VLDB 2026 Research / reviewers in the wild / expert
Rodrigo Chacon
dblp:244/9886 · also Rodrigo Chacón-Quesada
· DBLP profile ↗
9ranked-venue papers
7as first author
7since 2021 · last 2026
0000-0002-1300-6896ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 4 since 2021Systems, architecture and hardware · 5 · 4 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Navigating Uncertainty: Diffusion-Based User Intention Estimation for Wheelchair AssistanceabstractUser intention estimation is essential in shared control systems for powered wheelchairs. It enables seamless navigation assistance that enhances safety, efficiency, and usability, while preserving user autonomy and reducing effort. This paper presents Diffusion-based Wheelchair User Intention Estimation (DIWIE), a novel multimodal learning framework that leverages a Denoising Diffusion Probabilistic Model (DDPM) to forecast multiple plausible future trajectories, addressing uncertainty in human behaviour. DIWIE conditions on diverse inputs, including obstacle information, user attention cues from eye gaze and head pose, semantic context, wheelchair kinematics, and joystick commands, operating without predefined maps or target destinations. Evaluated on a large new dataset of natural navigation by multiple drivers, DIWIE outperforms state-of-the-art methods, achieving lower displacement errors and collision rates, making it a valuable component for integration into shared control systems. This work also analyses the relevance of different data sources for intention estimation and aligns evaluation metrics with related fields to foster reproducibility. Fernando E. Casado, Rodrigo Chacon, Yiannis Demiris |
IEEE Trans. Robotics | 2 |
| 2025 | Interface Matters: Comparing First and Third-Person Perspective Interfaces for Bi-Manual Robot Behavioural CloningabstractDespite the growing interest in Behavioural Cloning for robots, few existing research has explicitly explored the impact of user interfaces on the effectiveness of expert demonstrations. We investigate the importance of user interface design in Behavioural Cloning, highlighting the critical role that interfaces play in conveying human demonstrations and robotics capabilities. This study compares the effectiveness of first and third-person perspective interfaces for robot shoe-lacing, a highly dexterous, bi-manual manipulation task that involves deformable objects and requires high precision. Our study highlights the importance of considering the impact of interface design on expert demonstration quality in Behavioural Cloning applications. By providing a first-person perspective, we observed significant differences in demonstration execution time and consistency compared to the third-person perspective. These findings suggest that the choice of interface can influence the quality of expert demonstrations, which in turn affects the performance of learning algorithms. Haining Luo, Rodrigo Chacon, Fernando E. Casado, Nico Lingg, Yiannis Demiris |
ICRA | 2 |
| 2025 | An Integrated 3D Eye-Gaze Tracking Framework for Assessing Trust in Human-Robot InteractionabstractWe introduce a comprehensive approach to examining the complexities of trust during Human–Robot Interactions (HRIs) through an innovative 3D eye-gaze tracking framework. Trust is a fundamental psychological factor in HRI studies, influencing how humans perceive and interact with robots. Although researchers have previously highlighted eye-tracking as a promising tool for capturing behavioural manifestations of trust continuously and non-intrusively, traditional approaches have been limited to 2D setups, leaving their applicability to real-world HRI largely unexplored. Thus, there still is limited evidence for the feasibility and validity of using eye-tracking to assess human–robot trust in more realistic settings. To this end, our framework employs Head-Mounted Displays with 3D eye-gaze and spatial tracking capabilities to gather continuous eye-gaze data alongside real-time user and robot positions. In addition to 3D eye-gaze tracking capabilities, we designed and incorporated a Bayesian model to evaluate experimental treatments’ effectiveness while identifying eye-gaze features correlating with participants’ subjective trust scores. The latter are measured using Likert-type instruments, widely used in HRI research. We applied our framework to a user study involving 25 participants performing an inspection task with a robot under two reliability conditions—high versus low. Our results revealed significant differences in subjective trust between conditions. Moreover, the results show that participants exposed to the low-reliability condition fixate for longer and have higher fixation and saccade amplitudes when compared to those in the high-reliability condition. Additionally, the group with low reliability had a greater rate of transitions between fixations. These findings are consistent with previous research on 2D settings. However, we observed differences in scan-path length and total fixation count compared to previous studies. Lastly, our results show that incorporating multiple eye-gaze feature categories simultaneously into our Bayesian model can lead to a more nuanced comprehension of the intricate connections between eye-gaze patterns and subjective trust in HRI. A supplementary video providing additional details is available online as supplementary material and can also be accessed at https://www.imperial.ac.uk/personal-robotics/videos/ . Rodrigo Chacon, Fernando E. Casado, Yiannis Demiris |
ACM Trans. Hum. Robot Interact. | 1 |
| 2024 | On the Effect of Augmented-Reality Multi-User Interfaces and Shared Mental Models on Human-Robot TrustabstractAugmented Reality multi-user interfaces facilitate communication, coordination and collaboration among teams. Moreover, these interfaces can help to align the team’s perceptions and expectations under a shared mental model. This model is a psychological construct that represents the common knowledge, beliefs, and understandings held by team members. In this paper, we study to what extent, if any, the combination of Augmented Reality multi-user interfaces and shared mental models affects human-robot trust. To this end, we developed an Augmented Reality multi-user interface to perform a user study (N = 37) comparing non-dyadic human-robot interactions with a quadruped robot exhibiting low reliability (Group 3), against dyadic interactions while the robot exhibited high-reliability (Group 1) or low-reliability (Group 2). We made this comparison using validated trust questionnaires relevant to HRI. Our results, obtained via Bayesian data analysis methods, show differences in the distribution of answers between groups 1 and 2. Notably, this difference is smaller between groups 1 and 3, which suggests that the combination of shared mental models and multi-user interfaces holds promise as an effective way to manage and calibrate human-robot trust. Rodrigo Chacon, Fernando E. Casado, Yiannis Demiris |
RO-MAN | 1 |
| 2024 | Multi-Dimensional Evaluation of an Augmented Reality Head-Mounted Display User Interface for Controlling Legged ManipulatorsabstractControlling assistive robots can be challenging for some users, especially those lacking relevant experience. Augmented Reality (AR) User Interfaces (UIs) have the potential to facilitate this task. Although extensive research regarding legged manipulators exists, comparatively little is on their UIs. Most existing UIs leverage traditional control interfaces such as joysticks, Hand-Held (HH) controllers and 2D UIs. These interfaces not only risk being unintuitive, thus discouraging interaction with the robot partner, but also draw the operator’s focus away from the task and towards the UI. This shift in attention raises additional safety concerns, particularly in potentially hazardous environments where legged manipulators are frequently deployed. Moreover, traditional interfaces limit the operators’ availability to use their hands for other tasks. Towards overcoming these limitations, in this article, we provide a user study comparing an AR Head-Mounted Display (HMD) UI we developed for controlling a legged manipulator against off-the-shelf control methods for such robots. This user study involved 27 participants and 135 trials, from which we gathered over 405 completed questionnaires. These trials involved multiple navigation and manipulation tasks with varying difficulty levels using a Boston Dynamics’s Spot, a 7 df Kinova robot arm and a Robotiq 2F-85 gripper that we integrated into a legged manipulator. We made the comparison between UIs across multiple dimensions relevant to a successful human–robot interaction. These dimensions include cognitive workload, technology acceptance, fluency, system usability, immersion and trust. Our study employed a factorial experimental design with participants undergoing five different conditions, generating longitudinal data. Due to potential unknown distributions and outliers in such data, using parametric methods for its analysis is questionable, and while non-parametric alternatives exist, they may lead to reduced statistical power. Therefore, to analyse the data that resulted from our experiment, we chose Bayesian data analysis as an effective alternative to address these limitations. Our results show that AR UIs can outpace HH-based control methods and reduce the cognitive requirements when designers include hands-free interactions and cognitive offloading principles into the UI. Furthermore, the use of the AR UI together with our cognitive offloading feature resulted in higher usability scores and significantly higher fluency and Technology Acceptance Model scores. Regarding immersion, our results revealed that the response values for the AR Immersion questionnaire associated with the AR UI are significantly higher than those associated with the HH UI, regardless of the main interaction method with the former, i.e., hand gestures or cognitive offloading. Derived from the participants’ qualitative answers, we believe this is due to a combination of factors, of which the most important is the free use of the hands when using the HMD, as well as the ability to see the real environment without the need to divert their attention to the UI. Regarding trust, our findings did not display discernible differences in reported trust scores across UI options. However, during the manipulation phase of our user study, where participants were given the choice to select their preferred UI, they consistently reported higher levels of trust compared to the navigation category. Moreover, there was a drastic change in the percentage of participants that selected the AR UI for completing this manipulation stage after incorporating the cognitive offloading feature. Thus, trust seems to have mediated the use and non-use of the UIs in a dimension different from the ones considered in our study, i.e., delegation and reliance. Therefore, our AR HMD UI for the control of legged manipulators was found to improve human–robot interaction across several relevant dimensions, underscoring the critical role of UI design in the effective and trustworthy utilisation of robotic systems. Rodrigo Chacon, Yiannis Demiris |
ACM Trans. Hum. Robot Interact. | 1 |
| 2023 | Design and Evaluation of an Augmented Reality Head-Mounted Display User Interface for Controlling Legged ManipulatorsabstractDesigning an intuitive User Interface (UI) for controlling assistive robots remains challenging. Most existing UIs leverage traditional control interfaces such as joysticks, hand-held controllers, and 2D UIs. Thus, users have limited availability to use their hands for other tasks. Furthermore, although there is extensive research regarding legged manipulators, comparatively little is on their UIs. Towards extending the state-of-art in this domain, we provide a user study comparing an Augmented Reality (AR) Head-Mounted Display (HMD) UI we developed for controlling a legged manipulator against off-the-shelf control methods for such robots. We made this comparison baseline across multiple factors relevant to a successful interaction. The results from our user study ($N=17$) show that although the AR UI increases immersion, off-the-shelf control methods outperformed the AR UI in terms of time performance and cognitive workload. Nonetheless, a follow-up pilot study incorporating the lessons learned shows that AR UIs can outpace hand-held-based control methods and reduce the cognitive requirements when designers include hands-free interactions and cognitive offloading principles into the UI. Rodrigo Chacon, Yiannis Demiris |
ICRA | 1 |
| 2022 | Holo-SpoK: Affordance-Aware Augmented Reality Control of Legged ManipulatorsabstractAlthough there is extensive research regarding legged manipulators, comparatively little focuses on their User Interfaces (UIs). Towards extending the state-of-art in this domain, in this work, we integrate a Boston Dynamics (BD) Spot® with a light-weight 7 DoF Kinova® robot arm and a Robotiq® 2F-85 gripper into a legged manipulator. Furthermore, we jointly control the robotic platform using an affordance-aware Augmented Reality (AR) Head-Mounted Display (HMD) UI developed for the Microsoft HoloLens 2. We named the combined platform Holo-SpoK. Moreover, we explain how this manipulator colocalises with the HoloLens 2 for its control through AR. In addition, we present the details of our algorithms for autonomously detecting grasp-ability affordances and for the refinement of the positions obtained via vision-based colocalisation. We validate the suitability of our proposed methods with multiple navigation and manipulation experiments. To the best of our knowledge, this is the first demonstration of an AR HMD UI for controlling legged manipulators. Rodrigo Chacon, Yiannis Demiris |
IROS | 1 |
| 2020 | Augmented Reality User Interfaces for Heterogeneous Multirobot ControlabstractRecent advances in the design of head-mounted augmented reality (AR) interfaces for assistive human-robot interaction (HRI) have allowed untrained users to rapidly and fluently control single-robot platforms. In this paper, we investigate how such interfaces transfer onto multirobot architectures, as several assistive robotics applications need to be distributed among robots that are different both physically and in terms of software. As part of this investigation, we introduce a novel head-mounted AR interface for heterogeneous multirobot control. This interface generates and displays dynamic joint-affordance signifiers, i.e. signifiers that combine and show multiple actions from different robots that can be applied simultaneously to an object. We present a user study with 15 participants analysing the effects of our approach on their perceived fluency. Participants were given the task of filling-out a cup with water making use of a multirobot platform. Our results show a clear improvement in standard HRI fluency metrics when users applied dynamic joint-affordance signifiers, as opposed to a sequence of independent actions. Rodrigo Chacon, Yiannis Demiris |
IROS | 1 |
| 2019 | Augmented Reality Controlled Smart Wheelchair Using Dynamic Signifiers for Affordance RepresentationabstractThe design of augmented reality interfaces for people with mobility impairments is a novel area with great potential, as well as multiple outstanding research challenges. In this paper we present an augmented reality user interface for controlling a smart wheelchair with a head-mounted display to provide assistance for mobility restricted people. Our motivation is to reduce the cognitive requirements needed to control a smart wheelchair. A key element of our platform is the ability to control the smart wheelchair using the concepts of affordances and signifiers. In addition to the technical details of our platform, we present a baseline study by evaluating our platform through user-trials of able-bodied individuals and two different affordances: 1) Door Go Through and 2) People Approach. To present these affordances to the user, we evaluated fixed symbol based signifiers versus our novel dynamic signifiers in terms of ease to understand the suggested actions and its relation with the objects. Our results show a clear preference for dynamic signifiers. In addition, we show that the task load reported by participants is lower when controlling the smart wheelchair with our augmented reality user interface compared to using the joystick, which is consistent with their qualitative answers. Rodrigo Chacon, Yiannis Demiris |
IROS | 1 |