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Roman Ibrahimov

dblp:246/5120 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2025
0000-0002-9680-7137ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Legged, aerial and field robots · 61% Motion planning and robot control · 30% Image recognition and object detection · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
aerial robots
0.912025
Towards Safe and Efficient Through-the-Canopy Autonomous Fruit Counting with UAVs · ICRA 2025
Robotics › Motion planning and robot control
path planning
0.912025
Towards Safe and Efficient Through-the-Canopy Autonomous Fruit Counting with UAVs · ICRA 2025
Robotics › Legged, aerial and field robots › aerial robots
unmanned aerial vehicle
0.912025
Towards Safe and Efficient Through-the-Canopy Autonomous Fruit Counting with UAVs · ICRA 2025
Computer vision › Image recognition and object detection
object detection
0.312025
Towards Safe and Efficient Through-the-Canopy Autonomous Fruit Counting with UAVs · ICRA 2025

Methods — techniques the papers use, named apart from their topics

simulation · 0.9fruit detection · 0.9
YearPublicationVenuePosition
2025 Towards Safe and Efficient Through-the-Canopy Autonomous Fruit Counting with UAVs
abstract
We present an autonomous aerial system for safe and efficient through-the-canopy fruit counting. Aerial robot applications in large-scale orchards face significant challenges due to the complexity of fine-tuning flight paths based on orchard layouts, canopy density, and plant variability. Through-the-canopy navigation is crucial for minimizing occlusion by leaves and branches but is more challenging due to the complex and dense environment compared to traditional over-the-canopy flights. Our system addresses these challenges by integrating: i) a high-fidelity simulation framework for global path planning, ii) a low-cost autonomy stack for canopy-level navigation and data collection, and iii) a robust workflow for fruit detection and counting using RGB images. We validate our approach through fruit counting with canopy-level aerial images and by demonstrating the autonomous navigation capabilities of our experimental vehicle.
Teaya Yang, Roman Ibrahimov, Mark W. Mueller
ICRA2
2020 DroneLight: Drone Draws in the Air using Long Exposure Light Painting and ML
abstract
We propose a novel human-drone interaction paradigm where a user directly interacts with a drone to light-paint predefined patterns or letters through hand gestures. The user wears a glove which is equipped with an IMU sensor to draw letters or patterns in the midair. The developed ML algorithm detects the drawn pattern and the drone light-paints each pattern in midair in the real time. The proposed classification model correctly predicts all of the input gestures. The DroneLight system can be applied in drone shows, advertisements, distant communication through text or pattern, rescue, and etc. To our knowledge, it would be the world's first human-centric robotic system that people can use to send messages based on light-painting over distant locations (drone-based instant messaging). Another unique application of the system would be the development of vision-driven rescue system that reads light-painting by person who is in distress and triggers rescue alarm.
Roman Ibrahimov, Nikolay Zherdev, Dzmitry Tsetserukou
RO-MAN1
2019 DronePick: Object Picking and Delivery Teleoperation with the Drone Controlled by a Wearable Tactile Display
abstract
We report on the teleoperation system DronePick which provides remote object picking and delivery by a human- controlled quadcopter. The main novelty of the proposed system is that the human user continuously gets the visual and haptic feedback for accurate teleoperation. DronePick consists of a quadcopter equipped with a magnetic grabber, a tactile glove with finger motion tracking sensor, hand tracking system, and the Virtual Reality (VR) application. The human operator teleoperates the quadcopter by changing the position of the hand. The proposed vibrotactile patterns representing the location of the remote object relative to the quadcopter are delivered to the glove. It helps the operator to determine when the quadcopter is right above the object. When the “pick” command is sent by clasping the hand in the glove, the quadcopter decreases its altitude and the magnetic grabber attaches the target object. The whole scenario is in parallel simulated in VR. The air flow from the quadcopter and the relative positions of VR objects help the operator to determine the exact position of the delivered object to be picked. The experiments showed that the vibrotactile patterns were recognized by the users at the high recognition rates: the average 99% recognition rate and the average 2.36s recognition time. The real-life implementation of DronePick featuring object picking and delivering to the human was developed and tested.
Roman Ibrahimov, Evgeny V. Tsykunov, Vladimir Shirokun, Andrey Somov, Dzmitry Tsetserukou
RO-MAN1
2019 SlingDrone: Mixed Reality System for Pointing and Interaction Using a Single Drone
abstract
We propose SlingDrone, a novel Mixed Reality interaction paradigm that utilizes a micro-quadrotor as both pointing controller and interactive robot with a slingshot motion type. The drone attempts to hover at a given position while the human pulls it in desired direction using a hand grip and a leash. Based on the displacement, a virtual trajectory is defined. To allow for intuitive and simple control, we use virtual reality (VR) technology to trace the path of the drone based on the displacement input. The user receives force feedback propagated through the leash. Force feedback from SlingDrone coupled with visualized trajectory in VR creates an intuitive and user friendly pointing device. When the drone is released, it follows the trajectory that was shown in VR. Onboard payload (e.g. magnetic gripper) can perform various scenarios for real interaction with the surroundings, e.g. manipulation or sensing. Unlike HTC Vive controller, SlingDrone does not require handheld devices, thus it can be used as a standalone pointing technology in VR.
Evgeny V. Tsykunov, Roman Ibrahimov, Derek Vasquez, Dzmitry Tsetserukou
VRST2