VLDB 2026 Research / reviewers in the wild / expert
Yining Hong
dblp:245/3655
· DBLP profile ↗
24ranked-venue papers
13as first author
21since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 23 · 13 first-author · 20 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 7 first-author · 8 since 2021Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Hazard Identification to Controller Design: Proactive and LLM-Supported Safety Engineering for ML-Powered SystemsabstractMachine learning (ML) components are increasingly integrated into software products, yet their complexity and inherent uncertainty often lead to unintended and hazardous consequences, both for individuals and society at large. Despite these risks, practitioners seldom adopt proactive approaches to anticipate and mitigate hazards before they occur. Traditional safety engineering approaches, such as Failure Mode and Effects Analysis (FMEA) and System Theoretic Process Analysis (STPA), offer systematic frameworks for early risk identification but are rarely adopted. This position paper advocates for integrating hazard analysis into the development of any ML-powered software product and calls for greater support to make this process accessible to developers. By using large language models (LLMs) to partially automate a modified STPA process with human oversight at critical steps, we expect to address two key challenges: the heavy dependency on highly experienced safety engineering experts, and the time-consuming, labor-intensive nature of traditional hazard analysis, which often impedes its integration into real-world development workflows. We illustrate our approach with a running example, demonstrating that many seemingly unanticipated issues can, in fact, be anticipated. Yining Hong, Christopher Steven Timperley, Christian Kästner |
CAIN | 1 |
| 2025 | SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video GenerationabstractHuman beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well. Yining Hong, Beide Liu, Maxine Wu, Yuanhao Zhai 0001, Kai-Wei Chang 0001, Chung-Ching Lin, Zhengyuan Yang, Ying Nian Wu |
ICLR | 1 |
| 2025 | Embodied Web Agents: Bridging Physical-Digital Realms for Integrated Agent IntelligenceabstractAI agents today are mostly siloed — they either retrieve and reason over vast amount of digital information and knowledge obtained online; or interact with the physical world through embodied perception, planning and action — but rarely both. This separation limits their ability to solve tasks that require integrated physical and digital intelligence, such as cooking from online recipes, navigating with dynamic map data, or interpreting real-world landmarks using web knowledge. We introduce \textsc{Embodied Web Agents}, a novel paradigm for AI agents that fluidly bridge embodiment and web-scale reasoning. To operationalize this concept, we first develop the \textsc{Embodied Web Agents} task environments, a unified simulation platform that integrates realistic 3D indoor and outdoor environments with functional web interfaces. Building upon this platform, we construct and release the \textsc{Embodied Web Agents} Benchmark, which encompasses a diverse suite of tasks including cooking, navigation, shopping, tourism, and geolocation — all requiring coordinated reasoning across physical and digital realms for systematic assessment of cross-domain intelligence. Experimental results reveal significant performance gaps between state-of-the-art AI systems and human capabilities, establishing both challenges and opportunities at the intersection of embodied cognition and web-scale knowledge access. Yining Hong, Rui Sun 0011, Xingcheng Yao, Maxine Wu, Alexander Chien, Da Yin, Ying Nian Wu, Zhecan James Wang, Kai-Wei Chang 0001 |
NeurIPS | 1 |
| 2025 | 3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language ModelabstractHumans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments.
We posit that part of this limitation is due to the lack of proper 3D spatial-temporal memory modeling in LLMs.
To address this, we first introduce 3DMem-Bench, a comprehensive benchmark comprising over 26,000 trajectories and 2,892 embodied tasks, question-answering and captioning, designed to evaluate an agent's ability to reason over long-term memory in 3D environments.
Second, we propose 3DLLM-Mem, a novel dynamic memory management and fusion model for embodied spatial-temporal reasoning and actions in LLMs.
Our model uses working memory tokens, which represents current observations, as queries to selectively attend to and fuse the most useful spatial and temporal features from episodic memory, which stores past observations and interactions. Our approach allows the agent to focus on task-relevant information while maintaining memory efficiency in complex, long-horizon environments.
Experimental results demonstrate that 3DLLM-Mem achieves state-of-the-art performance across various tasks, outperforming the strongest baselines by 16.5\% in success rate on 3DMem-Bench's most challenging in-the-wild embodied tasks. Wenbo Hu 0006, Yining Hong, Leison Gao, Zibu Wei, Xingcheng Yao, Nanyun Peng 0001, Yonatan Bitton, Idan Szpektor, Kai-Wei Chang 0001 |
NeurIPS | 2 |
| 2024 | Visual Chain-of-Thought Prompting for Knowledge-Based Visual ReasoningabstractKnowledge-based visual reasoning remains a daunting task since it not only requires machines to interpret the concepts and relationships from visual scenes but also associate them with external world knowledge to conduct a chain of reasoning on open-world questions. Previous works, however, treat visual perception and language-based reasoning as two independent modules, failing to attend to both modules throughout all stages of reasoning. To this end, we propose Visual Chain-of-thought Prompting (VCTP) for knowledge-based reasoning, which involves the interaction between visual content and natural language in an iterative step-by-step reasoning manner. VCTP contains three stages, see, think, and confirm. The see stage scans the image and grounds the visual concept candidates with a visual perception model. The think stage adopts a pre-trained large language model (LLM) to attend to key visual concepts from natural language questions adaptively. It then transforms key visual context into text context for prompting with a visual captioning model, and adopts the LLM to generate the answer. The confirm stage further uses the LLM to generate the supporting rationale to the answer, which is then passed through a cross-modality classifier to verify that it’s consistent with the visual context. We iterate through the think-confirm stages to ensure the verified rationale is consistent with the answer. We conduct experiments on a range of knowledge-based visual reasoning datasets. We found our VCTP enjoys several benefits, 1). it achieves better performance than the previous few-shot learning baselines; 2). it enjoys the total transparency and trustworthiness of the whole reasoning process by providing rationales for each reasoning step; 3). it is computation-efficient compared with other fine-tuning baselines. Our code is available at https://github.com/UMass-Foundation-Model/VisualCoT.git Zhenfang Chen, Qinhong Zhou, Yikang Shen, Yining Hong, Zhiqing Sun, Dan Gutfreund, Chuang Gan 0001 |
AAAI | 4 |
| 2024 | MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D WorldabstractHuman beings possess the capability to multiply a mélange of multisensory cues while actively exploring and interacting with the 3D world. Current multi-modal large language models, however, passively absorb sensory data as inputs, lacking the capacity to actively interact with the objects in the 3D environment and dynamically collect their multisensory information. To usher in the study of this area, we propose MultiPLY, a multisensory embodied large language model that could incorporate multisensory interactive data, including visual, audio, tactile, and thermal information into large language models, thereby establishing the correlation among words, actions, and percepts. To this end, we first collect Multisensory Universe, a large-scale multisensory interaction dataset comprising 500k data by deploying an LLM-powered embodied agent to engage with the 3D environment. To perform instruction tuning with pre-trained LLM on such generated data, we first encode the 3D scene as abstracted object-centric representations, and then introduce action tokens denoting that the embodied agent takes certain actions within the environment, as well as state tokens that represent the multisensory state observations of the agent at each time step. In the inference time, MultiPLY could generate action tokens, instructing the agent to take the action in the environment and obtain the next multisensory state observation. The observation is then appended back to the LLM via state tokens to generate subsequent text or action tokens. We demonstrate that MultiPLY out-performs baselines by a large margin through a diverse set of embodied tasks involving object retrieval, tool use, mul-tisensory captioning, and task decomposition. Yining Hong, Zishuo Zheng, Peihao Chen, Yian Wang 0001, Chuang Gan 0001 |
CVPR | 1 |
| 2024 | FlexAttention for Efficient High-Resolution Vision-Language Models
Delin Chen, Tianle Cai, Peihao Chen, Yining Hong, Zhenfang Chen, Yikang Shen, Chuang Gan 0001 |
ECCV (25) | 5 |
| 2024 | GENOME: Generative Neuro-Symbolic Visual Reasoning by Growing and Reusing ModulesabstractRecent works have shown that Large Language Models (LLMs) could empower traditional neuro-symbolic models via programming capabilities to translate languages into module descriptions, thus achieving strong visual reasoning results while maintaining the model’s transparency and efficiency. However, these models usually exhaustively generate the entire code snippet given each new instance of a task, which is extremely ineffective. On the contrary, human beings gradually acquire knowledge that can be reused and grow into more profound skills for fast generalization to new tasks since we are an infant. Inspired by this, we propose generative neuro-symbolic visual reasoning by growing and reusing modules. Specifically, our model consists of three unique stages, module initialization, module generation, and module execution. First, given a vision-language task, we adopt LLMs to examine whether we could reuse and grow over established modules to handle this new task. If not, we initialize a new module needed by the task and specify the inputs and outputs of this new module. After that, the new module is created by querying LLMs to generate corresponding code snippets that match the requirements. In order to get a better sense of the new module’s ability, we treat few-shot training examples as test cases to see if our new module could pass these cases. If yes, the new module is added to the module library for future reuse. Finally, we evaluate the performance of our model on the testing set by executing the parsed programs with the newly made visual modules to get the results. We find the proposed GENOME model possesses several advantages. First, it performs competitively on standard tasks like visual question answering and referring expression comprehension; Second, the visual modules learned from one task can be seamlessly transferred to new tasks; Last but not least, it is able to adapt to new visual reasoning tasks by observing a few training examples and reusing modules. Zhenfang Chen, Yining Hong, Chuang Gan 0001 |
ICLR | 4 |
| 2024 | CoVLM: Composing Visual Entities and Relationships in Large Language Models Via Communicative DecodingabstractA remarkable ability of human beings resides in compositional reasoning, i.e., the capacity to make "infinite use of finite means". However, current large vision-language foundation models (VLMs) fall short of such compositional abilities due to their ``bag-of-words" behaviors and inability to construct words that correctly represent visual entities and the relations among the entities. To this end, we propose CoVLM, which can guide the LLM to explicitly compose visual entities and relationships among the text and dynamically communicate with the vision encoder and detection network to achieve vision-language communicative decoding. Specifically, we first devise a set of novel communication tokens for the LLM, for dynamic communication between the visual detection system and the language system. A communication token is generated by the LLM following a visual entity or a relation, to inform the detection network to propose regions that are relevant to the sentence generated so far. The proposed regions-of-interests (ROIs) are then fed back into the LLM for better language generation contingent on the relevant regions. The LLM is thus able to compose the visual entities and relationships through the communication tokens. The vision-to-language and language-to-vision communication are iteratively performed until the entire sentence is generated. Our framework seamlessly bridges the gap between visual perception and LLMs and outperforms previous VLMs by a large margin on compositional reasoning benchmarks (e.g., ~20% in HICO-DET mAP, ~14% in Cola top-1 accuracy, and ~3% on ARO top-1 accuracy). We also achieve state-of-the-art performances on traditional vision-language tasks such as referring expression comprehension and visual question answering. Delin Chen, Yining Hong, Zhenfang Chen, Peihao Chen, Yikang Shen, Chuang Gan 0001 |
ICLR | 3 |
| 2024 | 3D-VLA: A 3D Vision-Language-Action Generative World ModelabstractRecent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action, neglecting the vast dynamics of the world and the relations between actions and dynamics. In contrast, human beings are endowed with world models that depict imagination about future scenarios to plan action accordingly. To this end, we propose 3D-VLA by introducing a new family of embodied foundation models that seamlessly link 3D perception, reasoning, and action through a generative world model. Specifically, 3D-VLA is built on top of a 3D-based large language model (LLM) and a set of action tokens is introduced to engage with the embodied environment. Furthermore, to inject generation abilities into the model, we train the embodied diffusion models and align them into the LLM for predicting the goal image and point cloud. To train our 3D-VLA, we curate a large-scale 3D embodied instruction dataset by extracting vast 3D-related information from existing robotics datasets. Our experiments on held-in datasets demonstrate that 3D-VLA significantly improves the reasoning, multimodality generation and planning capabilities in embodied environments, showcasing its potential in real-world applications. Haoyu Zhen, Xiaowen Qiu, Peihao Chen, Xin Yan 0008, Yilun Du, Yining Hong, Chuang Gan 0001 |
ICML | 7 |
| 2024 | What Is Wrong with My Model? Identifying Systematic Problems with Semantic Data SlicingabstractMachine learning models make mistakes, yet sometimes it is difficult to identify the systematic problems behind the mistakes. Practitioners engage in various activities, including error analysis, testing, auditing, and red-teaming, to form hypotheses of what can go (or has gone) wrong with their models. To validate these hypotheses, practitioners employ data slicing to identify relevant examples. However, traditional data slicing is limited by available features and programmatic slicing functions. In this work, we propose SemSlicer, a framework that supports semantic data slicing, which identifies a semantically coherent slice, without the need for existing features. SemSlicer uses Large Language Models to annotate datasets and generate slices from any user-defined slicing criteria. We show that SemSlicer generates accurate slices with low cost, allows flexible trade-offs between different design dimensions, reliably identifies under-performing data slices, and helps practitioners identify useful data slices that reflect systematic problems. Chenyang Yang 0002, Yining Hong, Grace A. Lewis, Sherry Tongshuang Wu, Christian Kästner |
ASE | 2 |
| 2023 | 3D Concept Learning and Reasoning from Multi-View ImagesabstractHumans are able to accurately reason in 3D by gathering multi-view observations of the surrounding world. Inspired by this insight, we introduce a new large-scale benchmark for 3D multi-view visual question answering (3DMV-VQA). This dataset is collected by an embodied agent actively moving and capturing RGB images in an environment using the Habitat simulator. In total, it consists of approximately 5k scenes, 600k images, paired with 50k questions. We evaluate various state-of-the-art models for visual reasoning on our benchmark and find that they all perform poorly. We suggest that a principled approach for 3D reasoning from multi-view images should be to infer a compact 3D representation of the world from the multi-view images, which is further grounded on open-vocabulary semantic concepts, and then to execute reasoning on these 3D representations. As the first step towards this approach, we propose a novel 3D concept learning and reasoning (3D-CLR) framework that seamlessly combines these components via neural fields, 2D pre-trained vision-language models, and neural reasoning operators. Experimental results suggest that our framework outperforms baseline models by a large margin, but the challenge remains largely unsolved. We further perform an in-depth analysis of the challenges and highlight potential future directions.. Yining Hong, Chunru Lin, Yilun Du, Zhenfang Chen, Josh Tenenbaum, Chuang Gan 0001 |
CVPR | 1 |
| 2023 | A Minimalist Dataset for Systematic Generalization of Perception, Syntax, and Semantics
Qing Li 0003, Siyuan Huang 0001, Yining Hong, Yixin Zhu 0001, Ying Nian Wu, Song-Chun Zhu |
ICLR | 3 |
| 2023 | 3D-LLM: Injecting the 3D World into Large Language ModelsabstractLarge language models (LLMs) and Vision-Language Models (VLMs) have been proved to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models, and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D
grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi-view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs could better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (\textit{e.g.}, the BLEU-1 score surpasses state-of-the-art score by 9\%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs. Our model and data will be publicly available. Yining Hong, Haoyu Zhen, Peihao Chen, Shuhong Zheng, Yilun Du, Zhenfang Chen, Chuang Gan 0001 |
NeurIPS | 1 |
| 2022 | Fixing Malfunctional Objects With Learned Physical Simulation and Functional PredictionabstractThis paper studies the problem of fixing malfunctional 3D objects. While previous works focus on building passive perception models to learn the functionality from static 3D objects, we argue that functionality is reckoned with respect to the physical interactions between the object and the user. Given a malfunctional object, humans can perform mental simulations to reason about its functionality and figure out how to fix it. Inspired by this, we propose FixIt, a dataset that contains about 5k poorly-designed 3D physical objects paired with choices to fix them. To mimic humans' mental simulation process, we present FixNet, a novel framework that seamlessly incorporates perception and physical dynamics. Specifically, FixNet consists of a perception module to extract the structured representation from the 3D point cloud, a physical dynamics prediction module to simulate the results of interactions on 3D objects, and a functionality prediction module to evaluate the functionality and choose the correct fix. Experimental results show that our framework outperforms baseline models by a large margin, and can generalize well to objects with similar interaction types. Code and dataset are publicly available11http://fixing-malfunctional.csail.mit.edu. Yining Hong, Kaichun Mo, Li Yi 0001, Leonidas J. Guibas, Antonio Torralba 0001, Josh Tenenbaum, Chuang Gan 0001 |
CVPR | 1 |
| 2022 | 3D Concept Grounding on Neural FieldsabstractIn this paper, we address the challenging problem of 3D concept grounding (i.e., segmenting and learning visual concepts) by looking at RGBD images and reasoning about paired questions and answers. Existing visual reasoning approaches typically utilize supervised methods to extract 2D segmentation masks on which concepts are grounded. In contrast, humans are capable of grounding concepts on the underlying 3D representation of images. However, traditionally inferred 3D representations (e.g., point clouds, voxelgrids and meshes) cannot capture continuous 3D features flexibly, thus making it challenging to ground concepts to 3D regions based on the language description of the object being referred to. To address both issues, we propose to leverage the continuous, differentiable nature of neural fields to segment and learn concepts. Specifically, each 3D coordinate in a scene is represented as a high dimensional descriptor. Concept grounding can then be performed by computing the similarity between the descriptor vector of a 3D coordinate and the vector embedding of a language concept, which enables segmentations and concept learning to be jointly learned on neural fields in a differentiable fashion. As a result, both 3D semantic and instance segmentations can emerge directly from question answering supervision using a set of defined neural operators on top of neural fields (e.g., filtering and counting). Experimental results show that our proposed framework outperforms unsupervised / language-mediated segmentation models on semantic and instance segmentation tasks, as well as outperforms existing models on the challenging 3D aware visual reasoning tasks. Furthermore, our framework can generalize well to unseen shape categories and real scans. Yining Hong, Yilun Du, Chunru Lin, Josh Tenenbaum, Chuang Gan 0001 |
NeurIPS | 1 |
| 2021 | Learning by Fixing: Solving Math Word Problems with Weak SupervisionabstractPrevious neural solvers of math word problems (MWPs) are learned with full supervision and fail to generate diverse solutions. In this paper, we address this issue by introducing a weakly-supervised paradigm for learning MWPs. Our method only requires the annotations of the final answers and can generate various solutions for a single problem. To boost weakly-supervised learning, we propose a novel learning-by-fixing (LBF) framework, which corrects the misperceptions of the neural network via symbolic reasoning. Specifically, for an incorrect solution tree generated by the neural network, the fixing mechanism propagates the error from the root node to the leaf nodes and infers the most probable fix that can be executed to get the desired answer. To generate more diverse solutions, tree regularization is applied to guide the efficient shrinkage and exploration of the solution space, and a memory buffer is designed to track and save the discovered various fixes for each problem. Experimental results on the Math23K dataset show the proposed LBF framework significantly outperforms reinforcement learning baselines in weakly-supervised learning. Furthermore, it achieves comparable top-1 and much better top-3/5 answer accuracies than fully-supervised methods, demonstrating its strength in producing diverse solutions. Yining Hong, Qing Li 0003, Daniel Ciao, Siyuan Huang 0001, Song-Chun Zhu |
AAAI | 1 |
| 2021 | SMART: A Situation Model for Algebra Story Problems via Attributed GrammarabstractSolving algebra story problems remains a challenging task in artificial intelligence, which requires a detailed understanding of real-world situations and a strong mathematical reasoning capability. Previous neural solvers of math word problems directly translate problem texts into equations, lacking an explicit interpretation of the situations, and often fail to handle more sophisticated situations. To address such limits of neural solvers, we introduce the concept of a situation model, which originates from psychology studies to represent the mental states of humans in problem-solving, and propose SMART, which adopts attributed grammar as the representation of situation models for algebra story problems. Specifically, we first train an information extraction module to extract nodes, attributes and relations from problem texts and then generate a parse graph based on a pre-defined attributed grammar. An iterative learning strategy is also proposed to further improve the performance of SMART. To study this task more rigorously, we carefully curate a new dataset named ASP6.6k. Experimental results on ASP6.6k show that the proposed model outperforms all previous neural solvers by a large margin, while preserving much better interpretability. To test these models' generalization capability, we also design an out-of-distribution (OOD) evaluation, in which problems are more complex than those in the training set. Our model exceeds state-of-the-art models by 17% in the OOD evaluation, demonstrating its superior generalization ability. Yining Hong, Qing Li 0003, Daniel Ciao, Siyuan Huang 0001, Song-Chun Zhu |
AAAI | 1 |
| 2021 | Neural-Symbolic Solver for Math Word Problems with Auxiliary TasksabstractJinghui Qin, Xiaodan Liang, Yining Hong, Jianheng Tang, Liang Lin. Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing (Volume 1: Long Papers). 2021. Jinghui Qin, Xiaodan Liang, Yining Hong, Liang Lin 0004 |
ACL/IJCNLP (1) | 3 |
| 2021 | VLGrammar: Grounded Grammar Induction of Vision and LanguageabstractCognitive grammar suggests that the acquisition of language grammar is grounded within visual structures. While grammar is an essential representation of natural language, it also exists ubiquitously in vision to represent the hierarchical part-whole structure. In this work, we study grounded grammar induction of vision and language in a joint learning framework. Specifically, we present VLGrammar, a method that uses compound probabilistic context-free grammars (compound PCFGs) to induce the language grammar and the image grammar simultaneously. We propose a novel contrastive learning framework to guide the joint learning of both modules. To provide a benchmark for the grounded grammar induction task, we collect a large-scale dataset, PARTIT, which contains human-written sentences that describe part-level semantics for 3D objects. Experiments on the PARTIT dataset show that VLGrammar outperforms all baselines in image grammar induction and language grammar induction. The learned VLGrammar naturally benefits related downstream tasks. Specifically, it improves the image unsupervised clustering accuracy by 30%, and performs well in image retrieval and text retrieval. Notably, the induced grammar shows superior generalizability by easily generalizing to unseen categories. Code and pre-trained models are released at https://github.com/evelinehong/VLGrammar. Yining Hong, Qing Li 0003, Song-Chun Zhu, Siyuan Huang 0001 |
ICCV | 1 |
| 2021 | PTR: A Benchmark for Part-based Conceptual, Relational, and Physical ReasoningabstractA critical aspect of human visual perception is the ability to parse visual scenes into individual objects and further into object parts, forming part-whole hierarchies. Such composite structures could induce a rich set of semantic concepts and relations, thus playing an important role in the interpretation and organization of visual signals as well as for the generalization of visual perception and reasoning. However, existing visual reasoning benchmarks mostly focus on objects rather than parts. Visual reasoning based on the full part-whole hierarchy is much more challenging than object-centric reasoning due to finer-grained concepts, richer geometry relations, and more complex physics. Therefore, to better serve for part-based conceptual, relational and physical reasoning, we introduce a new large-scale diagnostic visual reasoning dataset named PTR. PTR contains around 80k RGBD synthetic images with ground truth object and part level annotations regarding semantic instance segmentation, color attributes, spatial and geometric relationships, and certain physical properties such as stability. These images are paired with 800k machine-generated questions covering various types of reasoning types, making them a good testbed for visual reasoning models. We examine several state-of-the-art visual reasoning models on this dataset and observe that they still make many surprising mistakes in situations where humans can easily infer the correct answer. We believe this dataset will open up new opportunities for part-based reasoning. PTR dataset and baseline models are publicly available. Yining Hong, Li Yi 0001, Josh Tenenbaum, Antonio Torralba 0001, Chuang Gan 0001 |
NeurIPS | 1 |
| 2020 | A Competence-Aware Curriculum for Visual Concepts Learning via Question Answering
Qing Li 0003, Siyuan Huang 0001, Yining Hong, Song-Chun Zhu |
ECCV (2) | 3 |
| 2020 | Closed Loop Neural-Symbolic Learning via Integrating Neural Perception, Grammar Parsing, and Symbolic ReasoningabstractThe goal of neural-symbolic computation is to integrate the connectionist and symbolist paradigms. Prior methods learn the neural-symbolic models using reinforcement learning (RL) approaches, which ignore the error propagation in the symbolic reasoning module and thus converge slowly with sparse rewards. In this paper, we address these issues and close the loop of neural-symbolic learning by (1) introducing the grammar model as a symbolic prior to bridge neural perception and symbolic reasoning, and (2) proposing a novel back-search algorithm which mimics the top-down human-like learning procedure to propagate the error through the symbolic reasoning module efficiently. We further interpret the proposed learning framework as maximum likelihood estimation using Markov chain Monte Carlo sampling and the back-search algorithm as a Metropolis-Hastings sampler. The experiments are conducted on two weakly-supervised neural-symbolic tasks: (1) handwritten formula recognition on the newly introduced HWF dataset; (2) visual question answering on the CLEVR dataset. The results show that our approach significantly outperforms the RL methods in terms of performance, converging speed, and data efficiency. Our code and data are released at https://liqing-ustc.github.io/NGS. Qing Li 0003, Siyuan Huang 0001, Yining Hong, Yixin Chen 0003, Ying Nian Wu, Song-Chun Zhu |
ICML | 3 |
| 2019 | Academic Reader: An Interactive Question Answering System on Academic LiteraturesabstractWe present Academic Reader, a system which can read academic literatures and answer the relevant questions for researchers. Academic Reader leverages machine reading comprehension technique, which has been successfully applied in many fields but has not been involved in academic literature reading. An interactive platform is established to demonstrate the functions of Academic Reader. Pieces of academic literature and relevant questions are input to our system, which then outputs answers. The system can also gather users’ revised answers and perform active learning to continuously improve its performance. A case study is provided presenting the performance of our system on all papers accepted in KDD 2018, which demonstrates how our system facilitates massive academic literature reading. Yining Hong, Yuting Jia, Weinan Zhang 0001, Xinbing Wang |
AAAI | 1 |