VLDB 2026 Research / reviewers in the wild / expert
Zbigniew Bohdanowicz
dblp:246/9357
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-5430-0485ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Voice Interaction with Large Language Models: A Case Study of Older Adults Using ChatGPT in Polish
Jarosaw Kowalski, Kinga Skorupska, Bartosz Muczynski, Maciej Grzeszczuk, Zbigniew Bohdanowicz, Cezary Biele, Wieslaw Kopec |
INTERACT (4) | 5 |
| 2024 | Social and Psychological Factors in Interaction with Smart Energy Management Systems
Jaroslaw Kowalski, Cezary Biele, Zbigniew Bohdanowicz |
CHIRA (2) | 3 |
| 2023 | VR Accessibility in Distance Adult Education
Bartosz Muczynski, Kinga Skorupska, Katarzyna Abramczuk, Cezary Biele, Zbigniew Bohdanowicz, Daniel Cnotkowski, Jazmin Collins, Wieslaw Kopec, Jaroslaw Kowalski, Grzegorz Pochwatko, Thomas Logan |
INTERACT (4) | 5 |
| 2023 | Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon WorkroomsabstractIn 2020, office life switched abruptly towards a remote work model. Office meetings have since moved to virtual spaces. Unfortunately, remote video meetings have become associated with declines in engagement, collaboration, and learning, as well as ‘Zoom fatigue’. In this article, we study the potential of virtual reality (VR) technology as a solution to these problems and as a medium to enrich remote work environments. For seven weeks, we collected data on the meetings of a team of eighteen knowledge workers. For five of those weeks, the meetings were organized in VR. We used a mix of qualitative and quantitative methods to gather feedback on those sessions and to compare them with a regular video conferencing baseline. Our results demonstrate that both technologies have applications in the work environment—albeit in different situations. We provide best-practice guidelines for the use of VR by remote teams and present design implications for VR collaborative spaces. Katarzyna Abramczuk, Zbigniew Bohdanowicz, Bartosz Muczynski, Kinga Skorupska, Daniel Cnotkowski |
Int. J. Hum. Comput. Stud. | 2 |