Hongrui Cai

dblp:243/9713 · DBLP profile ↗
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8ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0002-0115-0495ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2025 HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars
abstract
We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real time (≥ 30 fps at 2048 × 1334 resolution). First, we propose a hybrid explicit representation that combines the advantages of two primitive based efficient rendering techniques. UV-mapped 3D mesh is utilized to capture sharp and rich textures on smooth surfaces, while 3D Gaussian Splatting is employed to represent complex geometric structures. In the pipeline of modeling an avatar, after tracking parametric models based on captured multi-view RGB videos, our goal is to simultaneously optimize the texture and opacity map of mesh, as well as a set of 3D Gaussian splats localized and rigged onto the mesh facets. Specifically, we perform α-blending on the color and opacity values based on the merged and reordered z-buffer from the rasterization results of mesh and 3DGS. This process involves the mesh and 3DGS adaptively fitting the captured visual information to outline a high-fidelity digital avatar. To avoid artifacts caused by Gaussian splats crossing the mesh facets, we design a stable hybrid depth sorting strategy. Experiments illustrate that our modeled results exceed those of state-of-the-art approaches.
Hongrui Cai, Xuan Wang 0009, Jiafei Li, Yanbo Fan, Shenghua Gao, Juyong Zhang
CVPR1
2025 Double Reference Guided Interactive 2D and 3D Caricature Generation
abstract
In this article, we propose the first geometry and texture (double) referenced interactive two-dimensional (2D) and 3D caricature generating and editing method. The main challenge of caricature generation lies in the fact that it not only exaggerates the facial geometry but also refreshes the facial texture. We address this challenge by utilizing the semantic segmentation maps as an intermediary domain, removing the influence of photo texture while preserving the person-specific geometry features. Specifically, our proposed method consists of two main components: 3D-CariNet and CariMaskGAN. 3D-CariNet uses sketches or caricatures to exaggerate the input photo into several types of 3D caricatures. To generate a CariMask, we geometrically exaggerate the photos using the projection of exaggerated 3D landmarks, after which CariMask is converted into a caricature by CariMaskGAN. In this step, users can edit and adjust the geometry of caricatures freely. Moreover, we propose a semantic detail preprocessing approach that considerably increases the details of generated caricatures and allows modification of hair strands, wrinkles, and beards. By rendering high-quality 2D caricatures as textures, we produce 3D caricatures with a variety of texture styles. Extensive experimental results have demonstrated that our method can produce higher-quality caricatures as well as support interactive modification with ease.
Hongrui Cai, Juyong Zhang, Feng Tian 0006, Jinyuan Jia 0002
ACM Trans. Multim. Comput. Commun. Appl.3
2022 Neural Points: Point Cloud Representation with Neural Fields for Arbitrary Upsampling
abstract
In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local plane in the 3D space, each point in Neural Points represents a local continuous geometric shape via neural fields. Therefore, Neural Points contain more shape information and thus have a stronger representation ability. Neural Points is trained with surface containing rich geometric details, such that the trained model has enough expression ability for various shapes. Specifically, we extract deep local features on the points and construct neural fields through the local isomorphism between the 2D parametric domain and the 3D local patch. In the final, local neural fields are integrated together to form the global surface. Experimental results show that Neural Points has powerful representation ability and demonstrate excellent robustness and generalization ability. With Neural Points, we can resample point cloud with arbitrary resolutions, and it outperforms the state-of-the-art point cloud upsampling methods. Code is available at https://github.com/WanquanF/NeuralPoints.
Wanquan Feng, Hongrui Cai, Juyong Zhang
CVPR3
2022 CariPainter: Sketch Guided Interactive Caricature Generation
abstract
In this paper, we propose CariPainter, the first interactive caricature generating and editing method. The main challenge of caricature generation lies in the fact that it not only exaggerates the facial geometry but also refreshes the facial texture. We solve this challenging problem by utilizing the semantic segmentation maps as an intermediary domain, removing the influence of photo texture while preserving the person-specific geometry features. Specifically, our proposed method consists of two main components: CariSketchNet and CariMaskGAN. CariSketchNet exaggerates the photo segmentation map to construct CariMask. Then, CariMask is converted into a caricature by CariMaskGAN. In this step, users can edit and adjust the geometry of caricatures freely. Additionally, we propose a semantic detail pre-processing approach, which considerably increases details of generated images and allows modification of hair strands, wrinkles, and beards. Extensive experimental results show that our method produces higher-quality caricatures as well as supports easily used interactive modification.
Hongrui Cai, Juyong Zhang, Jinyuan Jia 0002
ACM Multimedia3
2022 Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Camera
abstract
We propose Neural-DynamicReconstruction (NDR), a template-free method to recover high-fidelity geometry and motions of a dynamic scene from a monocular RGB-D camera. In NDR, we adopt the neural implicit function for surface representation and rendering such that the captured color and depth can be fully utilized to jointly optimize the surface and deformations. To represent and constrain the non-rigid deformations, we propose a novel neural invertible deforming network such that the cycle consistency between arbitrary two frames is automatically satisfied. Considering that the surface topology of dynamic scene might change over time, we employ a topology-aware strategy to construct the topology-variant correspondence for the fused frames. NDR also further refines the camera poses in a global optimization manner. Experiments on public datasets and our collected dataset demonstrate that NDR outperforms existing monocular dynamic reconstruction methods.
Hongrui Cai, Wanquan Feng, Xuetao Feng, Juyong Zhang
NeurIPS1
2021 Recurrent Multi-View Alignment Network for Unsupervised Surface Registration
abstract
Learning non-rigid registration in an end-to-end manner is challenging due to the inherent high degrees of freedom and the lack of labeled training data. In this paper, we resolve these two challenges simultaneously. First, we propose to represent the non-rigid transformation with a point-wise combination of several rigid transformations. This representation not only makes the solution space well-constrained but also enables our method to be solved iteratively with a recurrent framework, which greatly reduces the difficulty of learning. Second, we introduce a differentiable loss function that measures the 3D shape similarity on the projected multi-view 2D depth images so that our full framework can be trained end-to-end without ground truth supervision. Extensive experiments on several different datasets demonstrate that our proposed method outperforms the previous state-of-the-art by a large margin.
Wanquan Feng, Juyong Zhang, Hongrui Cai, Haofei Xu, Junhui Hou, Hujun Bao
CVPR3
2021 Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model
Hongrui Cai, Zhuang Peng, Juyong Zhang
Graph. Model.1
2021 Real-time face view correction for front-facing cameras
abstract
Face views are particularly important in person-to-person communication. Differenes between the camera location and the face orientation can result in undesirable facial appearances of the participants during video conferencing. This phenomenon is particularly noticeable when using devices where the front-facing camera is placed in unconventional locations such as below the display or within the keyboard. In this paper, we take a video stream from a single RGB camera as input, and generate a video stream that emulates the view from a virtual camera at a designated location. The most challenging issue in this problem is that the corrected view often needs out-of-plane head rotations. To address this challenge, we reconstruct the 3D face shape and re-render it into synthesized frames according to the virtual camera location. To output the corrected video stream with natural appearance in real time, we propose several novel techniques including accurate eyebrow reconstruction, high-quality blending between the corrected face image and background, and template-based 3D reconstruction of glasses. Our system works well for different lighting conditions and skin tones, and can handle users wearing glasses. Extensive experiments and user studies demonstrate that our method provides high-quality results.
Juyong Zhang, Hongrui Cai, Zhangjin Huang, Bailin Deng
Comput. Vis. Media4