VLDB 2026 Research / reviewers in the wild / expert
Luiz Augusto de Macêdo Morais
dblp:246/3239 · also Luiz Morais
· DBLP profile ↗
9ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0002-5506-9473ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | How do Data Journalists Design Maps to Tell Stories?abstractMaps are essential to news media as they provide a familiar way to convey spatial context and present engaging narratives. However, the design of journalistic maps may be challenging, as editorial teams need to balance multiple aspects, such as aesthetics, the audience's expected data literacy, tight publication deadlines, and the team's technical skills. Data journalists often come from multiple areas and lack a cartography, data visualization, and data science background, limiting their competence in creating maps. While previous studies have examined spatial visualizations in data stories, this research seeks to gain a deeper understanding of the map design process employed by news outlets. To achieve this, we strive to answer two specific research questions: what is the design space of journalistic maps? and how do editorial teams produce journalistic map articles? To answer the first one, we collected and analyzed a large corpus of 462 journalistic maps used in news articles from five major news outlets published over three months. As a result, we created a design space comprised of eight dimensions that involved both properties describing the articles' aspects and the visual/interactive features of maps. We approach the second research question via semi-structured interviews with four data journalists who create data-driven articles daily. Through these interviews, we identified the most common design rationales made by editorial teams and potential gaps in current practices. We also collected the practitioners' feedback on our design space to externally validate it. With these results, we aim to provide researchers and journalists with empirical data to design and study journalistic maps. Arlindo Gómes 0001, Emilly Brito, Luiz Augusto de Macêdo Morais, Nivan Ferreira |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | A Critical Analysis of Machine Learning Eco-feedback Tools through the Lens of Sustainable HCIabstractIn light of machine learning's increasing computational needs, developers created energy and carbon-reporting tools to calculate and communicate their models' environmental impact. These tools use modeling parameters as inputs and respond with expected or incurred energy requirements or carbon emissions. This work critically and systematically analyses them regarding their content, form, and design process. Besides their noble intentions, many of the shortcomings of early sustainable HCI eco-feedback tools are still being propagated in these tools. Moreover, their design and development have limited inclusion of potential stakeholders. We argue the need for a next generation of approaches to ML eco-feedback that (a) further support rematerialization, (b) use participatory approaches in their design and development to support collaborative team environments and go beyond individual persuasion, (c) consider complexities of ML models and processes, and more broadly, (d) re-center around sufficiency rather than only efficiency. Sinem Görücü, Luiz Augusto de Macêdo Morais, Georgia Panagiotidou 0001 |
CHI | 2 |
| 2024 | From Exploration to End of Life: Unpacking Sustainability in Physicalization PracticesabstractData physicalizations have gained prominence across domains, but their environmental impact has been largely overlooked. This work addresses this gap by investigating the interplay between sustainability and physicalization practices. We conducted interviews with experts from diverse backgrounds, followed by a survey to gather insights into how they approach physicalization projects and reflect on sustainability. Our thematic analysis revealed sustainability considerations throughout the entire physicalization life cycle—a framework that encompasses various stages in a physicalization’s existence. Notably, we found no single agreed-upon definition for sustainable physicalizations, highlighting the complexity of integrating sustainability into physicalization practices. We outline sustainability challenges and strategies based on participants’ experiences and propose the Sustainable Physicalization Practices (SuPPra) Matrix, providing a structured approach for designers to reflect on and enhance the environmental impact of their future physicalizations. Luiz Augusto de Macêdo Morais, Georgia Panagiotidou 0001, Sarah Hayes, Tatiana Losev, Rebecca Noonan, Uta Hinrichs |
CHI | 1 |
| 2024 | Challenges and Opportunities in Data Visualization Education: A Call to ActionabstractThis paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we need to understand how to support and empower a broad and diverse community of learners in visualization. Data Visualization is a diverse and dynamic discipline that combines knowledge from different fields, is tailored to suit diverse audiences and contexts, and frequently incorporates tacit knowledge. This complex nature leads to a series of interrelated challenges for data visualization education. Driven by a lack of consolidated knowledge, overview, and orientation for visualization education, the 21 authors of this paper-educators and researchers in data visualization-identify and describe 19 challenges informed by our collective practical experience. We organize these challenges around seven themes People, Goals & Assessment, Environment, Motivation, Methods, Materials, and Change. Across these themes, we formulate 43 research questions to address these challenges. As part of our call to action, we then conclude with 5 cross-cutting opportunities and respective action items: embrace DIVERSITY+INCLUSION, build COMMUNITIES, conduct RESEARCH, act AGILE, and relish RESPONSIBILITY. We aim to inspire researchers, educators and learners to drive visualization education forward and discuss why, how, who and where we educate, as we learn to use visualization to address challenges across many scales and many domains in a rapidly changing world: viseducationchallenges.github.io. Benjamin Bach, Mandy Keck, Fateme Rajabiyazdi, Tatiana Losev, Isabel Meirelles, Jason Dykes, Robert S. Laramee, Mashael AlKadi, Christina Stoiber, Samuel Huron, Charles Perin, Luiz Augusto de Macêdo Morais, Wolfgang Aigner, Doris Kosminsky, Magdalena Boucher, Søren Knudsen, Areti Manataki, Jan Aerts, Uta Hinrichs, Jonathan Roberts 0002, Sheelagh Carpendale |
IEEE Trans. Vis. Comput. Graph. | 12 |
| 2023 | Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter?abstractStudies on human decision-making focused on humanitarian aid have found that cognitive biases can hinder the fair allocation of resources. However, few HCI and Information Visualization studies have explored ways to overcome those cognitive biases. This work investigates whether the design of interactive resource allocation tools can help to promote allocation fairness. We specifically study the effect of presentation format (using text or visualization) and a specific framing strategy (showing resources allocated to groups or individuals). In our three crowdsourced experiments, we provided different tool designs to split money between two fictional programs that benefit two distinct communities. Our main finding indicates that individual-framed visualizations and text may be able to curb unfair allocations caused by group-framed designs. This work opens new perspectives that can motivate research on how interactive tools and visualizations can be engineered to combat cognitive biases that lead to inequitable decisions. Arnav Verma, Luiz Augusto de Macêdo Morais, Pierre Dragicevic, Fanny Chevalier |
CHI | 2 |
| 2022 | Exploring How Visualization Design and Situatedness Evoke Compassion in the WildabstractAbstract This work explores how the design and situatedness of data representations affect people's compassion with a case study concerning harassment episodes in a public place. Results contribute to advancing the understanding of how visualizations can evoke emotions and their impact on prosocial behaviors, such as helping people in need. Recent literature examined the effect of different on‐screen data representations on emotion or prosociality, but little has been done concerning visualizations shown in a public place — especially a space contextually relevant to the data — or presented through unconventional media formats such as physical marks. We conducted two in‐the‐wild studies to investigate how different factors affect people's self‐reported compassion and intention to donate. We compared three ways of presenting data about the harassment cases: (1) communicating data only verbally; (2) using a printed poster with aggregated information; and (3) using a physicalization with detailed information about each story. We found that the physicalization influenced people to donate more than only hearing about the data, but it is unclear if the same applied to the poster visualization. Also, passers‐by reported a likely small increase in compassion when they saw the physicalization instead of the poster. We also examined the role of situatedness by showing the physicalization in a site that is not contextually relevant to the data. Our results suggest that people had a similar intention to donate and levels of compassion in both places. Those findings may indicate that using specific visualization designs to support campaigns about sensitive causes (e.g., sexual harassment) can increase the emotional response of passers‐by and may motivate them to help, independently of where the data representation is shown. Finally, this work also informs on the strengths and weaknesses of using research in the wild to evaluate data visualizations in public spaces. Luiz Augusto de Macêdo Morais, Nazareno Andrade, D. Sousa |
Comput. Graph. Forum | 1 |
| 2022 | Showing Data About People: A Design Space of AnthropographicsabstractWhen showing data about people, visualization designers and data journalists often use design strategies that presumably help the audience relate to those people. The term anthropographics has been recently coined to refer to this practice and the resulting visualizations. Anthropographics is a rich and growing area, but the work so far has remained scattered. Despite preliminary empirical work and a few web essays written by practitioners, there is a lack of clear language for thinking about and communicating about anthropographics. We address this gap by introducing a conceptual framework and a design space for anthropographics. Our design space consists of seven elementary design dimensions that can be reasonably hypothesized to have some effect on prosocial feelings or behavior. It extends a previous design space and is informed by an analysis of 105 visualizations collected from newspapers, websites, and research articles. We use our conceptual framework and design space to discuss trade-offs, common design strategies, as well as future opportunities for design and research in the area of anthropographics. Luiz Augusto de Macêdo Morais, Yvonne Jansen, Nazareno Andrade, Pierre Dragicevic |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | Can Anthropographics Promote Prosociality?A Review and Large-Sample StudyabstractVisualizations designed to make readers compassionate with the persons whose data is represented have been called anthropographics and are commonly employed by practitioners. Empirical studies have recently examined whether anthropographics indeed promote empathy, compassion, or the likelihood of prosocial behavior, but findings have been inconclusive so far. This work contributes a detailed overview of past experiments, and two new experiments that use large samples and a combination of design strategies to maximize the possibility of finding an effect. We tested an information-rich anthropographic against a simple bar chart, asking participants to allocate hypothetical money in a crowdsourcing study. We found that the anthropographic had, at best, a small effect on money allocation. Such a small effect may be relevant for large-scale donation campaigns, but the large sample sizes required to observe an effect and the noise involved in measuring it make it very difficult to study in more depth. Data and code are available at https://osf.io/xqae2/. Luiz Augusto de Macêdo Morais, Yvonne Jansen, Nazareno Andrade, Pierre Dragicevic |
CHI | 1 |
| 2019 | Defamiliarization, Representation Granularity, and User Experience: A Qualitative Study with Two Situated VisualizationsabstractThis work explores the user experience with two situated visualizations that lie on different points of design space. The first visualization - the Activity Clock - displays the aggregate presence of laboratory members into a wall clock. The second - Personal Activities - represents the same persons individually, in a conventional poster media. We interviewed 17 participants and leverage a theoretical lens of Continuous Engagement and Sense-Making to study how design decisions impact the user experience with respect to (1) which design factors attract users, (2) how design features affect users' understanding of the visualization, and (3) what kind of reflections are evoked by design. We discuss how the defamiliarizing effect of the Activity Clock plays a dual role in attracting users while also hindering their understanding of the data. We also consider the evidence that fine representation granularity in the Personal Activities evokes deeper reflections. Luiz Augusto de Macêdo Morais, Nazareno Andrade, Dandara Maria Costa de Sousa, Lesandro Ponciano |
PacificVis | 1 |