Demo Data from VLDB 2026 / reviewers in the wild / expert
Hyunseung Kim
dblp:244/0949
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 64% Transfer learning and domain adaptation · 14% Learning theory · 8% | |
| Computer networks
1 paper |
Edge and fog computing · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
deep reinforcement learning |
1.6 | 2 | 2025 | SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning · ICLR 2025 Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks · ICML 2024 |
Machine learning › Reinforcement learning
plasticity preservation |
1.4 | 2 | 2024 | Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks · ICML 2024 PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery |
1.4 | 2 | 2024 | Do's and Don'ts: Learning Desirable Skills with Instruction Videos · NeurIPS 2024 Learning to Discover Skills through Guidance · NeurIPS 2023 |
Edge and fog computing › mobile edge computing › computation offloading
adaptive offloading |
1.0 | 1 | 2026 | ApproxBit: Efficient Video Analytics through Latency-Aware Offloading with Learned Binary Codes · SenSys 2026 |
Edge and fog computing › mobile edge computing
computation offloading |
1.0 | 1 | 2026 | ApproxBit: Efficient Video Analytics through Latency-Aware Offloading with Learned Binary Codes · SenSys 2026 |
Edge and fog computing › mobile edge computing › computation offloading › inference offloading
video analytics offloading |
1.0 | 1 | 2026 | ApproxBit: Efficient Video Analytics through Latency-Aware Offloading with Learned Binary Codes · SenSys 2026 |
Machine learning › Learning theory › inductive bias
simplicity bias |
0.9 | 1 | 2025 | SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | Do's and Don'ts: Learning Desirable Skills with Instruction Videos · NeurIPS 2024 |
Machine learning › Transfer learning and domain adaptation › foundation model adaptation
pre-trained model adaptation |
0.8 | 1 | 2024 | Adapting Pretrained ViTs with Convolution Injector for Visuo-Motor Control · ICML 2024 |
Machine learning › Transfer learning and domain adaptation › model adaptation
vision transformer adaptation |
0.8 | 1 | 2024 | Adapting Pretrained ViTs with Convolution Injector for Visuo-Motor Control · ICML 2024 |
Robotics › Robot manipulation
visuomotor control |
0.8 | 1 | 2024 | Adapting Pretrained ViTs with Convolution Injector for Visuo-Motor Control · ICML 2024 |
Machine learning › Reinforcement learning
exploration |
0.7 | 1 | 2023 | Learning to Discover Skills through Guidance · NeurIPS 2023 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.7 | 1 | 2023 | PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning · NeurIPS 2023 |
Machine learning › Deep learning architectures and training › training dynamics
plasticity loss |
0.7 | 1 | 2023 | PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning
sample efficiency |
0.7 | 1 | 2023 | PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning · NeurIPS 2023 |
Edge and fog computing
video analytics |
0.3 | 1 | 2026 | ApproxBit: Efficient Video Analytics through Latency-Aware Offloading with Learned Binary Codes · SenSys 2026 |
Machine learning › Deep learning architectures and training
loss landscape |
0.2 | 1 | 2023 | PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.0learned binary codes · 1.0feature map compression · 1.0convolutional neural network · 1.0residual connections · 0.9observation normalization · 0.9layer normalization · 0.9warm-starting · 0.8vision transformer · 0.8pre-training · 0.8instruction video · 0.8distance-maximizing skill discovery · 0.8convolution · 0.8complementary learning system · 0.8neural network · 0.6hierarchical model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ApproxBit: Efficient Video Analytics through Latency-Aware Offloading with Learned Binary CodesabstractWith the growing ubiquity of video content, efficient video analytics has become essential for applications such as surveillance, autonomous driving, and augmented reality. Yet, deploying video analytics models on resource-constrained edge devices and in low-bandwidth environments remains challenging. A dominant method for handling demanding video analytics tasks on edge devices has been to offload computation strategically from the edge device to servers. However, all prior solutions fail to offload under severely constrained, real-world network conditions (such as, a few-Mbps satellite network) due to the much higher data rates associated with video tasks. We introduce ApproxBit, a system to optimize shared edge-to-cloud processing for video analytics tasks; the two that we experiment with are video action recognition and video question answering. ApproxBit integrates an encoder within the video model, uses learned binary codes to effectively compress and offload data, and adaptively decides on the offloading point depending on the network bandwidth. ApproxBit’s adaptive and efficient data compression, which reduces the original feature map size by up to 2142.4 ×, makes it an ideal solution for video analytics on edge devices, especially with constrained networks. We evaluate ApproxBit on the two video tasks, across different model architectures (e.g., convolution- and Transformer-based) and multiple datasets (e.g., Something-Something-v2, Kinetics, and MSVD). Our results of latency and accuracy are superior over baselines: edge-only processing, server-only processing, DNN Surgery [ToCC ’23], full offloading of H.264-encoded videos, DeepCOD [SenSys ’20], neural video compression DCVC-FM [CVPR ’24], and LimitNet [MobiSys ’24]. We also demonstrate ApproxBit’s adaptivity to changing network conditions, and generalization in a real-world user study. Hyunseung Kim, Sheetal Prasanna, Yin Li 0003, Somali Chaterji, Saurabh Bagchi |
SenSys | 1 |
| 2025 | SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement LearningabstractRecent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting.
These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions.
However, in deep RL, designing and scaling up networks have been less explored.
Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes.
By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms—including off-policy, on-policy, and unsupervised methods—is consistently improved.
Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench.
These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments. Dongyoon Hwang, Donghu Kim, Hyunseung Kim, Jun Jet Tai, Kaushik Subramanian, Peter R. Wurman, Jaegul Choo, Peter Stone 0001, Takuma Seno |
ICLR | 4 |
| 2025 | CAMILA: Context-Aware Masking for Image Editing with Language AlignmentabstractText-guided image editing has been allowing users to transform and synthesize images through natural language instructions, offering considerable flexibility. However, most existing image editing models naively attempt to follow all user instructions, even if those instructions are inherently infeasible or contradictory, often resulting in nonsensical output. To address these challenges, we propose a context-aware method for image editing named as CAMILA (Context-Aware Masking for Image Editing with Language Alignment). CAMILA is designed to validate the contextual coherence between instructions and the image, ensuring that only relevant edits are applied to the designated regions while ignoring non-executable instructions. For comprehensive evaluation of this new method, we constructed datasets for both single- and multi-instruction image editing, incorporating the presence of infeasible requests. Our method achieves better performance and higher semantic alignment than state-of-the-art models, demonstrating its effectiveness in handling complex instruction challenges while preserving image integrity. Hyunseung Kim, Chiho Choi, Srikanth Malla, Sai Prahladh Padmanabhan, Saurabh Bagchi, Joon Hee Choi |
NeurIPS | 1 |
| 2024 | Adapting Pretrained ViTs with Convolution Injector for Visuo-Motor ControlabstractVision Transformers (ViT), when paired with large-scale pretraining, have shown remarkable performance across various computer vision tasks, primarily due to their weak inductive bias. However, while such weak inductive bias aids in pretraining scalability, this may hinder the effective adaptation of ViTs for visuo-motor control tasks as a result of the absence of control-centric inductive biases. Such absent inductive biases include spatial locality and translation equivariance bias which convolutions naturally offer. To this end, we introduce Convolution Injector (CoIn), an add-on module that injects convolutions which are rich in locality and equivariance biases into a pretrained ViT for effective adaptation in visuo-motor control. We evaluate CoIn with three distinct types of pretrained ViTs (CLIP, MVP, VC-1) across 12 varied control tasks within three separate domains (Adroit, MetaWorld, DMC), and demonstrate that CoIn consistently enhances control task performance across all experimented environments and models, validating the effectiveness of providing pretrained ViTs with control-centric biases. Dongyoon Hwang, Byungkun Lee, Hyunseung Kim, Jaegul Choo |
ICML | 4 |
| 2024 | Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise NetworksabstractThis study investigates the loss of generalization ability in neural networks, revisiting warm-starting experiments from Ash & Adams. Our empirical analysis reveals that common methods designed to enhance plasticity by maintaining trainability provide limited benefits to generalization. While reinitializing the network can be effective, it also risks losing valuable prior knowledge. To this end, we introduce the Hare & Tortoise, inspired by the brain's complementary learning system. Hare & Tortoise consists of two components: the Hare network, which rapidly adapts to new information analogously to the hippocampus, and the Tortoise network, which gradually integrates knowledge akin to the neocortex. By periodically reinitializing the Hare network to the Tortoise's weights, our method preserves plasticity while retaining general knowledge. Hare & Tortoise can effectively maintain the network's ability to generalize, which improves advanced reinforcement learning algorithms on the Atari-100k benchmark. The code is available at https://github.com/dojeon-ai/hare-tortoise. Hyeonseo Cho, Hyunseung Kim, Donghu Kim, Dugki Min, Jaegul Choo, Clare Lyle |
ICML | 3 |
| 2024 | Do's and Don'ts: Learning Desirable Skills with Instruction VideosabstractUnsupervised skill discovery is a learning paradigm that aims to acquire diverse behaviors without explicit rewards. However, it faces challenges in learning complex behaviors and often leads to learning unsafe or undesirable behaviors. For instance, in various continuous control tasks, current unsupervised skill discovery methods succeed in learning basic locomotions like standing but struggle with learning more complex movements such as walking and running. Moreover, they may acquire unsafe behaviors like tripping and rolling or navigate to undesirable locations such as pitfalls or hazardous areas. In response, we present **DoDont** (Do’s and Dont’s), an instruction-based skill discovery algorithm composed of two stages. First, in instruction learning stage, DoDont leverages action-free instruction videos to train an instruction network to distinguish desirable transitions from undesirable ones. Then, in the skill learning stage, the instruction network adjusts the reward function of the skill discovery algorithm to weight the desired behaviors.
Specifically, we integrate the instruction network into a distance-maximizing skill discovery algorithm, where the instruction network serves as the distance function. Empirically, with less than 8 instruction videos, DoDont effectively learns desirable behaviors and avoids undesirable ones across complex continuous control tasks. Code and videos are available at https://mynsng.github.io/dodont/ Hyunseung Kim, Byungkun Lee, Dongyoon Hwang, Donghu Kim, Jaegul Choo |
NeurIPS | 1 |
| 2023 | Learning to Discover Skills through GuidanceabstractIn the field of unsupervised skill discovery (USD), a major challenge is limited exploration, primarily due to substantial penalties when skills deviate from their initial trajectories. To enhance exploration, recent methodologies employ auxiliary rewards to maximize the epistemic uncertainty or entropy of states. However, we have identified that the effectiveness of these rewards declines as the environmental complexity rises. Therefore, we present a novel USD algorithm, skill **disco**very with gui**dance** (**DISCO-DANCE**), which (1) selects the guide skill that possesses the highest potential to reach unexplored states, (2) guides other skills to follow guide skill, then (3) the guided skills are dispersed to maximize their discriminability in unexplored states. Empirical evaluation demonstrates that DISCO-DANCE outperforms other USD baselines in challenging environments, including two navigation benchmarks and a continuous control benchmark. Qualitative visualizations and code of DISCO-DANCE are available at https://mynsng.github.io/discodance/. Hyunseung Kim, Byungkun Lee, Dongyoon Hwang, Sejik Park, Kyushik Min, Jaegul Choo |
NeurIPS | 1 |
| 2023 | PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement LearningabstractIn Reinforcement Learning (RL), enhancing sample efficiency is crucial, particularly in scenarios when data acquisition is costly and risky. In principle, off-policy RL algorithms can improve sample efficiency by allowing multiple updates per environment interaction. However, these multiple updates often lead the model to overfit to earlier interactions, which is referred to as the loss of plasticity. Our study investigates the underlying causes of this phenomenon by dividing plasticity into two aspects. Input plasticity, which denotes the model's adaptability to changing input data, and label plasticity, which denotes the model's adaptability to evolving input-output relationships. Synthetic experiments on the CIFAR-10 dataset reveal that finding smoother minima of loss landscape enhances input plasticity, whereas refined gradient propagation improves label plasticity. Leveraging these findings, we introduce the **PLASTIC** algorithm, which harmoniously combines techniques to address both concerns. With minimal architectural modifications, PLASTIC achieves competitive performance on benchmarks including Atari-100k and Deepmind Control Suite. This result emphasizes the importance of preserving the model's plasticity to elevate the sample efficiency in RL. The code is available at https://github.com/dojeon-ai/plastic. Hanseul Cho 0002, Hyunseung Kim, Daehoon Gwak, Joonkee Kim, Jaegul Choo, Se-Young Yun, Chulhee Yun |
NeurIPS | 3 |
| 2022 | DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena GamesabstractThis paper presents a personalized character recommendation system for Multiplayer Online Battle Arena (MOBA) games which are considered as one of the most popular online video game genres around the world. When playing MOBA games, players go through a draft stage, where they alternately select a virtual character to play. When drafting, players select characters by not only considering their character preferences, but also the synergy and competence of their team’s character combination. However, the complexity of drafting induces difficulties for beginners to choose the appropriate characters based on the characters of their team while considering their own champion preferences. To alleviate this problem, we propose DraftRec, a novel hierarchical model which recommends characters by considering each player’s champion preferences and the interaction between the players. DraftRec consists of two networks: the player network and the match network. The player network captures the individual player’s champion preference, and the match network integrates the complex relationship between the players and their respective champions. We train and evaluate our model from a manually collected 280,000 matches of League of Legends and a publicly available 50,000 matches of Dota2. Empirically, our method achieved state-of-the-art performance in character recommendation and match outcome prediction task. Furthermore, a comprehensive user survey confirms that DraftRec provides convincing and satisfying recommendations to the real-world players. Our code and dataset are available at https://github.com/dojeon-ai/DraftRec . Dongyoon Hwang, Hyunseung Kim, Byungkun Lee, Jaegul Choo |
WWW | 3 |