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Georgios Albanis

dblp:244/4494 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-2032-6767ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 87% Virtual and augmented reality · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion capture
marker-based motion capture
0.612022
A Low-cost & Realtime Motion Capture System · CVPR 2022
Computer animation and physical simulation
motion capture
0.612022
A Low-cost & Realtime Motion Capture System · CVPR 2022
Virtual and augmented reality › virtual reality
interactive VR
0.212022
A Low-cost & Realtime Motion Capture System · CVPR 2022

Methods — techniques the papers use, named apart from their topics

data-driven denoising · 0.6
YearPublicationVenuePosition
2025 From bias to balance: Leverage representation learning for bias-free MoCap solving
Georgios Albanis, Nikolaos Zioulis, Spyridon Thermos, Anargyros Chatzitofis, Kostas Kolomvatsos
Comput. Vis. Image Underst.1
2024 BundleMoCap++: Efficient, robust and smooth motion capture from sparse multiview videos
Georgios Albanis, Nikolaos Zioulis, Kostas Kolomvatsos
Comput. Vis. Image Underst.1
2022 A Low-cost & Realtime Motion Capture System
abstract
Traditional marker-based motion capture requires excessive and specialized equipment, hindering accessibility and wider adoption. In this work, we demonstrate such a system but rely on a very sparse set of low-cost consumer-grade sensors. Our system exploits a data-driven backend to infer the captured subject's joint positions from noisy marker estimates in real-time. In addition to reduced costs and portability, its inherent denoising nature allows for quicker captures by alleviating the need for precise marker placement and post-processing, making it suitable for interactive virtual reality applications.
Anargyros Chatzitofis, Georgios Albanis, Nikolaos Zioulis, Spyridon Thermos
CVPR2
2021 Towards User Generated AR Experiences: Enable consumers to generate their own AR experiences for planning indoor spaces
abstract
Communication with a customer or future user during the planning and design phase is crucial in applications such as interior design and furniture retailing. Augmented Reality (AR) has the potential to make these communication processes highly effective and provide a better experience for the customer. Current AR authoring solutions are quite complex and require manually creating scenes or rely on objects prepared with even more complex applications such as CAD tools. However, both design experts and their customers often lack the IT skills to use these tools. In addition, many practical cases involve changing reality rather than just adding to it, thus requiring the use of Diminished Reality (DR) technologies. This paper presents a comprehensive analysis of the requirements of both professionals and consumers (gathered using user surveys and individual interviews) for a lightweight and automated authoring process of AR and DR experiences, deriving a set of requirements that can be aligned with state of the art technologies and identifying a number of challenges for AR research.
Richard Whitehand, Georgios Albanis, Nikolaos Zioulis, Werner Bailer, Dimitrios Zarpalas, Petros Daras
IMX2