various aspects of 3D awareness, such as height, orientation, location, and multi-object reasoning, as well as their degraded performance on images from uncommon 6D viewpoints. Our 3DSRBench provide valuable findings and insights about future development of LMMs with strong spatial reasoning abilities. Our project page is available at https://3dsrbench.github.io/. Wufei Ma, Guofeng Zhang 0025, Yu-Cheng Chou, Jieneng Chen, Celso de Melo, Alan L. Yuille |
ICCV | 1 |
| 2025 | Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question AnsweringabstractFor vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept at understanding these properties by constructing 3D and temporal (4D) representations of the world, current video understanding models struggle to extract these dynamic semantics, arguably because these models use cross-frame reasoning without underlying knowledge of the 3D/4D scenes.
In this work, we introduce **DynSuperCLEVR**, the first video question answering dataset that focuses on language understanding of the dynamic properties of 3D objects. We concentrate on three physical concepts—*velocity*, *acceleration*, and *collisions*—within 4D scenes. We further generate three types of questions, including factual queries, future predictions, and counterfactual reasoning that involve different aspects of reasoning on these 4D dynamic properties.
To further demonstrate the importance of explicit scene representations in answering these 4D dynamics questions, we propose **NS-4DPhysics**, a **N**eural-**S**ymbolic VideoQA model integrating **Physics** prior for **4D** dynamic properties with explicit scene representation of videos.
Instead of answering the questions directly from the video text input, our method first estimates the 4D world states with a 3D generative model powered by a physical prior, and then uses neural symbolic reasoning to answer the questions based on the 4D world states.
Our evaluation on all three types of questions in DynSuperCLEVR shows that previous video question answering models and large multimodal models struggle with questions about 4D dynamics, while our NS-4DPhysics significantly outperforms previous state-of-the-art models. Xingrui Wang, Wufei Ma, Angtian Wang, Adam Kortylewski, Alan L. Yuille |
ICLR | 2 |
| 2025 | SpatialReasoner: Towards Explicit and Generalizable 3D Spatial ReasoningabstractDespite recent advances on multi-modal models, 3D spatial reasoning remains a challenging task for state-of-the-art open-source and proprietary models. Recent studies explore data-driven approaches and achieve enhanced spatial reasoning performance by fine-tuning models on 3D-related visual question-answering data. However, these methods typically perform spatial reasoning in an implicit manner and often fail on questions that are trivial to humans, even with long chain-of-thought reasoning. In this work, we introduce SpatialReasoner, a novel large vision-language model (LVLM) that addresses 3D spatial reasoning with explicit 3D representations shared between multiple stages--3D perception, computation, and reasoning. Explicit 3D representations provide a coherent interface that supports advanced 3D spatial reasoning and improves the generalization ability to novel question types. Furthermore, by analyzing the explicit 3D representations in multi-step reasoning traces of SpatialReasoner, we study the factual errors and identify key shortcomings of current LVLMs. Results show that our SpatialReasoner achieves improved performance on a variety of spatial reasoning benchmarks, outperforming Gemini 2.0 by 9.2% on 3DSRBench, and generalizes better when evaluating on novel 3D spatial reasoning questions. Our study bridges the 3D parsing capabilities of prior visual foundation models with the powerful reasoning abilities of large language models, opening new directions for 3D spatial reasoning. Wufei Ma, Yu-Cheng Chou, Qihao Liu, Xingrui Wang, Celso de Melo, Jianwen Xie, Alan L. Yuille |
NeurIPS | 1 |
| 2024 | NOVUM: Neural Object Volumes for Robust Object Classification
Artur Jesslen, Guofeng Zhang 0025, Angtian Wang, Wufei Ma, Alan L. Yuille, Adam Kortylewski |
ECCV (4) | 4 |
| 2024 | Rethinking Video-Text Understanding: Retrieval from Counterfactually Augmented Data
Wufei Ma, Kai Li 0016, Zhongshi Jiang, Moustafa Meshry, Qihao Liu, Christian Häne, Alan L. Yuille |
ECCV (13) | 1 |
| 2024 | Generating Images with 3D Annotations Using Diffusion ModelsabstractDiffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories~(e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B. Our code is available at <https://ccvl.jhu.edu/3D-DST/> Wufei Ma, Qihao Liu, Jiahao Wang 0001, Angtian Wang, Xiaoding Yuan, Yi Zhang 0099, Zihao Xiao 0001, Guofeng Zhang 0020, Beijia Lu, Ruxiao Duan, Yongrui Qi, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille |
ICLR | 1 |
| 2024 | ImageNet3D: Towards General-Purpose Object-Level 3D UnderstandingabstractA vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding. Our dataset and project page are available here: https://imagenet3d.github.io. Wufei Ma, Guofeng Zhang 0020, Qihao Liu, Guanning Zeng, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille |
NeurIPS | 1 |
| 2024 | Neural Textured Deformable Meshes for Robust Analysis-by-SynthesisabstractHuman vision demonstrates higher robustness than current AI algorithms under out-of-distribution scenarios. It has been conjectured such robustness benefits from performing analysis-by-synthesis. Our paper formulates triple vision tasks in a consistent manner using approximate analysis-by-synthesis by render-and-compare algorithms on neural features. In this work, we introduce Neural Textured Deformable Meshes (NTDM), which involve the object model with deformable geometry that allows optimization on both camera parameters and object geometries. The deformable mesh is parameterized as a neural field, and covered by whole-surface neural texture maps, which are trained to have spatial discriminability. During inference, we extract the feature map of the test image and subsequently optimize the 3D pose and shape parameters of our model using differentiable rendering to best reconstruct the target feature map. We show that our analysis-by-synthesis is much more robust than conventional neural networks when evaluated on real-world images and even in challenging out-of-distribution scenarios, such as occlusion and domain shift. Our algorithms are competitive with standard algorithms when tested on conventional performance measures. Angtian Wang, Wufei Ma, Alan L. Yuille, Adam Kortylewski |
WACV | 2 |
| 2024 | Robust Category-Level 3D Pose Estimation from Diffusion-Enhanced Synthetic DataabstractObtaining accurate 3D object poses is vital for numerous computer vision applications, such as 3D reconstruction and scene understanding. However, annotating real-world objects is time-consuming and challenging. While synthetically generated training data is a viable alternative, the domain shift between real and synthetic data is a significant challenge. In this work, we aim to narrow the performance gap between models trained on synthetic data and fully supervised models trained on a large amount of real data. We achieve this by approaching the problem from two perspectives: 1) We introduce P3D-Diffusion, a new synthetic dataset with accurate 3D annotations generated with a graphics-guided diffusion model. 2) We propose Cross-domain 3D Consistency, CC3D, for unsupervised domain adaptation of neural mesh models. In particular, we exploit the spatial relationships between features on the mesh surface and a contrastive learning scheme to guide the domain adaptation process. Combined, these two approaches enable our models to perform competitively with state-of-the-art models using only 10% of the respective real training images, while outperforming the SOTA model by a wide margin using only 50% of the real training data. By encouraging the diversity of synthetic data and generating the images with an OOD-aware manner, our model further demonstrates robust generalization to out-of-distribution scenarios despite being trained with minimal real data. The code is available at https://github.com/YangYY06/synthetic_3d. Wufei Ma, Angtian Wang, Xiaoding Yuan, Alan L. Yuille, Adam Kortylewski |
WACV | 2 |
| 2024 | OOD-CV-v2 : An Extended Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural ImagesabstractEnhancing the robustness of vision algorithms in real-world scenarios is challenging. One reason is that existing robustness benchmarks are limited, as they either rely on synthetic data or ignore the effects of individual nuisance factors. We introduce OOD-CV-v2, a benchmark dataset that includes out-of-distribution examples of 10 object categories in terms of pose, shape, texture, context and the weather conditions, and enables benchmarking of models for image classification, object detection, and 3D pose estimation. In addition to this novel dataset, we contribute extensive experiments using popular baseline methods, which reveal that: 1) Some nuisance factors have a much stronger negative effect on the performance compared to others, also depending on the vision task. 2) Current approaches to enhance robustness have only marginal effects, and can even reduce robustness. 3) We do not observe significant differences between convolutional and transformer architectures. We believe our dataset provides a rich test bed to study robustness and will help push forward research in this area. Bingchen Zhao, Jiahao Wang 0001, Wufei Ma, Artur Jesslen, Siwei Yang, Shaozuo Yu, Oliver Zendel 0001, Christian Theobalt, Alan L. Yuille, Adam Kortylewski |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2024 | Uncertainty-Aware Deep Video Compression With EnsemblesabstractDeep learning-based video compression is a challenging task, and many previous state-of-the-art learning-based video codecs use optical flows to exploit the temporal correlation between successive frames and then compress the residual error. Although these two-stage models are end-to-end optimized, the epistemic uncertainty in the motion estimation and the aleatoric uncertainty from the quantization operation lead to errors in the intermediate representations and introduce artifacts in the reconstructed frames. This inherent flaw limits the potential for higher bit rate savings. To address this issue, we propose an uncertainty-aware video compression model that can effectively capture the predictive uncertainty with deep ensembles. Additionally, we introduce an ensemble-aware loss to encourage the diversity among ensemble members and investigate the benefits of incorporating adversarial training in the video compression task. Experimental results on 1080p sequences show that our model can effectively save bits by more than 20% compared to DVC Pro. Wufei Ma, Jiahao Li 0001, Bin Li 0012, Yan Lu 0001 |
IEEE Trans. Multim. | 1 |
| 2023 | Super-CLEVR: A Virtual Benchmark to Diagnose Domain Robustness in Visual ReasoningabstractVisual Question Answering (VQA) models often perform poorly on out-of-distribution data and struggle on domain generalization. Due to the multi-modal nature of this task, multiple factors of variation are intertwined, making generalization difficult to analyze. This motivates us to introduce a virtual benchmark, Super-CLEVR, where different factors in VQA domain shifts can be isolated in order that their effects can be studied independently. Four factors are considered: visual complexity, question redundancy, concept distribution and concept compositionality. With controllably generated data, Super-CLEVR enables us to test VQA methods in situations where the test data differs from the training data along each of these axes. We study four existing methods, including two neural symbolic methods NSCL [45] and NSVQA [59], and two non-symbolic methods FiLM [50] and mDETR [29]; and our proposed method, probabilistic NSVQA (P-NSVQA), which extends NSVQA with uncertainty reasoning. P-NSVQA outperforms other methods on three of the four domain shift factors. Our results suggest that disentangling reasoning and perception, combined with probabilistic uncertainty, form a strong VQA model that is more robust to domain shifts. The dataset and code are released at https://github.com/Lizw14/Super-CLEVR. Zhuowan Li, Xingrui Wang, Elias Stengel-Eskin, Adam Kortylewski, Wufei Ma, Benjamin Van Durme, Alan L. Yuille |
CVPR | 5 |
| 2023 | Animal3D: A Comprehensive Dataset of 3D Animal Pose and ShapeabstractAccurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 key-points, and importantly the pose and shape parameters of the SMAL [50] model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available. Jiacong Xu, Yi Zhang 0099, Wufei Ma, Artur Jesslen, Pengliang Ji, Qixin Hu, Qihao Liu, Jiahao Wang 0001, Wei Ji 0011, Chen Wang 0049, Xiaoding Yuan, Prakhar Kaushik, Guofeng Zhang 0020, Jie Liu 0044, Yushan Xie, Yawen Cui, Alan L. Yuille, Adam Kortylewski |
ICCV | 4 |
| 2023 | 3D-Aware Visual Question Answering about Parts, Poses and OcclusionsabstractDespite rapid progress in Visual question answering (\textit{VQA}), existing datasets and models mainly focus on testing reasoning in 2D. However, it is important that VQA models also understand the 3D structure of visual scenes, for example to support tasks like navigation or manipulation. This includes an understanding of the 3D object pose, their parts and occlusions. In this work, we introduce the task of 3D-aware VQA, which focuses on challenging questions that require a compositional reasoning over the 3D structure of visual scenes. We address 3D-aware VQA from both the dataset and the model perspective. First, we introduce Super-CLEVR-3D, a compositional reasoning dataset that contains questions about object parts, their 3D poses, and occlusions. Second, we propose PO3D-VQA, a 3D-aware VQA model that marries two powerful ideas: probabilistic neural symbolic program execution for reasoning and deep neural networks with 3D generative representations of objects for robust visual recognition. Our experimental results show our model PO3D-VQA outperforms existing methods significantly, but we still observe a significant performance gap compared to 2D VQA benchmarks, indicating that 3D-aware VQA remains an important open research area. Xingrui Wang, Wufei Ma, Zhuowan Li, Adam Kortylewski, Alan L. Yuille |
NeurIPS | 2 |
| 2022 | Robust Category-Level 6D Pose Estimation with Coarse-to-Fine Rendering of Neural Features
Wufei Ma, Angtian Wang, Alan L. Yuille, Adam Kortylewski |
ECCV (9) | 1 |
| 2022 | OOD-CV: A Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images
Bingchen Zhao, Shaozuo Yu, Wufei Ma, Mingxin Yu, Shenxiao Mei, Angtian Wang, Ju He, Alan L. Yuille, Adam Kortylewski |
ECCV (8) | 3 |
| 2022 | Guided pluralistic building contour completion
Xiaowei Zhang 0012, Wufei Ma, Gunder Varinlioglu, Nicholas K. Rauh, Daniel G. Aliaga |
Vis. Comput. | 2 |