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Adriano Q. de Oliveira

dblp:243/6499 · DBLP profile ↗
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6ranked-venue papers
5as first author
3since 2021 · last 2022
0000-0003-3257-4984ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Image and video processing · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › image-based rendering
depth-image-based rendering
0.512021
A Hierarchical Superpixel-Based Approach for DIBR View Synthesis · IEEE Trans. Image Process. 2021
Image and video processing
image reconstruction
0.512021
A Hierarchical Superpixel-Based Approach for DIBR View Synthesis · IEEE Trans. Image Process. 2021
Rendering
novel view synthesis
0.512021
A Hierarchical Superpixel-Based Approach for DIBR View Synthesis · IEEE Trans. Image Process. 2021

Methods — techniques the papers use, named apart from their topics

superpixel segmentation · 0.53d warping · 0.5
YearPublicationVenuePosition
2022 A Temporally Coherent Background Model for DIBR View Synthesis
abstract
Aligned color and depth images allow exploring a scene by projecting the virtual camera to arbitrary positions. Depth-image-based rendering (DIBR) methods are often adopted in practical solutions, requiring fewer data than other approaches that explore stereo or multi-view setups. As the virtual camera moves, artifacts are expected to appear, which must be tackled adequately. For video sequences, not only spatial but also temporal inconsistencies affect the user experience. This paper proposes a background model that can be coupled to reduce the flickering of state-of-the-art still-image DIBR methods applied to video sequences captured by static cameras. Qualitative and quantitative results show the potential of the use of our method in practical applications.
Adriano Q. de Oliveira, Thiago L. T. da Silveira, Marcelo Walter, Cláudio R. Jung
ICIP1
2021 Fast and accurate superpixel algorithms for 360∘ images
Thiago L. T. da Silveira, Adriano Q. de Oliveira, Marcelo Walter, Cláudio R. Jung
Signal Process.2
2021 A Hierarchical Superpixel-Based Approach for DIBR View Synthesis
abstract
View synthesis allows observers to explore static scenes using aligned color images and depth maps captured in a preset camera path. Among the options, depth-image-based rendering (DIBR) approaches have been effective and efficient since only one pair of color and depth map is required, saving storage and bandwidth. The present work proposes a novel DIBR pipeline for view synthesis that properly tackles the different artifacts that arise from 3D warping, such as cracks, disocclusions, ghosts, and out-of-field areas. A key aspect of our contributions relies on the adaptation and usage of a hierarchical image superpixel algorithm that helps to maintain structural characteristics of the scene during image reconstruction. We compare our approach with state-of-the-art methods and show that it attains the best average results in two common assessment metrics under public still-image and video-sequence datasets. Visual results are also provided, illustrating the potential of our technique in real-world applications.
Adriano Q. de Oliveira, Thiago L. T. da Silveira, Marcelo Walter, Cláudio R. Jung
IEEE Trans. Image Process.1
2019 On the Performance of DIBR Methods When Using Depth Maps from State-of-the-art Stereo Matching Algorithms
abstract
In this paper we compare the quality of synthesized views produced by four DIBR methods when fed by depth maps estimated by five state-of-the-art stereo matching algorithms. Also, we compute the correlation between four popular metrics for ranking stereo matching algorithms and two metrics commonly used to evaluate synthesized views (PSNR and SSIM) plus one specific for DIBR. Among our findings, we highlight that (i) PSNR and SSIM have a weak correlation with common stereo matching metrics, (ii) using ground-truth depth does not lead necessarily to the best DIBR result; and (iii) estimated depth maps present artifacts that affect differently DIBR methods.
Adriano Q. de Oliveira, Thiago L. T. da Silveira, Marcelo Walter, Cláudio R. Jung
ICASSP1
2018 An Artifact-Type Aware DIBR Method for View Synthesis
abstract
Depth-image-based rendering is a popular way to produce content for three-dimensional television and free viewpoint video, allowing the synthesis of numerous viewpoints using a single reference view and its depth map. Due to the synthesis process and nature of the input, artifacts and holes appear, and solving these problems becomes a challenge. In this letter, we propose solutions to remove those artifacts and apply different filling strategies depending on the nature of each hole. Cracks are identified and filled using very local neighborhood information. Regions classified as ghosts are projected to their correct place. The remaining holes are classified as disocclusions or out-of-field areas, and filled with an appropriate adaptation of a popular inpainting method. In both adaptations, patch matching explores the spatial locality concept, using dynamically adaptive patch sizes from the reference image. For disocclusions we propose a filling order using depth and background terms, and a searching process that considers only background patches. We show that our method outperforms several view synthesis methods in the quantitative evaluation, besides presenting consistent visual results for both large baselines and severely occluded scenes.
Adriano Q. de Oliveira, Marcelo Walter, Cláudio R. Jung
IEEE Signal Process. Lett.1
2015 Selective hole-filling for depth-image based rendering
abstract
One of the biggest challenges in view interpolation is to fill the regions without projective information in the synthesized view. In this paper, we present a new approach that identifies and corrects different types of missing information. In the first stage, we propose a fast solution to tackle the problems of cracks and ghost, common artifacts in the view interpolation process. Then, we complete larger holes by exploring the disparity map as an additional cue to select the best patch in a patch-based inpainting procedure. Our experimental results indicate that we were able to outperform current state of the art hole filling techniques for view interpolation.
Adriano Q. de Oliveira, Guilherme P. Fickel, Marcelo Walter, Cláudio R. Jung
ICASSP1