Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Cunkuan Yuan

dblp:246/5919 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.512021
Image-Guided Human Reconstruction via Multi-Scale Graph Transformation Networks · IEEE Trans. Image Process. 2021
Computer vision › 3D vision › 3d human reconstruction › clothed human reconstruction
single-view clothed human reconstruction
0.512021
Image-Guided Human Reconstruction via Multi-Scale Graph Transformation Networks · IEEE Trans. Image Process. 2021
Computer vision › 3D vision
3d shape reconstruction
0.112021
Image-Guided Human Reconstruction via Multi-Scale Graph Transformation Networks · IEEE Trans. Image Process. 2021

Methods — techniques the papers use, named apart from their topics

perspective projection layer · 0.5graph transformation network · 0.5
YearPublicationVenuePosition
2021 Image-Guided Human Reconstruction via Multi-Scale Graph Transformation Networks
abstract
3D human reconstruction from a single image is a challenging problem. Existing methods have difficulties to infer 3D clothed human models with consistent topologies for various poses. In this paper, we propose an efficient and effective method using a hierarchical graph transformation network. To deal with large deformations and avoid distorted geometries, rather than using Euclidean coordinates directly, 3D human shapes are represented by a vertex-based deformation representation that effectively encodes the deformation and copes well with large deformations. To infer a 3D human mesh consistent with the input real image, we also use a perspective projection layer to incorporate perceptual image features into the deformation representation. Our model is easy to train and fast to converge with short test time. Besides, we present the$D^{2}Human$(Dynamic Detailed Human) dataset, including variously posed 3D human meshes with consistent topologies and rich geometry details, together with the captured color images and SMPL models, which is useful for training and evaluation of deep frameworks, particularly for graph neural networks. Experimental results demonstrate that our method achieves more plausible and complete 3D human reconstruction from a single image, compared with several state-of-the-art methods. The code and dataset are available for research purposes athttp://cic.tju.edu.cn/faculty/likun/projects/MGTnet.
Kun Li 0001, Qiao Feng 0001, Yuxiang Zhang 0006, Xiongzheng Li, Cunkuan Yuan, Yukun Lai, Yebin Liu
IEEE Trans. Image Process.7
2019 3D Face Reprentation and Reconstruction with Multi-scale Graph Convolutional Autoencoders
abstract
Effective representation and reconstruction for human faces are very important in many applications. Existing linear representation methods cannot reconstruct high quality 3D faces with details, while the newest non-linear representation method is less suitable for real shapes since spectral decompositions are unstable across different graphs. To address these problems, we propose a multi-scale graph convolutional autoencoder for face representation and reconstruction. Our autoencoder uses graph convolution, which is easily trained for the data with graph structures and can be used for other deformable models. Our model can also be used for variational training to generate high quality face shapes. Experimental results demonstrate that our model can generate more plausible, complex, and stable 3D shapes, and achieves higher quality face reconstruction compared with state-of-the-art methods.
Cunkuan Yuan, Kun Li 0001, Yukun Lai, Yebin Liu, Jing-Yu Yang 0002
ICME1