VLDB 2026 Research / reviewers in the wild / expert
Christian Degott
dblp:244/6315
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Software testing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Software testing › test generation
GUI test generation |
0.4 | 1 | 2019 | Learning user interface element interactions · ISSTA 2019 |
Software testing
test generation |
0.4 | 1 | 2019 | Learning user interface element interactions · ISSTA 2019 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.4multi-armed bandit · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Learning user interface element interactionsabstractWhen generating tests for graphical user interfaces, one central problem is to identify how individual UI elements can be interacted with—clicking, long- or right-clicking, swiping, dragging, typing, or more. We present an approach based on reinforcement learning that automatically learns which interactions can be used for which elements, and uses this information to guide test generation. We model the problem as an instance of the multi-armed bandit problem (MAB problem) from probability theory, and show how its traditional solutions work on test generation, with and without relying on previous knowledge. The resulting guidance yields higher coverage. In our evaluation, our approach shows improvements in statement coverage between 18% (when not using any previous knowledge) and 20% (when reusing previously generated models). Christian Degott, Nataniel P. Borges, Andreas Zeller |
ISSTA | 1 |