VLDB 2026 Research / reviewers in the wild / expert
Gilles Rainer
dblp:244/0770
· DBLP profile ↗
7ranked-venue papers
4as first author
5since 2021 · last 2023
0000-0002-7527-014XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Neural Shading Fields for Efficient Facial Inverse RenderingabstractAbstract Given a set of unstructured photographs of a subject under unknown lighting, 3D geometry reconstruction is relatively easy, but reflectance estimation remains a challenge. This is because it requires disentangling lighting from reflectance in the ambiguous observations. Solutions exist leveraging statistical, data‐driven priors to output plausible reflectance maps even in the under‐constrained single‐view, unknown lighting setting. We propose a very low‐cost inverse optimization method that does not rely on data‐driven priors, to obtain high‐quality diffuse and specular, albedo and normal maps in the setting of multi‐view unknown lighting. We introduce compact neural networks that learn the shading of a given scene by efficiently finding correlations in the appearance across the face. We jointly optimize the implicit global illumination of the scene in the networks with explicit diffuse and specular reflectance maps that can subsequently be used for physically‐based rendering. We analyze the veracity of results on ground truth data, and demonstrate that our reflectance maps maintain more detail and greater personal identity than state‐of‐the‐art deep learning and differentiable rendering methods. Gilles Rainer, Lewis Bridgeman, Abhijit Ghosh |
Comput. Graph. Forum | 1 |
| 2022 | Deep scene-scale material estimation from multi-view indoor captures
Siddhant Prakash, Gilles Rainer, Adrien Bousseau, George Drettakis |
Comput. Graph. | 2 |
| 2022 | Neural Precomputed Radiance TransferabstractAbstract Recent advances in neural rendering indicate immense promise for architectures that learn light transport, allowing efficient rendering of global illumination effects once such methods are trained. The training phase of these methods can be seen as a form of pre‐computation, which has a long standing history in Computer Graphics. In particular, Pre‐computed Radiance Transfer (PRT) achieves real‐time rendering by freezing some variables of the scene (geometry, materials) and encoding the distribution of others, allowing interactive rendering at runtime. We adopt the same configuration as PRT – global illumination of static scenes under dynamic environment lighting – and investigate different neural network architectures, inspired by the design principles and theoretical analysis of PRT. We introduce four different architectures, and show that those based on knowledge of light transport models and PRT‐inspired principles improve the quality of global illumination predictions at equal training time and network size, without the need for high‐end ray‐tracing hardware. Gilles Rainer, Adrien Bousseau, Tobias Ritschel 0001, George Drettakis |
Comput. Graph. Forum | 1 |
| 2022 | Neural Point Catacaustics for Novel-View Synthesis of ReflectionsabstractView-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera moves. We introduce a new point-based representation to compute Neural Point Catacaustics allowing novel-view synthesis of scenes with curved reflectors, from a set of casually-captured input photos. At the core of our method is a neural warp field that models catacaustic trajectories of reflections, so complex specular effects can be rendered using efficient point splatting in conjunction with a neural renderer. One of our key contributions is the explicit representation of reflections with a reflection point cloud which is displaced by the neural warp field, and a primary point cloud which is optimized to represent the rest of the scene. After a short manual annotation step, our approach allows interactive high-quality renderings of novel views with accurate reflection flow. Additionally, the explicit representation of reflection flow supports several forms of scene manipulation in captured scenes, such as reflection editing, cloning of specular objects, reflection tracking across views, and comfortable stereo viewing. We provide the source code and other supplemental material on https://repo-sam.inria.fr/fungraph/neural_catacaustics/ Georgios Kopanas, Thomas Leimkühler, Gilles Rainer, Clément Jambon, George Drettakis |
ACM Trans. Graph. | 3 |
| 2021 | Neural BRDF Representation and Importance SamplingabstractAbstract Controlled capture of real‐world material appearance yields tabulated sets of highly realistic reflectance data. In practice, however, its high memory footprint requires compressing into a representation that can be used efficiently in rendering while remaining faithful to the original. Previous works in appearance encoding often prioritized one of these requirements at the expense of the other, by either applying high‐fidelity array compression strategies not suited for efficient queries during rendering, or by fitting a compact analytic model that lacks expressiveness. We present a compact neural network‐based representation of BRDF data that combines high‐accuracy reconstruction with efficient practical rendering via built‐in interpolation of reflectance. We encode BRDFs as lightweight networks, and propose a training scheme with adaptive angular sampling, critical for the accurate reconstruction of specular highlights. Additionally, we propose a novel approach to make our representation amenable to importance sampling: rather than inverting the trained networks, we learn to encode them in a more compact embedding that can be mapped to parameters of an analytic BRDF for which importance sampling is known. We evaluate encoding results on isotropic and anisotropic BRDFs from multiple real‐world datasets, and importance sampling performance for isotropic BRDFs mapped to two different analytic models. Alejandro Sztrajman, Gilles Rainer, Tobias Ritschel 0001, Tim Weyrich |
Comput. Graph. Forum | 2 |
| 2020 | Unified Neural Encoding of BTFsabstractAbstract Realistic rendering using discrete reflectance measurements is challenging, because arbitrary directions on the light and view hemispheres are queried at render time, incurring large memory requirements and the need for interpolation. This explains the desire for compact and continuously parametrized models akin to analytic BRDFs; however, fitting BRDF parameters to complex data such as BTF texels can prove challenging, as models tend to describe restricted function spaces that cannot encompass real‐world behavior. Recent advances in this area have increasingly relied on neural representations that are trained to reproduce acquired reflectance data. The associated training process is extremely costly and must typically be repeated for each material. Inspired by autoencoders, we propose a unified network architecture that is trained on a variety of materials, and which projects reflectance measurements to a shared latent parameter space. Similarly to SVBRDF fitting, real‐world materials are represented by parameter maps, and the decoder network is analog to the analytic BRDF expression (also parametrized on light and view directions for practical rendering application). With this approach, encoding and decoding materials becomes a simple matter of evaluating the network. We train and validate on BTF datasets of the University of Bonn, but there are no prerequisites on either the number of angular reflectance samples, or the sample positions. Additionally, we show that the latent space is well‐behaved and can be sampled from, for applications such as mipmapping and texture synthesis. Gilles Rainer, Abhijeet Ghosh, Wenzel Jakob, Tim Weyrich |
Comput. Graph. Forum | 1 |
| 2019 | Neural BTF Compression and InterpolationabstractAbstract The Bidirectional Texture Function (BTF) is a data‐driven solution to render materials with complex appearance. A typical capture contains tens of thousands of images of a material sample under varying viewing and lighting conditions. While capable of faithfully recording complex light interactions in the material, the main drawback is the massive memory requirement, both for storing and rendering, making effective compression of BTF data a critical component in practical applications. Common compression schemes used in practice are based on matrix factorization techniques, which preserve the discrete format of the original dataset. While this approach generalizes well to different materials, rendering with the compressed dataset still relies on interpolating between the closest samples. Depending on the material and the angular resolution of the BTF, this can lead to blurring and ghosting artefacts. An alternative approach uses analytic model fitting to approximate the BTF data, using continuous functions that naturally interpolate well, but whose expressive range is often not wide enough to faithfully recreate materials with complex non‐local lighting effects (subsurface scattering, inter‐reflections, shadowing and masking…). In light of these observations, we propose a neural network‐based BTF representation inspired by autoencoders: our encoder compresses each texel to a small set of latent coefficients, while our decoder additionally takes in a light and view direction and outputs a single RGB vector at a time. This allows us to continuously query reflectance values in the light and view hemispheres, eliminating the need for linear interpolation between discrete samples. We train our architecture on fabric BTFs with a challenging appearance and compare to standard PCA as a baseline. We achieve competitive compression ratios and high‐quality interpolation/extrapolation without blurring or ghosting artifacts. Gilles Rainer, Wenzel Jakob, Abhijeet Ghosh, Tim Weyrich |
Comput. Graph. Forum | 1 |