Kangle Deng

dblp:246/3131 · DBLP profile ↗
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10ranked-venue papers
6as first author
9since 2021 · last 2025
0009-0000-0565-4255ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 6 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 5 first-author · 7 since 2021
YearPublicationVenuePosition
2025 MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
abstract
Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multilit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ∼12K artist-designed synthetic Blender objects called BlenderVault. We incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.
Yehonathan Litman, Or Patashnik, Kangle Deng, Aviral Agrawal, Rushikesh Zawar, Fernando De la Torre, Shubham Tulsiani
3DV3
2025 Efficient Autoregressive Shape Generation Via Octree-Based Adaptive Tokenization
abstract
Many 3D generative models rely on variational autoencoders (VAEs) to learn compact shape representations. However, existing methods encode all shapes into a fixed-size token, disregarding the inherent variations in scale and complexity across 3D data. This leads to inefficient latent representations that can compromise downstream generation. We address this challenge by introducing Octree-based Adaptive Tokenization, a novel framework that adjusts the dimension of latent representations according to shape complexity. Our approach constructs an adaptive octree structure guided by a quadric-error-based subdivision criterion and allocates a shape latent vector to each octree cell using a query-based transformer. Building upon this tokenization, we develop an octree-based autoregressive generative model that effectively leverages these variable-sized representations in shape generation. Extensive experiments demonstrate that our approach reduces token counts by 50% compared to fixed-size methods while maintaining comparable visual quality. When using a similar token length, our method produces significantly higher-quality shapes. When incorporated with our downstream generative model, our method creates more detailed and diverse 3D content than existing approaches.
Kangle Deng, Hsueh-Ti Derek Liu, Xiaoxia Sun, Chong Shang, Kiran S. Bhat, Deva Ramanan, Jun-Yan Zhu, Maneesh Agrawala, Tinghui Zhou
ICCV1
2025 Generating Physically Stable and Buildable Brick Structures from Text
Ava Pun, Kangle Deng, Ruixuan Liu, Deva Ramanan, Changliu Liu, Jun-Yan Zhu
ICCV2
2024 FlashTex: Fast Relightable Mesh Texturing with LightControlNet
Kangle Deng, Timothy Omernick, Alexander Weiss, Deva Ramanan, Jun-Yan Zhu, Tinghui Zhou, Maneesh Agrawala
ECCV (27)1
2024 Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation
abstract
3D generation methods have shown visually compelling results powered by diffusion image priors. However, they often fail to produce realistic geometric details, resulting in overly smooth surfaces or geometric details inaccurately baked in albedo maps. To address this, we introduce a new method that incorporates touch as an additional modality to improve the geometric details of generated 3D assets. We design a lightweight 3D texture field to synthesize visual and tactile textures, guided by 2D diffusion model priors on both visual and tactile domains. We condition the visual texture generation on high-resolution tactile normals and guide the patch-based tactile texture refinement with a customized TextureDreambooth. We further present a multi-part generation pipeline that enables us to synthesize different textures across various regions. To our knowledge, we are the first to leverage high-resolution tactile sensing to enhance geometric details for 3D generation tasks. We evaluate our method in both text-to-3D and image-to-3D settings. Our experiments demonstrate that our method provides customized and realistic fine geometric textures while maintaining accurate alignment between two modalities of vision and touch.
Ruihan Gao, Kangle Deng, Gengshan Yang, Wenzhen Yuan 0001, Jun-Yan Zhu
NeurIPS2
2023 3D-aware Conditional Image Synthesis
abstract
We propose pix2pix3D, a 3D-aware conditional generative model for controllable photorealistic image synthesis. Given a 2D label map, such as a segmentation or edge map, our model learns to synthesize a corresponding image from different viewpoints. To enable explicit 3D user control, we extend conditional generative models with neural radiance fields. Given widely-available posed monocular image and label map pairs, our model learns to assign a label to every 3D point in addition to color and density, which enables it to render the image and pixel-aligned label map simultaneously. Finally, we build an interactive system that allows users to edit the label map from different viewpoints and generate outputs accordingly.
Kangle Deng, Gengshan Yang, Deva Ramanan, Jun-Yan Zhu
CVPR1
2023 Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesis
abstract
We explore the task of embodied view synthesis from monocular videos of deformable scenes. Given a minute-long RGBD video of people interacting with their pets, we render the scene from novel camera trajectories derived from the in-scene motion of actors: (1) egocentric cameras that simulate the point of view of a target actor and (2) 3rd-person cameras that follow the actor. Building such a system requires reconstructing the root-body and articulated motion of every actor, as well as a scene representation that supports free-viewpoint synthesis. Longer videos are more likely to capture the scene from diverse viewpoints (which helps reconstruction) but are also more likely to contain larger motions (which complicates reconstruction). To address these challenges, we present Total-Recon, the first method to photorealistically reconstruct deformable scenes from long monocular RGBD videos. Crucially, to scale to long videos, our method hierarchically decomposes the scene into the background and objects, whose motion is decomposed into carefully initialized root-body motion and local articulations. To quantify such "in-the-wild" reconstruction and view synthesis, we collect ground-truth data from a specialized stereo RGBD capture rig for 11 challenging videos, significantly outperforming prior methods.
Chonghyuk Song, Gengshan Yang, Kangle Deng, Jun-Yan Zhu, Deva Ramanan
ICCV3
2022 Depth-supervised NeRF: Fewer Views and Faster Training for Free
abstract
A commonly observed failure mode of Neural Radiance Field (NeRF) is fitting incorrect geometries when given an insufficient number of input views. One potential reason is that standard volumetric rendering does not enforce the constraint that most of a scene's geometry consist of empty space and opaque surfaces. We formalize the above assumption through DS-NeRF (Depth-supervised Neural Radiance Fields), a loss for learning radiance fields that takes advantage of readily-available depth supervision. We leverage the fact that current NeRF pipelines require images with known camera poses that are typically estimated by running structure-from-motion (SFM). Crucially, SFM also produces sparse 3D points that can be used as “free” depth supervision during training: we add a loss to encourage the distribution of a ray's terminating depth matches a given 3D keypoint, incorporating depth uncertainty. DS-NeRF can render better images given fewer training views while training 2-3x faster. Further, we show that our loss is compatible with other recently proposed NeRF methods, demonstrating that depth is a cheap and easily digestible supervisory signal. And finally, we find that DS-NeRF can support other types of depth supervision such as scanned depth sensors and RGB-D reconstruction outputs.
Kangle Deng, Andrew Liu 0001, Jun-Yan Zhu, Deva Ramanan
CVPR1
2021 Unsupervised Audiovisual Synthesis via Exemplar Autoencoders
Kangle Deng, Aayush Bansal, Deva Ramanan
ICLR1
2019 IRC-GAN: Introspective Recurrent Convolutional GAN for Text-to-video Generation
abstract
Automatically generating videos according to the given text is a highly challenging task, where visual quality and semantic consistency with captions are two critical issues. In existing methods, when generating a specific frame, the information in those frames generated before is not fully exploited. And an effective way to measure the semantic accordance between videos and captions remains to be established. To address these issues, we present a novel Introspective Recurrent Convolutional GAN (IRC-GAN) approach. First, we propose a recurrent transconvolutional generator, where LSTM cells are integrated with 2D transconvolutional layers. As 2D transconvolutional layers put more emphasis on the details of each frame than 3D ones, our generator takes both the definition of each video frame and temporal coherence across the whole video into consideration, and thus can generate videos with better visual quality. Second, we propose mutual information introspection to semantically align the generated videos to text. Unlike other methods simply judging whether the video and the text match or not, we further take mutual information to concretely measure the semantic consistency. In this way, our model is able to introspect the semantic distance between the generated video and the corresponding text, and try to minimize it to boost the semantic consistency.We conduct experiments on 3 datasets and compare with state-of-the-art methods. Experimental results demonstrate the effectiveness of our IRC-GAN to generate plausible videos from given text.
Kangle Deng, Tianyi Fei, Xin Huang 0006, Yuxin Peng 0001
IJCAI1