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Mathieu Chambe

dblp:245/4195 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0002-7524-120XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › 3d display
stereoscopic display
0.412019
DiCE: dichoptic contrast enhancement for VR and stereo displays · ACM Trans. Graph. 2019
Virtual and augmented reality › immersive rendering
VR rendering
0.112019
DiCE: dichoptic contrast enhancement for VR and stereo displays · ACM Trans. Graph. 2019

Methods — techniques the papers use, named apart from their topics

tone curve mapping · 0.4psychophysical experiment · 0.4dichoptic presentation · 0.4
YearPublicationVenuePosition
2023 HDR-LFNet: Inverse tone mapping using fusion network
Mathieu Chambe, Ewa Kijak, Zoltán Miklós 0001, Olivier Le Meur, Rémi Cozot, Kadi Bouatouch
Comput. Graph.1
2022 Deep learning for assessing the aesthetics of professional photographs
abstract
Abstract Aesthetic quality assessment for photographs is an important research topic since it can be used for a number of applications, such as image database management or image browsing. In 2012, the aesthetic visual analysis (AVA) dataset has been proposed. It has since then been used to train the majority of computational models of aesthetics assessment. We observe that AVA is mainly composed of competitive photographs which notion of aesthetics differs from other kinds of photographs, such as professional photographs. In this paper, we evaluate whether or not recent aesthetics assessment models generalize well and perform well over professional photographs. We noticed that the different models we tested behave differently on both categories, and therefore do not generalize well. Besides, we fine‐tuned one of the tested model using professional photographs and the results show that this fine‐tuning is effectively improving the coverage of the methods.
Mathieu Chambe, Rémi Cozot, Olivier Le Meur
Comput. Animat. Virtual Worlds1
2019 DiCE: dichoptic contrast enhancement for VR and stereo displays
abstract
In stereoscopic displays, such as those used in VR/AR headsets, our eyes are presented with two different views. The disparity between the views is typically used to convey depth cues, but it could be also used to enhance image appearance. We devise a novel technique that takes advantage of binocular fusion to boost perceived local contrast and visual quality of images. Since the technique is based on fixed tone curves, it has negligible computational cost and it is well suited for real-time applications, such as VR rendering. To control the trade-off between contrast gain and binocular rivalry, we conduct a series of experiments to explain the factors that dominate rivalry perception in a dichoptic presentation where two images of different contrasts are displayed. With this new finding, we can effectively enhance contrast and control rivalry in mono- and stereoscopic images, and in VR rendering, as confirmed in validation experiments.
Fangcheng Zhong, George Alex Koulieris, George Drettakis, Martin S. Banks, Mathieu Chambe, Frédo Durand, Rafal Mantiuk
ACM Trans. Graph.5