VLDB 2026 Research / reviewers in the wild / expert
Renhao Wang
dblp:243/7150
· DBLP profile ↗
11ranked-venue papers
6as first author
10since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 6 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Prioritized Generative ReplayabstractSample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function.
However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of "relevance functions" that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents. Project page available at: https://pgenreplay.github.io Renhao Wang, Kevin Frans, Pieter Abbeel, Sergey Levine, Alexei A. Efros |
ICLR | 1 |
| 2025 | Test-Time Training on Video StreamsabstractPrior work has established Test-Time Training (TTT) as a general framework to further improve a trained model at test time. Before making a prediction on each test instance, the model is first trained on the same instance using a self-supervised task such as reconstruction. We extend TTT to the streaming setting, where multiple test instances - video frames in our case - arrive in temporal order. Our extension is online TTT: The current model is initialized from the previous model, then trained on the current frame and a small window of frames immediately before. Online TTT significantly outperforms the fixed-model baseline for four tasks, on three real-world datasets. The improvements are more than 2.2x and 1.5x for instance and panoptic segmentation. Surprisingly, online TTT also outperforms its offline variant that accesses strictly more information, training on all frames from the entire test video regardless of temporal order. This finding challenges those in prior work using synthetic videos. We formalize a notion of locality as the advantage of online over offline TTT, and analyze its role with ablations and a theory based on bias-variance trade-off. Renhao Wang, Yu Sun 0020, Arnuv Tandon, Yossi Gandelsman, Xinlei Chen, Alexei A. Efros, Xiaolong Wang 0004 |
J. Mach. Learn. Res. | 1 |
| 2024 | Improving Distant 3D Object Detection Using 2D Box SupervisionabstractImproving the detection of distant 3d objects is an impor-tant yet challenging task. For camera-based 3D perception, the annotation of 3d bounding relies heavily on LiDAR for accurate depth information. As such, the distance of anno-tation is often limited due to the sparsity of LiDAR points on distant objects, which hampers the capability of existing de-tectors for long-range scenarios. We address this challenge by considering only 2D box supervision for distant objects since they are easy to annotate. We propose LR3D, a frame-work that learns to recover the missing depth of distant ob-jects. LR3D adopts an implicit projection head to learn the generation of mapping between 2D boxes and depth using the 3D supervision on close objects. This mapping allows the depth estimation of distant objects conditioned on their 2D boxes, making long-range 3D detection with 2D super-vision feasible. Experiments show that without distant 3D annotations, LR3D allows camera-based methods to detect distant objects (over 200m) with comparable accuracy to full 3D supervision. Our framework is general, and could widely benefit 3D detection methods to a large extent. Zetong Yang, Zhiding Yu, Christopher B. Choy, Renhao Wang, Anima Anandkumar, José M. Álvarez 0004 |
CVPR | 4 |
| 2024 | Self-Supervised Audio-Visual Soundscape Stylization
Tingle Li, Renhao Wang, Po-Yao Huang 0001, Andrew Owens, Gopala Krishna Anumanchipalli |
ECCV (80) | 2 |
| 2024 | SF3D: SlowFast Temporal 3D Object DetectionabstractLeveraging inputs over multiple consecutive frames has been shown to benefit 3D object detection. However, existing approaches often demonstrate unsatisfactory scaling with increasing temporal histories. In this work, we propose SF3D, a late fusion module which addresses this issue by better modeling temporal relationships via a two-stream factorization. Concretely, SF3D operates on an input sequence of consecutive bird’s-eye view (BEV) features, which is partitioned into "short-term" and "long-term" frames. A more heavily parameterized short-term branch using adapters and deformable attention aggregates features closer to the current timestep. In parallel, a long-term branch composed of efficiently implemented global convolution layers aggregates a larger window of temporally distant historical features. This two-stream paradigm allows SF3D to effectively consume near-term information, while scaling to efficiently leverage longer historical windows. We show that SF3D works with arbitrary upstream BEV encoders and downstream detectors, achieving improvements over recent state-of-the-art on the Waymo Open and nuScenes benchmarks. Renhao Wang, Zhiding Yu, Shiyi Lan, Enze Xie, Anima Anandkumar, José M. Álvarez 0004 |
IV | 1 |
| 2023 | Programmatically Grounded, Compositionally Generalizable Robotic Manipulation
Renhao Wang, Jiayuan Mao, Joy Hsu, Hang Zhao 0021, Jiajun Wu 0001, Yang Gao 0029 |
ICLR | 1 |
| 2023 | Robust and Controllable Object-Centric Learning through Energy-based Models
Ruixiang Zhang, Tong Che, Boris Ivanovic, Renhao Wang, Marco Pavone 0001, Yoshua Bengio, Liam Paull |
ICLR | 4 |
| 2023 | For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created EqualabstractIn recent years, increasing attention has been directed to leveraging pre-trained vision models for motor control. While existing works mainly emphasize the importance of this pre-training phase, the arguably equally important role played by downstream policy learning during control-specific fine-tuning is often neglected. It thus remains unclear if pre-trained vision models are consistent in their effectiveness under different control policies. To bridge this gap in understanding, we conduct a comprehensive study on 14 pre-trained vision models using 3 distinct classes of policy learning methods, including reinforcement learning (RL), imitation learning through behavior cloning (BC), and imitation learning with a visual reward function (VRF). Our study yields a series of intriguing results, including the discovery that the effectiveness of pre-training is highly dependent on the choice of the downstream policy learning algorithm. We show that conventionally accepted evaluation based on RL methods is highly variable and therefore unreliable, and further advocate for using more robust methods like VRF and BC. To facilitate more universal evaluations of pre-trained models and their policy learning methods in the future, we also release a benchmark of 21 tasks across 3 different environments alongside our work. Yingdong Hu, Renhao Wang, Li Erran Li, Yang Gao 0029 |
ICML | 2 |
| 2022 | Semantic-Aware Fine-Grained Correspondence
Yingdong Hu, Renhao Wang, Yang Gao 0029 |
ECCV (31) | 2 |
| 2022 | CYBORGS: Contrastively Bootstrapping Object Representations by Grounding in Segmentation
Renhao Wang, Hang Zhao 0021, Yang Gao 0029 |
ECCV (31) | 1 |
| 2020 | Equivariant Networks for Hierarchical StructuresabstractWhile using invariant and equivariant maps, it is possible to apply deep learning to a range of primitive data structures, a formalism for dealing with hierarchy is lacking. This is a significant issue because many practical structures are hierarchies of simple building blocks; some examples include sequences of sets, graphs of graphs, or multiresolution images. Observing that the symmetry of a hierarchical structure is the ``wreath product'' of symmetries of the building blocks, we express the equivariant map for the hierarchy using an intuitive combination of the equivariant linear layers of the building blocks. More generally, we show that any equivariant map for the hierarchy has this form. To demonstrate the effectiveness of this approach to model design, we consider its application in the semantic segmentation of point-cloud data. By voxelizing the point cloud, we impose a hierarchy of translation and permutation symmetries on the data and report state-of-the-art on {semantic3d}, {s3dis}, and {vkitti}, that include some of the largest real-world point-cloud benchmarks. Renhao Wang, Marjan Albooyeh, Siamak Ravanbakhsh |
NeurIPS | 1 |