VLDB 2026 Research / reviewers in the wild / expert
Nino Vieillard
dblp:243/5918
· DBLP profile ↗
15ranked-venue papers
5as first author
11since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 5 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BOND: Aligning LLMs with Best-of-N DistillationabstractReinforcement learning from human feedback (RLHF) is a key driver of quality and safety in state-of-the-art large language models.
Yet, a surprisingly simple and strong inference-time strategy is Best-of-N sampling that selects the best generation among N candidates.
In this paper, we propose Best-of-N Distillation (BOND), a novel RLHF algorithm that seeks to emulate Best-of-N but without its significant computational overhead at inference time. Specifically, BOND is a distribution matching algorithm that forces the distribution of generations from the policy to get closer to the Best-of-N distribution. We use the Jeffreys divergence (a linear combination of forward and backward KL) to balance between mode-covering and mode-seeking behavior, and derive an iterative formulation that utilizes a moving anchor for efficiency. We demonstrate the effectiveness of our approach and several design choices through experiments on abstractive summarization and Gemma models. Pier Giuseppe Sessa, Robert Dadashi, Léonard Hussenot, Johan Ferret, Nino Vieillard, Alexandre Ramé, Bobak Shahriari, Sarah Perrin, Abram L. Friesen, Geoffrey Cideron, Sertan Girgin, Piotr Stanczyk, Andrea Michi, Danila Sinopalnikov, Sabela Ramos, Amélie Héliou, Aliaksei Severyn, Matt Hoffman 0001, Nikola Momchev, Olivier Bachem |
ICLR | 5 |
| 2025 | Loss Functions and Operators Generated by f-DivergencesabstractThe logistic loss (a.k.a. cross-entropy loss) is one of the most popular loss functions used for multiclass classification. It is also the loss function of choice for next-token prediction in language modeling. It is associated with the Kullback-Leibler (KL) divergence and the softargmax operator. In this work, we propose to construct new convex loss functions based on $f$-divergences. Our loss functions generalize the logistic loss in two directions: i) by replacing the KL divergence with $f$-divergences and ii) by allowing non-uniform reference measures. We instantiate our framework for numerous $f$-divergences, recovering existing losses and creating new ones. By analogy with the logistic loss, the loss function generated by an $f$-divergence is associated with an operator, that we dub $f$-softargmax. We derive a novel parallelizable bisection algorithm for computing the $f$-softargmax associated with any $f$-divergence. On the empirical side, one of the goals of this paper is to determine the effectiveness of loss functions beyond the classical cross-entropy in a language model setting, including on pre-training, post-training (SFT) and distillation. We show that the loss function generated by the $\alpha$-divergence (which is equivalent to Tsallis $\alpha$-negentropy in the case of unit reference measures) with $\alpha=1.5$ performs well across several tasks. Vincent Roulet, Tianlin Liu, Nino Vieillard, Michael E. Sander, Mathieu Blondel |
ICML | 3 |
| 2025 | On Teacher Hacking in Language Model DistillationabstractPost-training of language models (LMs) increasingly relies on the following two stages: (i) knowledge distillation, where the LM is trained to imitate a larger teacher LM, and (ii) reinforcement learning from human feedback (RLHF), where the LM is aligned by optimizing a reward model. In the second RLHF stage, a well-known challenge is reward hacking, where the LM over-optimizes the reward model, leading to degraded performance on the true objective, in line with Goodhart’s law. In this paper, we investigate whether a similar phenomenon, that we call teacher hacking, can occur during knowledge distillation. This could arise because the teacher LM is itself an imperfect approximation of the true distribution. To study this, we propose a controlled experimental setup involving: (i) an oracle LM representing the ground-truth distribution, (ii) a teacher LM distilled from the oracle, and (iii) a student LM distilled from the teacher. Our experiments reveal the following insights. When using a fixed offline dataset for distillation, teacher hacking occurs; moreover, we can detect it by observing when the optimization process deviates from polynomial convergence laws. In contrast, employing online data generation techniques effectively mitigates teacher hacking. More precisely, we identify data diversity as the key factor in preventing hacking. Overall, our findings provide a deeper understanding of the benefits and limitations of distillation for building robust LMs. Daniil Tiapkin, Daniele Calandriello, Johan Ferret, Sarah Perrin, Nino Vieillard, Alexandre Ramé, Mathieu Blondel |
ICML | 5 |
| 2024 | On-Policy Distillation of Language Models: Learning from Self-Generated MistakesabstractKnowledge distillation (KD) is widely used for compressing a teacher model to reduce its inference cost and memory footprint, by training a smaller student model. However, current KD methods for auto-regressive sequence models suffer from distribution mismatch between output sequences seen during training and those generated by the student during inference. To address this issue, we introduce Generalized Knowledge Distillation (GKD). Instead of solely relying on a fixed set of output sequences, GKD trains the student on its self-generated output sequences by leveraging feedback from the teacher on such sequences. Unlike supervised KD approaches, GKD also offers the flexibility to employ alternative loss functions between the student and teacher, which can be useful when the student lacks the expressivity to mimic the teacher's distribution. Furthermore, GKD facilitates the seamless integration of distillation with RL fine-tuning (RLHF). We demonstrate the efficacy of GKD for distilling auto-regressive T5 language models on summarization, translation, and arithmetic reasoning tasks. Rishabh Agarwal, Nino Vieillard, Yongchao Zhou, Piotr Stanczyk, Sabela Ramos, Matthieu Geist, Olivier Bachem |
ICLR | 2 |
| 2024 | WARM: On the Benefits of Weight Averaged Reward ModelsabstractAligning large language models (LLMs) with human preferences through reinforcement learning (RLHF) can lead to reward hacking, where LLMs exploit failures in the reward model (RM) to achieve seemingly high rewards without meeting the underlying objectives. We identify two primary challenges when designing RMs to mitigate reward hacking: distribution shifts during the RL process and inconsistencies in human preferences. As a solution, we propose Weight Averaged Reward Models (WARM), first fine-tuning multiple RMs, then averaging them in the weight space. This strategy follows the observation that fine-tuned weights remain linearly mode connected when sharing the same pre-training. By averaging weights, WARM improves efficiency compared to the traditional ensembling of predictions, while improving reliability under distribution shifts and robustness to preference inconsistencies. Our experiments on summarization tasks, using best-of-N and RL methods, shows that WARM improves the overall quality and alignment of LLM predictions; for example, a policy RL fine-tuned with WARM has a 79.4% win rate against a policy RL fine-tuned with a single RM. Alexandre Ramé, Nino Vieillard, Léonard Hussenot, Robert Dadashi, Geoffrey Cideron, Olivier Bachem, Johan Ferret |
ICML | 2 |
| 2024 | Imitating Language via Scalable Inverse Reinforcement LearningabstractThe majority of language model training builds on imitation learning. It covers pretraining, supervised fine-tuning, and affects the starting conditions for reinforcement learning from human feedback (RLHF). The simplicity and scalability of maximum likelihood estimation (MLE) for next token prediction led to its role as predominant paradigm. However, the broader field of imitation learning can more effectively utilize the sequential structure underlying autoregressive generation. We focus on investigating the inverse reinforcement learning (IRL) perspective to imitation, extracting rewards and directly optimizing sequences instead of individual token likelihoods and evaluate its benefits for fine-tuning large language models. We provide a new angle, reformulating inverse soft-Q-learning as a temporal difference regularized extension of MLE. This creates a principled connection between MLE and IRL and allows trading off added complexity with increased performance and diversity of generations in the supervised fine-tuning (SFT) setting. We find clear advantages for IRL-based imitation, in particular for retaining diversity while maximizing task performance, rendering IRL a strong alternative on fixed SFT datasets even without online data generation. Our analysis of IRL-extracted reward functions further indicates benefits for more robust reward functions via tighter integration of supervised and preference-based LLM post-training. Markus Wulfmeier, Michael Bloesch, Nino Vieillard, Arun Ahuja, Jörg Bornschein, Sandy H. Huang, Artem Sokolov 0001, Matt Barnes 0001, Guillaume Desjardins, Alex Bewley, Sarah Bechtle, Jost Tobias Springenberg, Nikola Momchev, Olivier Bachem, Matthieu Geist, Martin A. Riedmiller |
NeurIPS | 3 |
| 2023 | Factually Consistent Summarization via Reinforcement Learning with Textual Entailment FeedbackabstractPaul Roit, Johan Ferret, Lior Shani, Roee Aharoni, Geoffrey Cideron, Robert Dadashi, Matthieu Geist, Sertan Girgin, Leonard Hussenot, Orgad Keller, Nikola Momchev, Sabela Ramos Garea, Piotr Stanczyk, Nino Vieillard, Olivier Bachem, Gal Elidan, Avinatan Hassidim, Olivier Pietquin, Idan Szpektor. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023. Paul Roit, Johan Ferret, Lior Shani, Roee Aharoni, Geoffrey Cideron, Robert Dadashi, Matthieu Geist, Sertan Girgin, Léonard Hussenot, Orgad Keller, Nikola Momchev, Sabela Ramos, Piotr Stanczyk, Nino Vieillard, Olivier Bachem, Gal Elidan, Avinatan Hassidim, Olivier Pietquin, Idan Szpektor |
ACL (1) | 14 |
| 2023 | Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and PracticeabstractMirror descent value iteration (MDVI), an abstraction of Kullback-Leibler (KL) and entropy-regularized reinforcement learning (RL), has served as the basis for recent high-performing practical RL algorithms. However, despite the use of function approximation in practice, the theoretical understanding of MDVI has been limited to tabular Markov decision processes (MDPs). We study MDVI with linear function approximation through its sample complexity required to identify an $\varepsilon$-optimal policy with probability $1-\delta$ under the settings of an infinite-horizon linear MDP, generative model, and G-optimal design. We demonstrate that least-squares regression weighted by the variance of an estimated optimal value function of the next state is crucial to achieving minimax optimality. Based on this observation, we present Variance-Weighted Least-Squares MDVI (VWLS-MDVI), the first theoretical algorithm that achieves nearly minimax optimal sample complexity for infinite-horizon linear MDPs. Furthermore, we propose a practical VWLS algorithm for value-based deep RL, Deep Variance Weighting (DVW). Our experiments demonstrate that DVW improves the performance of popular value-based deep RL algorithms on a set of MinAtar benchmarks. Toshinori Kitamura, Tadashi Kozuno, Yunhao Tang, Nino Vieillard, Michal Valko, Jincheng Mei, Pierre Ménard, Mohammad Gheshlaghi Azar, Rémi Munos, Olivier Pietquin, Matthieu Geist, Csaba Szepesvári, Wataru Kumagai, Yutaka Matsuo |
ICML | 4 |
| 2022 | Offline Reinforcement Learning as Anti-explorationabstractOffline Reinforcement Learning (RL) aims at learning an optimal control from a fixed dataset, without interactions with the system. An agent in this setting should avoid selecting actions whose consequences cannot be predicted from the data. This is the converse of exploration in RL, which favors such actions. We thus take inspiration from the literature on bonus-based exploration to design a new offline RL agent. The core idea is to subtract a prediction-based exploration bonus from the reward, instead of adding it for exploration. This allows the policy to stay close to the support of the dataset and practically extends some previous pessimism-based offline RL methods to a deep learning setting with arbitrary bonuses. We also connect this approach to a more common regularization of the learned policy towards the data. Instantiated with a bonus based on the prediction error of a variational autoencoder, we show that our simple agent is competitive with the state of the art on a set of continuous control locomotion and manipulation tasks. Shideh Rezaeifar, Robert Dadashi, Nino Vieillard, Léonard Hussenot, Olivier Bachem, Olivier Pietquin, Matthieu Geist |
AAAI | 3 |
| 2022 | Implicitly Regularized RL with Implicit Q-valuesabstractThe $Q$-function is a central quantity in many Reinforcement Learning (RL) algorithms for which RL agents behave following a (soft)-greedy policy w.r.t. to $Q$. It is a powerful tool that allows action selection without a model of the environment and even without explicitly modeling the policy. Yet, this scheme can only be used in discrete action tasks, with small numbers of actions, as the softmax over actions cannot be computed exactly otherwise. More specifically, the usage of function approximation to deal with continuous action spaces in modern actor-critic architectures intrinsically prevents the exact computation of a softmax. We propose to alleviate this issue by parametrizing the $Q$-function implicitly, as the sum of a log-policy and a value function. We use the resulting parametrization to derive a practical off-policy deep RL algorithm, suitable for large action spaces, and that enforces the softmax relation between the policy and the $Q$-value. We provide a theoretical analysis of our algorithm: from an Approximate Dynamic Programming perspective, we show its equivalence to a regularized version of value iteration, accounting for both entropy and Kullback-Leibler regularization, and that enjoys beneficial error propagation results. We then evaluate our algorithm on classic control tasks, where its results compete with state-of-the-art methods. Nino Vieillard, Marcin Andrychowicz, Anton Raichuk, Olivier Pietquin, Matthieu Geist |
AISTATS | 1 |
| 2021 | Offline Reinforcement Learning with Pseudometric LearningabstractOffline Reinforcement Learning methods seek to learn a policy from logged transitions of an environment, without any interaction. In the presence of function approximation, and under the assumption of limited coverage of the state-action space of the environment, it is necessary to enforce the policy to visit state-action pairs close to the support of logged transitions. In this work, we propose an iterative procedure to learn a pseudometric (closely related to bisimulation metrics) from logged transitions, and use it to define this notion of closeness. We show its convergence and extend it to the function approximation setting. We then use this pseudometric to define a new lookup based bonus in an actor-critic algorithm: PLOFF. This bonus encourages the actor to stay close, in terms of the defined pseudometric, to the support of logged transitions. Finally, we evaluate the method on hand manipulation and locomotion tasks. Robert Dadashi, Shideh Rezaeifar, Nino Vieillard, Léonard Hussenot, Olivier Pietquin, Matthieu Geist |
ICML | 3 |
| 2020 | Deep Conservative Policy IterationabstractConservative Policy Iteration (CPI) is a founding algorithm of Approximate Dynamic Programming (ADP). Its core principle is to stabilize greediness through stochastic mixtures of consecutive policies. It comes with strong theoretical guarantees, and inspired approaches in deep Reinforcement Learning (RL). However, CPI itself has rarely been implemented, never with neural networks, and only experimented on toy problems. In this paper, we show how CPI can be practically combined with deep RL with discrete actions, in an off-policy manner. We also introduce adaptive mixture rates inspired by the theory. We experiment thoroughly the resulting algorithm on the simple Cartpole problem, and validate the proposed method on a representative subset of Atari games. Overall, this work suggests that revisiting classic ADP may lead to improved and more stable deep RL algorithms. Nino Vieillard, Olivier Pietquin, Matthieu Geist |
AAAI | 1 |
| 2020 | Momentum in Reinforcement LearningabstractWe adapt the optimization’s concept of momentum to reinforcement learning. Seeing the state-action value functions as an anlog to the gradients in optimization, we interpret momentum as an average of consecutive $q$-functions. We derive Momentum Value Iteration (MoVI), a variation of Value iteration that incorporates this momentum idea. Our analysis shows that this allows MoVI to average errors over successive iterations. We show that the proposed approach can be readily extended to deep learning. Specifically,we propose a simple improvement on DQN based on MoVI, and experiment it on Atari games. Nino Vieillard, Bruno Scherrer, Olivier Pietquin, Matthieu Geist |
AISTATS | 1 |
| 2020 | Leverage the Average: an Analysis of KL Regularization in Reinforcement LearningabstractRecent Reinforcement Learning (RL) algorithms making use of Kullback-Leibler (KL) regularization as a core component have shown outstanding performance. Yet, only little is understood theoretically about why KL regularization helps, so far. We study KL regularization within an approximate value iteration scheme and show that it implicitly averages q-values. Leveraging this insight, we provide a very strong performance bound, the very first to combine two desirable aspects: a linear dependency to the horizon (instead of quadratic) and an error propagation term involving an averaging effect of the estimation errors (instead of an accumulation effect). We also study the more general case of an additional entropy regularizer. The resulting abstract scheme encompasses many existing RL algorithms. Some of our assumptions do not hold with neural networks, so we complement this theoretical analysis with an extensive empirical study. Nino Vieillard, Tadashi Kozuno, Bruno Scherrer, Olivier Pietquin, Rémi Munos, Matthieu Geist |
NeurIPS | 1 |
| 2020 | Munchausen Reinforcement LearningabstractBootstrapping is a core mechanism in Reinforcement Learning (RL). Most algorithms, based on temporal differences, replace the true value of a transiting state by their current estimate of this value. Yet, another estimate could be leveraged to bootstrap RL: the current policy. Our core contribution stands in a very simple idea: adding the scaled log-policy to the immediate reward. We show that, by slightly modifying Deep Q-Network (DQN) in that way provides an agent that is competitive with the state-of-the-art Rainbow on Atari games, without making use of distributional RL, n-step returns or prioritized replay. To demonstrate the versatility of this idea, we also use it together with an Implicit Quantile Network (IQN). The resulting agent outperforms Rainbow on Atari, installing a new State of the Art with very little modifications to the original algorithm. To add to this empirical study, we provide strong theoretical insights on what happens under the hood -- implicit Kullback-Leibler regularization and increase of the action-gap. Nino Vieillard, Olivier Pietquin, Matthieu Geist |
NeurIPS | 1 |