Jiankai Xing

dblp:245/6179 · DBLP profile ↗
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7ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0002-8341-9952ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography
abstract
Holography offers unique advantages for delivering perceptual realism while preserving compact form factors in VR/AR. Its perceptual quality, however, hinges on encoding rich wavefronts of photorealistic scenes into interference patterns and then incoherently multiplexing the resulting wave fields for perception. Existing CGH paradigms decouple radiance estimation from wave propagation by pre-rendering radiance on discretized scene sectors. This separation between radiometric and wave-optical computation inherently limits the range of focus cues and visual effects that can be faithfully reproduced, including depth- and view-continuity, and physically based material behaviors such as glossy or mirror-like reflection and refraction. We present a physically accurate yet computationally efficient wave optics rendering framework leveraging path tracing to encode full 3D visual cues into phase holograms. Specifically, we employ a Monte Carlo method to solve both the rendering equation and the Rayleigh-Sommerfeld integral simultaneously. Our algorithm is fully compatible with modern graphics techniques and can generate multiple time-multiplexed random holograms with minimal additional time cost via Path Reuse. By employing a fast approximation with an ambient radiance cache, we realize an order of magnitude convergence speed improvement. The resulting coherent wave fields that inherently encode comprehensive visual effects are converted into phase-only holograms under complex-amplitude supervision. Through extensive simulations and experimental validations on a spatial light modulator-based display prototype, we demonstrate faithful holographic reconstructions of natural 3D cues and complex materials, including realistic defocus blur, view-dependent effects, as well as appearance highlights and reflections.
Wenbin Zhou 0001, Jiankai Xing, Suyeon Choi, Yifan Peng 0001
ACM Trans. Graph.3
2025 REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment
abstract
Traditional image-to-3D models often struggle with scenes containing multiple objects due to biases and occlusion complexities. To address this challenge, we present REPARO, a novel approach for compositional 3D asset generation from single images. REPARO employs a two-step process: first, it extracts individual objects from the scene and reconstructs their 3D meshes using off-the-shelf image-to-3D models; then, it optimizes the layout of these meshes through differentiable rendering techniques, ensuring coherent scene composition. By integrating optimal transport-based long-range appearance loss term and high-level semantic loss term in the differentiable rendering, REPARO can effectively recover the layout of 3D assets. The proposed method can significantly enhance object independence, detail accuracy, and overall scene coherence. Extensive evaluation of multi-object scenes demonstrates that our REPARO offers a comprehensive approach to address the complexities of multi-object 3D scene generation from single images.
Haonan Han, Rui Yang 0010, Huan Liao, Jiankai Xing, Zunnan Xu, Xiaoming Yu, Junwei Zha, Xiu Li 0001, Wanhua Li 0001
ICCV4
2024 Differentiable Photon Mapping using Generalized Path Gradients
abstract
Photon mapping is a fundamental and practical Monte Carlo rendering technique for efficiently simulating global illumination effects, especially for caustics and specular-diffuse-specular (SDS) paths. In this paper, we present the first differentiable rendering method for photon mapping. The core of our method is a newly introduced concept named generalized path gradients. Based on the extended path space manifolds (EPSMs) [Xing et al. 2023], the generalized path gradients define the derivatives of the vertex positions and color contributions of a path with respect to scene parameters under given geometric constraints. By formalizing photon mapping as a path sampling technique through vertex merging [Georgiev et al. 2012] and incorporating a smooth differentiable density estimation kernel, we enable the differentiation of the photon mapping algorithms based on the theoretical results of generalized path gradients. Experiments demonstrate that our method is more effective than state-of-the-art physics-based differentiable rendering methods in inverse rendering applications involving difficult illumination paths, especially SDS paths.
Jiankai Xing, Zengyu Li, Fujun Luan, Kun Xu 0003
ACM Trans. Graph.1
2023 Extended Path Space Manifolds for Physically Based Differentiable Rendering
abstract
Physically based differentiable rendering has become an increasingly important topic in recent years. A common pipeline computes local color derivatives of light paths or pixels with respect to arbitrary scene parameters, and enables optimizing or recovering the scene parameters through iterative gradient descent by minimizing the difference between rendered and target images. However, existing approaches cannot robustly handle complex illumination effects including reflections, refractions, caustics, shadows, and highlights, especially when the initial and target locations of such illumination effects are not close to each other in the image space.
Jiankai Xing, Xuejun Hu, Fujun Luan, Lingqi Yan 0001, Kun Xu 0003
SIGGRAPH Asia1
2022 Differentiable Rendering Using RGBXY Derivatives and Optimal Transport
abstract
Traditional differentiable rendering approaches are usually hard to converge in inverse rendering optimizations, especially when initial and target object locations are not so close. Inspired by Lagrangian fluid simulation, we present a novel differentiable rendering method to address this problem. We associate each screen-space pixel with the visible 3D geometric point covered by the center of the pixel and compute derivatives on geometric points rather than on pixels. We refer to the associated geometric points as point proxies of pixels. For each point proxy, we compute its 5D RGBXY derivatives which measures how its 3D RGB color and 2D projected screen-space position change with respect to scene parameters. Furthermore, in order to capture global and long-range object motions, we utilize optimal transport based pixel matching to design a more sophisticated loss function. We have conducted experiments to evaluate the effectiveness of our proposed method on various inverse rendering applications and have demonstrated superior convergence behavior compared to state-of-the-art baselines.
Jiankai Xing, Fujun Luan, Lingqi Yan 0001, Xuejun Hu, Houde Qian, Kun Xu 0003
ACM Trans. Graph.1
2020 Social Data Assisted Multi-Modal Video Analysis For Saliency Detection
abstract
Video saliency should be taken into consideration to facilitate optimization of the end-to-end video production, delivery and consumption ecosystem to improve user experience at lowered cost. Although recent studies have significantly increased the accuracy of saliency prediction, the approaches are mostly video-centric, without considering any prior "bias" that viewers may have with regard to the video contents. In this paper, we propose a novel learning-based multi-modal method for optimizing user-oriented video analysis. In particular, we generate a face-popularity mask using face recognition results and popularity information obtained from social media, and combine it with conventional content-only saliency analysis to produce multi-modal popularity-motion features. A convolutional long short-term memory (ConvL- STM) network discovers temporal correlation of human attention across frames. Experiments show that our method outperforms the state-of-the-art video saliency prediction approaches in representing human viewing preferences in real world applications, and demonstrate the necessity as well as the potential for integrating user bias information into attention detection.
Jiangyue Xia, Jingqi Tian, Jiankai Xing, Jiawen Cheng, Jiangtao Wen, Zhengguang Li, Jian Lou 0003
ICASSP3
2019 Building Scalable NVM-based B+tree with HTM
abstract
Emerging on-volatile memory (NVM) opens an opportunity to build durable data structures. However, to build a highly efficient complex data structure like B+tree on NVM is not easy. We investigate the essential performance bottleneck for NVM-based B+tree. Even with a single-core CPU, the performance is limited by the atomic-write size which plays an essential role in the trade-off between the persistent overhead and keeping leaf node entries sorted. For the multi-core setting, the overlapping of concurrency and persistency is key to the system scalability.
Mengxing Liu, Jiankai Xing, Kang Chen 0001, Yongwei Wu 0001
ICPP2