VLDB 2026 Research / reviewers in the wild / expert
Victor Klemm
dblp:246/7956
· DBLP profile ↗
12ranked-venue papers
2as first author
10since 2021 · last 2025
0000-0002-6752-3397ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 1 first-author · 9 since 2021Systems, architecture and hardware · 10 · 1 first-author · 8 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LEVA: A High-Mobility Logistic Vehicle with Legged SuspensionabstractThe autonomous transportation of materials over challenging terrain is a challenge with major economic implications and remains unsolved. This paper introduces LEVA, a high-payload, high-mobility robot designed for autonomous logistics across varied terrains, including those typical in agriculture, construction, and search and rescue operations. LEVA uniquely integrates an advanced legged suspension system using parallel kinematics. It is capable of traversing stairs using a reinforcement learning (RL) controller, has steerable wheels, and includes a specialized box pickup mechanism that enables autonomous payload loading as well as precise and reliable cargo transportation of up to 85 kg across uneven surfaces, steps and inclines while maintaining a Cost of Transportation (CoT) of as low as 0.15. Through extensive experimental validation, LEVA demonstrates its off-road capabilities and reliability regarding payload loading and transport. Marco Arnold, Lukas Hildebrandt, Kaspar Janssen, Efe Ongan, Pascal Bürge, Ádám Gyula Gábriel, Rishi Lolla, Quanisha Oppliger, Micha Schaaf, Joseph Church, Michael Fritsche, Victor Klemm, Turcan Tuna, Giorgio Valsecchi, Cedric Weibel, Michael Wüthrich, Marco Hutter 0001 |
ICRA | 13 |
| 2025 | MARLadona - Towards Cooperative Team Play Using Multi-Agent Reinforcement LearningabstractRobot soccer, in its full complexity, poses an unsolved research challenge. Current solutions heavily rely on engineered heuristic strategies, which lack robustness and adaptability. Deep reinforcement learning has gained significant traction in various complex robotics tasks such as locomotion, manipulation, and competitive games (e.g., AlphaZero, OpenAI Five), making it a promising solution to the robot soccer problem. This paper introduces MARLadona. A decentralized multi-agent reinforcement learning (MARL) training pipeline capable of producing agents with sophisticated team play behavior, bridging the shortcomings of heuristic methods. Furthermore, we created an open-source multi-agent soccer environment. Utilizing our MARL framework and a modified global entity encoder (GEE) as our core architecture, our approach achieves a 66.8 % win rate against HELIOS agent, which employs a state-of-the-art heuristic strategy. In addition, we provided an in-depth analysis of the policy behavior and interpreted the agent's intention using the critic network. Zichong Li, Filip Bjelonic, Victor Klemm, Marco Hutter 0001 |
ICRA | 3 |
| 2025 | Residual Policy Learning for Perceptive Quadruped Control Using Differentiable SimulationabstractFirst-order Policy Gradient (FoPG) algorithms such as Backpropagation through Time and Analytical Policy Gradients leverage local simulation physics to accelerate policy search, significantly improving sample efficiency in robot control compared to standard model-free reinforcement learning. However, FoPG algorithms can exhibit poor learning dynamics in contact-rich tasks like locomotion. Previous approaches address this issue by alleviating contact dynamics via algorithmic or simulation innovations. In contrast, we propose guiding the policy search by learning a residual over a simple baseline policy. For quadruped locomotion, we find that the role of residual policy learning in FoPG-based training (FoPG RPL) is primarily to improve asymptotic rewards, compared to improving sample efficiency for model-free RL. Additionally, we provide insights on applying FoPG's to pixel-based local navigation, training a point-mass robot to convergence within seconds. Finally, we showcase the versatility of FoPG RPL by using it to train locomotion and perceptive navigation end-toend on a quadruped in minutes. Jing Yuan Luo, Yunlong Song, Victor Klemm, Fan Shi 0002, Davide Scaramuzza 0001, Marco Hutter 0001 |
ICRA | 3 |
| 2025 | FOCI: Trajectory Optimization on Gaussian Splatsabstract3D Gaussian Splatting (3DGS) has recently gained popularity as a faster alternative to Neural Radiance Fields (NeRFs) in 3D reconstruction and view synthesis methods. Leveraging the spatial information encoded in 3DGS, this work proposes FOCI (Field Overlap Collision Integral), an algorithm that is able to optimize trajectories directly on the Gaussians themselves. FOCI leverages a novel and interpretable collision formulation for 3DGS using the notion of the overlap integral between Gaussians. Contrary to other approaches, which represent the robot with conservative bounding boxes that underestimate the traversability of the environment, we propose to represent the environment and the robot as Gaussian Splats. This not only has desirable computational properties, but also allows for orientation-aware planning, allowing the robot to pass through very tight and narrow spaces. We extensively test our algorithm in both synthetic and real Gaussian Splats, showcasing that collision-free trajectories for the ANYmal legged robot that can be computed in a few seconds, even with hundreds of thousands of Gaussians making up the environment. The project page and code are available at https://rffr.leggedrobotics.com/works/foci/ Mario Gomez Andreu, Maximum Wilder-Smith, Victor Klemm, Vaishakh Patil, Jesus Tordesillas, Marco Hutter 0001 |
IROS | 3 |
| 2025 | Nonsmooth Trajectory Optimization for Wheeled Balancing Robots With Contact Switches and ImpactsabstractRecent years have seen a steady rise in the abilities of wheeled-legged balancing robots. Yet, their use is still severely restricted by the lack of efficient control algorithms for overcoming obstacles such as stairs. We take a considerable step towards closing this gap by presenting a fast trajectory optimizer for generating trajectories over a large class of challenging terrains. By limiting the underlying modeling to the planar, nonlinear rigid-body dynamics and subdividing the terrain into contact-phases, a tractable nonlinear programming problem is obtained. The model explicitly accounts for contact switches and impacts, traction limits, and actuation bounds. By introducing an arc-length-related parametrization, the trajectories are rendered inherently contact constraint-consistent. We apply our method to the specific case of the wheeled bipedal robot Ascento, for which we derive closed-form expressions of the dynamics equations, including the kinematic loops. To track the trajectories, we propose a simple LQR-based controller. The approach is validated in real-world experiments where we show the execution of trajectories for traversing steps, driving up ramps, jumping, standing up, and driving up entire stairways. To the authors' best knowledge, enabling the latter by means of trajectory optimization is a novelty for wheeled-legged robots. Victor Klemm, Yvain de Viragh, David Rohr, Roland Siegwart, Marco Tognon |
IEEE Trans. Robotics | 1 |
| 2024 | Reinforcement Learning for Blind Stair Climbing with Legged and Wheeled-Legged RobotsabstractIn recent years, legged and wheeled-legged robots have gained prominence for tasks in environments predominantly created for humans across various domains. One significant challenge faced by many of these robots is their limited capability to navigate stairs, which hampers their functionality in multi-story environments. This study proposes a method aimed at addressing this limitation, employing reinforcement learning to develop a versatile controller applicable to a wide range of robots. In contrast to the conventional velocity-based controllers, our approach builds upon a position-based formulation of the RL task, which we show to be vital for stair climbing. Furthermore, the methodology leverages an asymmetric actor-critic structure, enabling the utilization of privileged information from simulated environments during training while eliminating the reliance on exteroceptive sensors during real-world deployment. Another key feature of the proposed approach is the incorporation of a boolean observation within the controller, enabling the activation or deactivation of a stair-climbing mode. We present our results on different quadrupeds and bipedal robots in simulation and showcase how our method allows the balancing robot Ascento to climb 15cm stairs in the real world, a task that was previously impossible for this robot. Simon Chamorro, Victor Klemm, Miguel de la Iglesia Valls, Christopher Joseph Pal, Roland Siegwart |
ICRA | 2 |
| 2024 | Symmetry Considerations for Learning Task Symmetric Robot PoliciesabstractSymmetry is a fundamental aspect of many real-world robotic tasks. However, current deep reinforcement learning (DRL) approaches can seldom harness and exploit symmetry effectively. Often, the learned behaviors fail to achieve the desired transformation invariances and suffer from motion artifacts. For instance, a quadruped may exhibit different gaits when commanded to move forward or backward, even though it is symmetrical about its torso. This issue becomes further pronounced in high-dimensional or complex environments, where DRL methods are prone to local optima and fail to explore regions of the state space equally. Past methods on encouraging symmetry for robotic tasks have studied this topic mainly in a single-task setting, where symmetry usually refers to symmetry in the motion, such as the gait patterns. In this paper, we revisit this topic for goal-conditioned tasks in robotics, where symmetry lies mainly in task execution and not necessarily in the learned motions themselves. In particular, we investigate two approaches to incorporate symmetry invariance into DRL -– data augmentation and mirror loss function. We provide a theoretical foundation for using augmented samples in an on-policy setting. Based on this, we show that the corresponding approach achieves faster convergence and improves the learned behaviors in various challenging robotic tasks, from climbing boxes with a quadruped to dexterous manipulation. Mayank Mittal, Nikita Rudin, Victor Klemm, Arthur Allshire, Marco Hutter 0001 |
ICRA | 3 |
| 2024 | Exploring Constrained Reinforcement Learning Algorithms for Quadrupedal LocomotionabstractShifting from traditional control strategies to Deep Reinforcement Learning (RL) for legged robots poses inherent challenges, especially when addressing real-world physical constraints during training. While high-fidelity simulations provide significant benefits, they often bypass these essential physical limitations. In this paper, we experiment with the Constrained Markov Decision Process (CMDP) framework instead of the conventional unconstrained RL for robotic applications. We evaluated five constrained policy optimization algorithms for quadrupedal locomotion using three different robot models. Our aim is to evaluate their applicability in real-world scenarios. Our robot experiments demonstrate the critical role of incorporating physical constraints, yielding successful sim-to-real transfers, and reducing operational errors on physical systems. The CMDP formulation streamlines the training process by separately handling constraints from rewards. Our findings underscore the potential of constrained RL for the effective development and deployment of learned controllers in robotics. Lukas Schroth, Victor Klemm, Marko Bjelonic, Alexander Reske, Marco Hutter 0001 |
IROS | 3 |
| 2024 | Dataset and Lessons Learned from the 2024 SaTML LLM Capture-the-Flag CompetitionabstractLarge language model systems face significant security risks from maliciously crafted messages that aim to overwrite the system's original instructions or leak private data. To study this problem, we organized a capture-the-flag competition at IEEE SaTML 2024, where the flag is a secret string in the LLM system prompt. The competition was organized in two phases. In the first phase, teams developed defenses to prevent the model from leaking the secret. During the second phase, teams were challenged to extract the secrets hidden for defenses proposed by the other teams. This report summarizes the main insights from the competition. Notably, we found that all defenses were bypassed at least once, highlighting the difficulty of designing a successful defense and the necessity for additional research to protect LLM systems. To foster future research in this direction, we compiled a dataset with over 137k multi-turn attack chats and open-sourced the platform. Edoardo Debenedetti, Javier Rando, Daniel Paleka, Silaghi Fineas Florin, Dragos Albastroiu, Niv Cohen, Yuval Lemberg, Reshmi Ghosh, Rui Wen 0002, Ahmed Salem 0001, Giovanni Cherubin, Santiago Zanella-Béguelin, Robin Schmid, Victor Klemm, Takahiro Miki, Stefan Kraft, Mario Fritz, Florian Tramèr, Sahar Abdelnabi, Lea Schönherr |
NeurIPS | 14 |
| 2023 | Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement LearningabstractReinforcement learning (RL) has emerged as a powerful approach for locomotion control of highly articulated robotic systems. However, one major challenge is the tedious process of tuning the reward function to achieve the desired motion style. To address this issue, imitation learning approaches such as adversarial motion priors have been proposed, which encourage a pre-defined motion style. In this work, we present an approach to enhance the concept of adversarial motion prior-based RL, allowing for multiple, discretely switchable motion styles. Our approach demonstrates that multiple styles and skills can be learned simultaneously without significant performance differences, even in combination with motion data-free skills. We conducted several real-world experiments using a wheeled-legged robot to validate our approach. The experiments involved learning skills from existing RL controllers and trajectory optimization, such as ducking and walking, as well as novel skills, such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot was required to stand up, navigate on two wheels, and sit down. Instead of manually tuning the sit-down motion, we found that a reverse playback of the stand-up movement helped the robot discover feasible sit-down behaviors and avoided the need for tedious reward function tuning. Eric Vollenweider, Marko Bjelonic, Victor Klemm, Nikita Rudin, Marco Hutter 0001 |
ICRA | 3 |
| 2020 | CAMI - Analysis, Design and Realization of a Force-Compliant Variable Cam SystemabstractThis work presents a novel design concept that achieves multi-legged locomotion using a three-dimensional cam system. A computational framework has been developed to analyze and dimension this cam apparatus, that can perform arbitrary end effector motions within its design constraints. The mechanism enables continuous gait transition and inherent force compliance. With only two motors, any trajectory of a continuous set of gaits can be followed. One motor is used to actuate the system and a second one to morph its movement. To illustrate a possible application of this system, a working prototype of a bipedal robot is developed and validated in hardware. It showcases a smooth velocity change by transitioning through different gaits from standing still to walking fast at 124mm/s within 2.0s, while following the given end effector trajectory with an error of only 2.47mm. Dominik Mannhart, Fabio Dubois, Karen Bodie, Victor Klemm, Alessandro Morra, Marco Hutter 0001 |
ICRA | 4 |
| 2019 | Ascento: A Two-Wheeled Jumping RobotabstractApplications of mobile ground robots demand high speed and agility while navigating in complex indoor environments. These present an ongoing challenge in mobile robotics. A system with these specifications would be of great use for a wide range of indoor inspection tasks. This paper introduces Ascento, a compact wheeled bipedal robot that is able to move quickly on flat terrain, and to overcome obstacles by jumping. The mechanical design and overall architecture of the system is presented, as well as the development of various controllers for different scenarios. A series of experiments1with the final prototype system validate these behaviors in realistic scenarios. Victor Klemm, Alessandro Morra, Ciro Salzmann, Florian Tschopp, Karen Bodie, Lionel Gulich, Nicola Küng, Dominik Mannhart, Corentin Pfister, Marcus Vierneisel, Florian Weber, Robin Deuber, Roland Siegwart |
ICRA | 1 |