Weirui Ye

dblp:245/3595 · DBLP profile ↗
← Back
13ranked-venue papers
4as first author
11since 2021 · last 2026
0009-0000-9557-4506ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 3 first-author · 9 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Granular-ball-driven knowledge acquisition and information fusion via PROMETHEE in multi-source information systems
Lingwei Wei, Weirui Ye, Weihua Xu 0003, Shuyin Xia
Inf. Sci.2
2025 Learning Manipulation Skills through Robot Chain-of-Thought with Sparse Failure Guidance
abstract
Reward engineering for policy learning has been a long-standing challenge in robotics. Recently, to avoid manual reward designs, vision-language models (VLMs) have shown promise in defining rewards for teaching robots manipulation skills. However, existing work often provides reward guidance that is too coarse, leading to insufficient learning processes. In this paper, we address this issue by implementing more fine-grained reward guidance. Specifically, we decompose tasks into simpler sub-tasks, using this decomposition to offer more informative reward guidance with VLMs. We also propose a VLM-based self imitation learning process to speed up learning. Empirical evidence demonstrates that our algorithm consistently outperforms baselines such as CLIP, LIV, and RoboCLIP. Specifically, our algorithm achieves a 5:4 higher average success rates compared to the best baseline, RoboCLIP, across a series of manipulation tasks.
Zhao-Heng Yin, Weirui Ye, Yang Gao 0029
IROS3
2025 Innovative multi-granularity granular-balls rough set for feature selection: Driving generalized multi-granularity rough set evolution with Zentropy integration
Weirui Ye
Inf. Sci.1
2025 Incremental feature selection: Parallel approach with local neighborhood rough sets and composite entropy
Weihua Xu 0003, Weirui Ye
Pattern Recognit.2
2024 Seer: Language Instructed Video Prediction with Latent Diffusion Models
abstract
Imagining the future trajectory is the key for robots to make sound planning and successfully reach their goals. Therefore, text-conditioned video prediction (TVP) is an essential task to facilitate general robot policy learning. To tackle this task and empower robots with the ability to foresee the future, we propose a sample and computation-efficient model, named Seer, by inflating the pretrained text-to-image (T2I) stable diffusion models along the temporal axis. We enhance the U-Net and language conditioning model by incorporating computation-efficient spatial-temporal attention. Furthermore, we introduce a novel Frame Sequential Text Decomposer module that dissects a sentence's global instruction into temporally aligned sub-instructions, ensuring precise integration into each frame of generation. Our framework allows us to effectively leverage the extensive prior knowledge embedded in pretrained T2I models across the frames. With the adaptable-designed architecture, Seer makes it possible to generate high-fidelity, coherent, and instruction-aligned video frames by fine-tuning a few layers on a small amount of data. The experimental results on Something Something V2 (SSv2), Bridgedata and EpicKitchens-100 datasets demonstrate our superior video prediction performance with around 480-GPU hours versus CogVideo with over 12,480-GPU hours: achieving the 31\% FVD improvement compared to the current SOTA model on SSv2 and 83.7\% average preference in the human evaluation. Our project is available at https://seervideodiffusion.github.io/
Xianfan Gu, Chuan Wen, Weirui Ye, Jiaming Song, Yang Gao 0029
ICLR3
2024 EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data
abstract
Sample efficiency remains a crucial challenge in applying Reinforcement Learning (RL) to real-world tasks. While recent algorithms have made significant strides in improving sample efficiency, none have achieved consistently superior performance across diverse domains. In this paper, we introduce EfficientZero V2, a general framework designed for sample-efficient RL algorithms. We have expanded the performance of EfficientZero to multiple domains, encompassing both continuous and discrete actions, as well as visual and low-dimensional inputs. With a series of improvements we propose, EfficientZero V2 outperforms the current state-of-the-art (SoTA) by a significant margin in diverse tasks under the limited data setting. EfficientZero V2 exhibits a notable advancement over the prevailing general algorithm, DreamerV3, achieving superior outcomes in 50 of 66 evaluated tasks across multiple benchmarks, including Atari 100k, Proprio Control, and Vision Control.
Shaohuai Liu, Weirui Ye, Jiacheng You, Yang Gao 0029
ICML3
2023 SpeedyZero: Mastering Atari with Limited Data and Time
Yixuan Mei, Jiaxuan Gao, Weirui Ye, Shaohuai Liu, Yang Gao 0029, Yi Wu 0013
ICLR3
2023 Become a Proficient Player with Limited Data through Watching Pure Videos
Weirui Ye, Pieter Abbeel, Yang Gao 0029
ICLR1
2022 Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions
abstract
One of the most important AI research questions is to trade off computation versus performance since ``perfect rationality" exists in theory but is impossible to achieve in practice. Recently, Monte-Carlo tree search (MCTS) has attracted considerable attention due to the significant performance improvement in various challenging domains. However, the expensive time cost during search severely restricts its scope for applications. This paper proposes the Virtual MCTS (V-MCTS), a variant of MCTS that spends more search time on harder states and less search time on simpler states adaptively. We give theoretical bounds of the proposed method and evaluate the performance and computations on $9 \times 9$ Go board games and Atari games. Experiments show that our method can achieve comparable performances to the original search algorithm while requiring less than $50\%$ search time on average. We believe that this approach is a viable alternative for tasks under limited time and resources. The code is available at \url{https://github.com/YeWR/V-MCTS.git}.
Weirui Ye, Pieter Abbeel, Yang Gao 0029
NeurIPS1
2022 Planning for Sample Efficient Imitation Learning
abstract
Imitation learning is a class of promising policy learning algorithms that is free from many practical issues with reinforcement learning, such as the reward design issue and the exploration hardness. However, the current imitation algorithm struggles to achieve both high performance and high in-environment sample efficiency simultaneously. Behavioral Cloning (BC) does not need in-environment interactions, but it suffers from the covariate shift problem which harms its performance. Adversarial Imitation Learning (AIL) turns imitation learning into a distribution matching problem. It can achieve better performance on some tasks but it requires a large number of in-environment interactions. Inspired by the recent success of EfficientZero in RL, we propose EfficientImitate (EI), a planning-based imitation learning method that can achieve high in-environment sample efficiency and performance simultaneously. Our algorithmic contribution in this paper is two-fold. First, we extend AIL into the MCTS-based RL. Second, we show the seemingly incompatible two classes of imitation algorithms (BC and AIL) can be naturally unified under our framework, enjoying the benefits of both. We benchmark our method not only on the state-based DeepMind Control Suite but also on the image version which many previous works find highly challenging. Experimental results show that EI achieves state-of-the-art results in performance and sample efficiency. EI shows over 4x gain in performance in the limited sample setting on state-based and image-based tasks and can solve challenging problems like Humanoid, where previous methods fail with a small amount of interactions. Our code is available at https://github.com/zhaohengyin/EfficientImitate.
Zhao-Heng Yin, Weirui Ye, Qifeng Chen 0001, Yang Gao 0029
NeurIPS2
2021 Mastering Atari Games with Limited Data
abstract
Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community.
Weirui Ye, Shaohuai Liu, Thanard Kurutach, Pieter Abbeel, Yang Gao 0029
NeurIPS1
2020 Simultaneous Learning of Pivots and Representations for Cross-Domain Sentiment Classification
abstract
Cross-domain sentiment classification aims to leverage useful knowledge from a source domain to mitigate the supervision sparsity in a target domain. A series of approaches depend on the pivot features that behave similarly for polarity prediction in both domains. However, the engineering of such pivot features remains cumbersome and prevents us from learning the disentangled and transferable representations from rich semantic and syntactic information. Towards learning the pivots and representations simultaneously, we propose a new Transferable Pivot Transformer (TPT). Our model consists of two networks: a Pivot Selector that learns to detect transferable n-gram pivots from contexts, and a Transferable Transformer that learns to generate domain-invariant representations by modeling the correlation between pivot and non-pivot words. The Pivot Selector and Transferable Transformer are jointly optimized through end-to-end back-propagation. We experiment with real tasks of cross-domain sentiment classification over 20 domain pairs where our model outperforms prior arts.
Weirui Ye, Mingsheng Long, Yateng Tang, Jianmin Wang 0001
AAAI2
2019 Transferable Attention for Domain Adaptation
abstract
Recent work in domain adaptation bridges different domains by adversarially learning a domain-invariant representation that cannot be distinguished by a domain discriminator. Existing methods of adversarial domain adaptation mainly align the global images across the source and target domains. However, it is obvious that not all regions of an image are transferable, while forcefully aligning the untransferable regions may lead to negative transfer. Furthermore, some of the images are significantly dissimilar across domains, resulting in weak image-level transferability. To this end, we present Transferable Attention for Domain Adaptation (TADA), focusing our adaptation model on transferable regions or images. We implement two types of complementary transferable attention: transferable local attention generated by multiple region-level domain discriminators to highlight transferable regions, and transferable global attention generated by single image-level domain discriminator to highlight transferable images. Extensive experiments validate that our proposed models exceed state of the art results on standard domain adaptation datasets.
Ximei Wang, Weirui Ye, Mingsheng Long, Jianmin Wang 0001
AAAI3