Demo Data from VLDB 2026 / reviewers in the wild / expert
Wonjeong Seo
dblp:246/4008
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-1823-4596ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › character animation
physics-based character animation |
0.9 | 1 | 2025 | ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
deep reinforcement learning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ViSA: Physics-based Virtual Stunt Actors for Ballistic StuntsabstractWe introduce ViSA (Virtual Stunt Actors), an interactive animation system designed to create realistic ballistic stunt actions frequently seen in filmmaking and TV production. By providing spatial constraints suitable for the desired stunt scene, our system generates physically plausible motions satisfying the given constraints. The problem is formulated as a deep reinforcement learning task, incorporating a novel state and action spaces, as well as straightforward yet effective rewards for ballistic stunt actions. Users can receive a fast response within several minutes and continue to choreograph complex stunt scenes in an interactive manner. We demonstrate ballistic stunt scenes resembling those in various films and TV dramas, such as traffic accidents, falling down stairs, and falls from buildings. The effectiveness of the technical components and design choices in our system is demonstrated through extensive comparisons, analyses, and ablation studies. Wonjeong Seo, Sung-Hee Lee, Jungdam Won |
ACM Trans. Graph. | 2 |
| 2022 | Continuous Calibration and Narrow Compensation Algorithm to Estimate a Joint Axis under the Various Conditions with Unit SensorabstractWearable robots have been developed to aid or substitute the gait locomotion of humans. To assist gait locomotion based on the intention of a wearer, a gait pattern analysis is required with a wearable sensor by measuring body information, i.e., a joint angular velocity. However, measuring a precise joint angular velocity is difficult because the attachment position of a sensor has a curvature and an anatomical joint axis which is invisible. Therefore, a sensor calibration algorithm, which aligns a sensor axis into an anatomical joint axis, is required to provide an optimal assist for a wearer. Hence, in this paper, a new and simple sensor calibration algorithm is proposed with a unit sensor. Since a wearer shakes the body or collides with the ground when walking, the attachment position of a sensor may be changed. Thus, a continuous sensor compensation algorithm is also proposed. Additionally, the effectiveness of this new algorithm is demonstrated by gait locomotion experiments on various paths. Wonjeong Seo, Haseok Lee, Jungsu Choi |
IROS | 1 |