VLDB 2026 Research / reviewers in the wild / expert
Dominik Keller
dblp:243/7133
· DBLP profile ↗
12ranked-venue papers
7as first author
9since 2021 · last 2025
0000-0003-3361-7499ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 7 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 8 · 5 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sensory Evaluation of HDR Display Properties
Julius Prenzel, Dominik Keller, Rakesh Rao Ramachandra Rao, Alexander Raake |
PCS | 2 |
| 2025 | Fine-Grained HDR Image Quality Assessment From Noticeably Distorted to Very High FidelityabstractHigh dynamic range (HDR) and wide color gamut (WCG) technologies significantly improve color reproduction compared to standard dynamic range (SDR) and standard color gamuts, resulting in more accurate, richer, and more immersive images. However, HDR increases data demands, posing challenges for bandwidth efficiency and compression techniques. Advances in compression and display technologies require more precise image quality assessment, particularly in the high-fidelity range where perceptual differences are subtle. To address this gap, we introduce AIC-HDR2025, the first such HDR dataset, comprising 100 test images generated from five HDR sources, each compressed using four codecs at five compression levels. It covers the high-fidelity range, from visible distortions to compression levels below the visually lossless threshold. A subjective study was conducted using the JPEG AIC-3 test methodology, combining plain and boosted triplet comparisons. In total, 34,560 ratings were collected from 151 participants across four fully controlled labs. The results confirm that AIC-3 enables precise HDR quality estimation, with 95% confidence intervals averaging a width of 0.27 at 1 JND. In addition, several recently proposed objective metrics were evaluated based on their correlation with subjective ratings. The dataset is publicly available1. Mohsen Jenadeleh, Jon Sneyers, Davi Lazzarotto, Shima Mohammadi, Dominik Keller, Atanas Boev, Rakesh Rao Ramachandra Rao, António M. G. Pinheiro, Thomas Richter 0005, Alexander Raake, Touradj Ebrahimi, João Ascenso, Dietmar Saupe |
QoMEX | 5 |
| 2025 | A Large-Scale Evaluation of Subject Rating Behaviour in Visual Quality Assessment StudiesabstractSubjective testing is widely used for visual quality assessment to evaluate the impact of both technical and non-technical factors on user perception. Although standardized methods exist for collecting subjective ratings of visual quality, these ratings are inevitably influenced by each subject’s accuracy, manifesting as subject bias and inconsistency. Recommendations such as ITU-T P.910 and ITU-R BT.500 propose standardized methods to remove bias from subjective ratings. For instance, Annex E of ITU-T Rec. P.910 provides an effective strategy for addressing both subject bias and inconsistency. In this paper, we analyze 29 different visual quality assessment studies conducted over an eight-year period to understand the rating behaviour of subjects using these methods. Our investigation focuses on subjective studies targeting 4K, 8K, as well as 360°video and high-resolution image quality assessment. In the context of 4K video quality assessment, both SDR and HDR evaluations are considered. Our dataset covers use cases of short-term video quality and overall session quality assessment for HTTP-based adaptive streaming (HAS). For both these use cases, we propose a range of subject bias and inconsistency values that can serve as a reference for future studies. Furthermore, we define six different measures that can be used to assess the reliability of future studies and provide reference values for these measures. Following an open-science approach, all individual ratings from the included subjective tests, along with the results of the large-scale analysis, are made publicly available with this paper. Rakesh Rao Ramachandra Rao, Steve Goering, Stephan Fremerey, Dominik Keller, Alexander Raake |
QoMEX | 4 |
| 2024 | Investigating the Impact of High Frame Rate on Video Quality: A SAMVIQ ApproachabstractHigh Frame Rate (HFR) aims at increasing the perceived video quality by decreasing motion artifacts and enabling a smoother playback of movements. However, HFR is not yet widely used in video playback, as most movies are partly due to artistic reasons still shot and shown at 24 frames per second (fps) and streamed videos are usually capped at 60 fps. This raises the question of whether people can perceive differences with higher frame rates and a connected increase in quality at all. To this effect, this paper analyzes the relationship between frame rate and perceived video quality using the Subjective Assessment Methodology for Video Quality (SAMVIQ). In the test, 24 subjects assessed the video quality of 16 sources with varied frame rates. The results show an increased video quality for videos with higher frame up to 120 fps. The SAMVIQ methodology is useful and our version is made publicly available. Dominik Keller, Paul Rudi Frank, Steve Goering, Alexander Raake |
ISM | 1 |
| 2024 | AVT-VQDB-UHD-2-HDR: An open 8K HDR source dataset for video quality researchabstractMore and more screens with ultra high resolution and High Dynamic Range (HDR) are available on the market. Furthermore, video streaming providers like YouTube already offer contents in HDR with resolutions up to 8K (UHD-2) and a further increase in available material is conceivable. Therefore, manufacturers and providers need video quality models to measure their customers’ Quality of Experience. Currently, the most used video quality models only support resolutions of up to 4K (UHD-1). However, a valid estimation of the video quality of contents in 8K resolution is getting more important. In this paper, we present the AVT-VQDB-UHD-2-HDR dataset consisting of 31 8K HDR video sources of 15s that were created with the goal of accurately representing real-life footage, while taking into account video coding and video quality testing challenges. We thoroughly describe the methodological approach of planning, creating, and post-processing the video sources as well as conduct evaluations of detail, dynamic range, and also assess the appropriateness for the contents to be used in video coding research. The videos and objective descriptors are made publicly available for future research under the link https://github.com/Telecommunication-Telemedia-Assessment/AVT-VQDB-UHD-2-HDR. Dominik Keller, Thomas Goebel, Valentin Siebenkees, Julius Prenzel, Alexander Raake |
QoMEX | 1 |
| 2023 | The Effect of Viewing Distances on 4K and 8K HDR Video Quality PerceptionabstractOngoing research in the field of capture, coding and display technology and human vision has explored the advantages of high resolution up to 8K (UHD-2) considering perceived quality. One of the crucial elements impacting users’ perception of video quality is the viewing distance. As a result, the presented study employs a subjective evaluation to investigate the perceptual benefits offered by 8K or upscaled 4K in comparison to the native 4K (UHD-1) resolution in the context of HDR videos. The subjective test uses 7 distinct viewing distances, ranging from 0.5H to 3H, with H representing the display height. The findings of the study reveal a consistent trend: the increased video quality of 8K HDR against 4K HDR content decreases with distance, on average. While there are bigger improvements for close distances, beyond 2H the quality difference was very little or zero, depending on content. In general, the degree of enhancement is contingent on the spatial complexity of the content. Additionally, it is found that, on average, subjects prefer to sit at a distance of 2.07H. No significant difference in the preferred viewing distance was found when asked before and after the study. Dominik Keller, Rakesh Rao Ramachandra Rao, Steve Goering, Alexander Raake |
ISM | 1 |
| 2023 | Influence of Viewing Distances on 8K HDR Video Quality PerceptionabstractThe benefits of high resolutions in displays, such as 8K (UHD-2), have been the subject of ongoing research in the field of display technology and human perception in recent years. Out of several factors influencing users' perception of video quality, viewing distance is one of the key aspects. Hence, this study uses a subjective test to investigate the perceptual advantages of 8K over 4K (UHD-1) resolution for HDR videos at 7 different viewing distances, ranging from 0.5 H to 2 H. The results indicate that, on average, for HDR content the 8K resolution can improve the video quality at all tested distances. Our study shows that although the 8K resolution is slightly better than 4K at close distances, the extent of these benefits is highly dependent on factors such as the pixel-related complexity of the content and the visual acuity of the viewers. Dominik Keller, Felix von Hagen, Julius Prenzel, Kay Strama, Rakesh Rao Ramachandra Rao, Alexander Raake |
QoMEX | 1 |
| 2021 | Groovability: Using Groove as a Novel Measure for Audio QoE with the Example of SmartphonesabstractGroove in music is a fundamental part of why humans entrain to it and enjoy it. Smartphones have become an important medium to listen to music. Especially when being with others, loudspeaker playback may be the method of choice. However, due to the physical limits of acoustics, for loudspeaker playback, smartphones are equipped with sub-optimal audio capabilities. Therefore, it is desirable to measure Quality of Experience (QoE) of music played on smartphones. While audio playback is often assessed in terms of sound quality, the aim of this work is to address QoE in terms of the meaning or effect that the audio has on the listener. A key component for the meaning of popular music is groove. Hence, in this paper, we study “groovability”, that is, the ability of a piece of audio technology to convey groove. To instantiate our novel audio QoE assessment method, we apply it to music played by 8 different smartphones. For this purpose, looped 4-bar loudness-aligned recordings from 24 music pieces of different intrinsic groove were played back on the different smartphones. Our test method uses a multi-stimulus comparison with synchronized playback capability. A total of 62 subjects evaluated groovability using two stimulus subsets. It was found that the proposed methodology is highly effective to distinguish between the groovability provided by the considered phones. In addition, a reduced-reference model is proposed to predict groovability, using a set of both acoustics-and music-groove related features. In our formal validation on unknown data, the model is shown to provide good prediction performance with a Pearson correlation of greater than 0.90. Dominik Keller, Markus Vaalgamaa, Erkki Paajanen, Rakesh Rao Ramachandra Rao, Steve Goering, Alexander Raake |
QoMEX | 1 |
| 2021 | Assessment of the Simulator Sickness Questionnaire for Omnidirectional VideosabstractVirtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may lead to an undesirable effect when consumed with Head-Mounted Displays (HMDs), referred to as simulator sickness/cybersickness. The Simulator Sickness Questionnaire (SSQ) is the most widely used questionnaire for the assessment of simulator sickness. Since the SSQ with its 16 questions was not designed for 360° video related studies, our research hypothesis in this paper was that it may be simplified to enable more efficient testing for 360° video. Hence, we evaluate the SSQ to reduce the number of questions asked from subjects, based on six different previously conducted studies. We derive the reduced set of questions from the SSQ using Principal Component Analysis (PCA) for each test. Pearson Correlation is analysed to compare the relation of all obtained reduced questionnaires as well as two further variants of SSQ reported in the literature, namely Virtual Reality Sickness Questionnaire (VRSQ) and Cybersickness Questionnaire (CSQ). Our analysis suggests that a reduced questionnaire with 9 out of 16 questions yields the best agreement with the initial SSQ, with less than 44% of the initial questions. Exploratory Factor Analysis (EFA) shows that the nine symptom-related attributes determined as relevant by PCA also appear to be sufficient to represent the three dimensions resulting from EFA, namely, Uneasiness, Visual Discomfort and Loss of Balance. The simplified version of the SSQ has the potential to be more efficiently used than the initial SSQ for 360° video by focusing on the questions that are most relevant for individuals, shortening the required testing time. Ashutosh Singla, Steve Goering, Dominik Keller, Rakesh Rao Ramachandra Rao, Stephan Fremerey, Alexander Raake |
VR | 3 |
| 2020 | Between the Frames - Evaluation of Various Motion Interpolation Algorithms to Improve 360° Video QualityabstractWith the increasing availability of 360° video content, it becomes important to provide smoothly playing videos of high quality for end users. For this reason, we compare the influence of different Motion Interpolation (MI) algorithms on 360° video quality. After conducting a pre-test with 12 video experts in [3], we found that MI is a useful tool to increase the QoE (Quality of Experience) of omnidirectional videos. As a result of the pretest, we selected three suitable MI algorithms, namely ffmpeg Motion Compensated Interpolation (MCI), Butterflow and Super-SloMo. Subsequently, we interpolated 15 entertaining and realworld omnidirectional videos with a duration of 20 seconds from 30 fps (original framerate) to 90 fps, which is the native refresh rate of the HMD used, the HTC Vive Pro. To assess QoE, we conducted two subjective tests with 24 and 27 participants. In the first test we used a Modified Paired Comparison (M-PC) method, and in the second test the Absolute Category Rating (ACR) approach. In the M-PC test, 45 stimuli were used and in the ACR test 60. Results show that for most of the 360° videos, the interpolated versions obtained significantly higher quality scores than the lower-framerate source videos, validating our hypothesis that motion interpolation can improve the overall video quality for 360° video. As expected, it was observed that the relative comparisons in the M-PC test result in larger differences in terms of quality. Generally, the ACR method lead to similar results, while reflecting a more realistic viewing situation. In addition, we compared the different MI algorithms and can conclude that with sufficient available computing power Super-SloMo should be preferred for interpolation of omnidirectional videos, while MCI also shows a good performance. Stephan Fremerey, Frank Hofmeyer, Steve Goering, Dominik Keller, Alexander Raake |
ISM | 4 |
| 2020 | Let the Music Play: An Automated Test Setup for Blind Subjective Evaluation of Music Playback on Mobile DevicesabstractSeveral methods for subjective evaluation for audio and speech have been standardized over the last years. However, with the advancement of mobile devices such as smartphones and Bluetooth speakers, people listen to music even outside their home environment, when traveling and in social situations. Conventional comparative methodologies are difficult to use for sound-quality evaluation of such devices, since subjects are likely to include other factors such as brand or design. Hence, we propose an automated test setup to evaluate music and audio playback of portable devices with subjects without revealing the devices or interfering with the tests. Furthermore, an identical placement of the devices in front of the listener is crucial to accommodate the individual acoustic directivity of the device. For this purpose, we use a large motorized turntable on which the devices are mounted so that the playback device is automatically moved to the defined position in advance. An enhanced version of rating software avrateNG enables the automatic playout of musical pieces and appropriate turning of the devices to face the listeners. Devices that can automatically be tested using our setup include Android and iOS smartphones, as well as Bluetooth and wired portable speakers. Preliminary user tests were conducted to verify the practical applicability and stability of the proposed setup. Dominik Keller, Alexander Raake, Markus Vaalgamaa, Erkki Paajanen |
QoMEX | 1 |
| 2019 | Assessing Texture Dimensions and Video Quality in Motion Pictures using Sensory Evaluation TechniquesabstractThe quality of images and videos is usually examined with well established subjective tests or instrumental models. These often target content transmitted over the internet, such as streaming or videoconferences and address the human preferential experience. In the area of high-quality motion pictures, however, other factors are relevant. These mostly are not error-related but aimed at the creative image design, which has gained comparatively little attention in image and video quality research. To determine the perceptual dimensions underlying movie-type video quality, we combine sensory evaluation techniques extensively used in food assessment - Degree of Difference test and Free Choice Profiling - with more classical video quality tests. The main goal of this research is to analyze the suitability of sensory evaluation methods for high-quality video assessment. To understand which features in motion pictures are recognizable and critical to quality, we address the example of image texture properties, measuring human perception and preferences with a panel of image-quality experts. To this aim, different capture settings were simulated applying sharpening filters as well as digital and analog noise to exemplary source sequences. The evaluation, involving Multidimensional Scaling, Generalized Procrustes Analysis as well as Internal and External Preference Mapping, identified two separate perceptual dimensions. We conclude that Free Choice Profiling connected with a quality test offers the highest level of insight relative to the needed effort. The combination enables a quantitative quality measurement including an analysis of the underlying perceptual reasons. Dominik Keller, Tamara Seybold, Janto Skowronek, Alexander Raake |
QoMEX | 1 |