Jiageng Mao

dblp:247/0929 · DBLP profile ↗
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14ranked-venue papers
5as first author
12since 2021 · last 2025
0000-0003-2571-8767ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 5 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 7 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Learning an Implicit Physics Model for Image-Based Fluid Simulation
abstract
Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of physics. In this paper, we aim to replicate this capacity in neural networks, specifically focusing on natural fluid imagery. Existing methods for this task typically employ simplistic 2D motion estimators to animate the image, leading to motion predictions that often defy physical principles, resulting in unrealistic animations. Our approach introduces a novel method for generating 4D scenes with physics-consistent animation from a single image. We propose the use of a physics-informed neural network that predicts motion for each surface point, guided by a loss term derived from fundamental physical principles, including the Navier-Stokes equations. To capture appearance, we predict feature-based 3D Gaussians from the input image and its estimated depth, which are then animated using the predicted motions and rendered from any desired camera perspective. Experimental results highlight the effectiveness of our method in producing physically plausible animations, showcasing significant performance improvements over existing methods. Our project page is https://physfluid.github.io/ .
Emily Yue-Ting Jia, Jiageng Mao
ICCV2
2025 PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding
abstract
Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited. To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions. Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors. To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o. Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA. We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/)
Wei Chow, Jiageng Mao, Boyi Li 0001, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang 0041
ICLR2
2025 DreamDrive: Generative 4D Scene Modeling from Street View Images
abstract
Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and in-the-wild driving data demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.
Jiageng Mao, Boyi Li 0001, Boris Ivanovic, Yuxiao Chen 0008, Yan Wang 0051, Yurong You, Chaowei Xiao, Danfei Xu, Marco Pavone 0001, Yue Wang 0041
ICRA1
2025 Seeing the Wind from a Falling Leaf
abstract
A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we study how to recover the invisible forces from visual observations, e.g., estimating the wind field by observing a leaf falling to the ground. Our key innovation is an end-to-end differentiable inverse graphics framework, which jointly models object geometry, physical properties, and interactions directly from videos. Through backpropagation, our approach enables the recovery of force representations from object motions. We validate our method on both synthetic and real-world scenarios, and the results demonstrate its ability to infer plausible force fields from videos. Furthermore, we show the potential applications of our approach, including physics-based video generation and editing. We hope our approach sheds light on understanding and modeling the physical process behind pixels, bridging the gap between vision and physics. Please check more video results in our project page https://chaoren2357.github.io/seeingthewind/ .
Jiageng Mao, Hong-Xing Yu, Haozhe Lou, Emily Yue-Ting Jia, Jernej Barbic
NeurIPS2
2024 Driving Everywhere with Large Language Model Policy Adaptation
abstract
Adapting driving behavior to new environments, customs, and laws is a longstanding problem in autonomous driving, precluding the widespread deployment of autonomous vehicles (AVs). In this paper, we present LLaDA, a simple yet powerful tool that enables human drivers and autonomous vehicles alike to drive everywhere by adapting their tasks and motion plans to traffic rules in new locations. LLaDA achieves this by leveraging the impressive zero-shot generalizability of large language models (LLMs) in interpreting the traffic rules in the local driver handbook. Through an extensive user study, we show that LLaDA's instructions are useful in disambiguating in-the-wild unexpected situations. We also demonstrate LLaDA's ability to adapt AV motion planning policies in real-world datasets; LLaDA outperforms baseline planning approaches on all our metrics. Please check our website for more details: LLaDA.
Boyi Li 0001, Yue Wang 0041, Jiageng Mao, Boris Ivanovic, Sushant Veer, Karen Leung, Marco Pavone 0001
CVPR3
2024 DeTra: A Unified Model for Object Detection and Trajectory Forecasting
Sergio Casas 0002, Ben Agro, Jiageng Mao, Thomas Gilles, Alexander Cui, Thomas Li, Raquel Urtasun
ECCV (88)3
2023 CLIP2: Contrastive Language-Image-Point Pretraining from Real-World Point Cloud Data
abstract
Contrastive Language-Image Pre-training, benefiting from large-scale unlabeled text-image pairs, has demonstrated great performance in open-world vision understanding tasks. However, due to the limited Text-3D data pairs, adapting the success of 2D Vision-Language Models (VLM) to the 3D space remains an open problem. Existing works that leverage VLM for 3D understanding generally resort to constructing intermediate 2D representations for the 3D data, but at the cost of losing 3D geometry information. To take a step toward open-world 3D vision understanding, we propose Contrastive Language-Image-Point Cloud Pretraining (CLIP2) to directly learn the transferable 3D point cloud representation in realistic scenarios with a novel proxy alignment mechanism. Specifically, we exploit naturally-existed correspondences in 2D and 3D scenarios, and build well-aligned and instance-based text-image-point proxies from those complex scenarios. On top of that, we propose a cross-modal contrastive objective to learn semantic and instance-level aligned point cloud representation. Experimental results on both indoor and outdoor scenarios show that our learned 3D representation has great transfer ability in downstream tasks, including zero-shot and few-shot 3D recognition, which boosts the state-of-the-art methods by large margins. Furthermore, we provide analyses of the capability of different representations in real scenarios and present the optional ensemble scheme.
Yihan Zeng, Chenhan Jiang, Jiageng Mao, Jianhua Han, Chaoqiang Ye, Qingqiu Huang, Dit-Yan Yeung, Xiaodan Liang, Hang Xu 0004
CVPR3
2023 3D Object Detection for Autonomous Driving: A Comprehensive Survey
Jiageng Mao, Shaoshuai Shi, Xiaogang Wang 0001, Hongsheng Li 0001
Int. J. Comput. Vis.1
2022 Point2Seq: Detecting 3D Objects as Sequences
abstract
We present a simple and effective framework, named Point2Seq, for 3D object detection from point clouds. In contrast to previous methods that normally predict attributes of 3D objects all at once, we expressively model the interdependencies between attributes of 3D objects, which in turn enables a better detection accuracy. Specifically, we view each 3D object as a sequence of words and reformulate the 3D object detection task as decoding words from 3D scenes in an auto-regressive manner. We further propose a lightweight scene-to-sequence decoder that can auto-regressively generate words conditioned on features from a 3D scene as well as cues from the preceding words. The predicted words eventually constitute a set of sequences that completely describe the 3D objects in the scene, and all the predicted sequences are then automatically assigned to the respective ground truths through similarity-based sequence matching. Our approach is conceptually intuitive and can be readily plugged upon most existing 3D-detection backbones without adding too much computational over-head; the sequential decoding paradigm we proposed, on the other hand, can better exploit information from complex 3D scenes with the aid of preceding predicted words. Without bells and whistles, our method significantly out-performs previous anchor- and center-based 3D object detection frameworks, yielding the new state of the art on the challenging ONCE dataset as well as the Waymo Open Dataset. Code is available at https://github.com/ocNflag/point2seq.
Yujing Xue, Jiageng Mao, Minzhe Niu, Hang Xu 0004, Michael Bi Mi, Wei Zhang 0196, Xiaogang Wang 0001, Xinchao Wang
CVPR2
2022 A survey on deep learning-based single image crowd counting: Network design, loss function and supervisory signal
Haoyue Bai 0001, Jiageng Mao, Shueng-Han Gary Chan
Neurocomputing2
2021 Pyramid R-CNN: Towards Better Performance and Adaptability for 3D Object Detection
abstract
We present a flexible and high-performance framework, named Pyramid R-CNN, for two-stage 3D object detection from point clouds. Current approaches generally rely on the points or voxels of interest for RoI feature extraction on the second stage, but cannot effectively handle the sparsity and non-uniform distribution of those points, and this may result in failures in detecting objects that are far away. To resolve the problems, we propose a novel second-stage module, named pyramid RoI head, to adaptively learn the features from the sparse points of interest. The pyramid RoI head consists of three key components. Firstly, we propose the RoI-grid Pyramid, which mitigates the sparsity problem by extensively collecting points of interest for each RoI in a pyramid manner. Secondly, we propose RoI-grid Attention, a new operation that can encode richer information from sparse points by incorporating conventional attention-based and graph-based point operators into a unified formulation. Thirdly, we propose the Density-Aware Radius Prediction (DARP) module, which can adapt to different point density levels by dynamically adjusting the focusing range of RoIs. Combining the three components, our pyramid RoI head is robust to the sparse and imbalanced circumstances, and can be applied upon various 3D backbones to consistently boost the detection performance. Extensive experiments show that Pyramid R-CNN outperforms the state-of-the-art 3D detection models by a large margin on both the KITTI dataset and the Waymo Open dataset.
Jiageng Mao, Minzhe Niu, Haoyue Bai 0001, Xiaodan Liang, Hang Xu 0004, Chunjing Xu
ICCV1
2021 Voxel Transformer for 3D Object Detection
abstract
We present Voxel Transformer (VoTr), a novel and effective voxel-based Transformer backbone for 3D object detection from point clouds. Conventional 3D convolutional backbones in voxel-based 3D detectors cannot efficiently capture large context information, which is crucial for object recognition and localization, owing to the limited receptive fields. In this paper, we resolve the problem by introducing a Transformer-based architecture that enables long-range relationships between voxels by self-attention. Given the fact that non-empty voxels are naturally sparse but numerous, directly applying standard Transformer on voxels is non-trivial. To this end, we propose the sparse voxel module and the submanifold voxel module, which can operate on the empty and non-empty voxel positions effectively. To further enlarge the attention range while maintaining comparable computational overhead to the convolutional counterparts, we propose two attention mechanisms for multi-head attention in those two modules: Local Attention and Dilated Attention, and we further propose Fast Voxel Query to accelerate the querying process in multi-head attention. VoTr contains a series of sparse and submanifold voxel modules, and can be applied in most voxel-based detectors. Our proposed VoTr shows consistent improvement over the convolutional baselines while maintaining computational efficiency on the KITTI dataset and the Waymo Open dataset.
Jiageng Mao, Yujing Xue, Minzhe Niu, Haoyue Bai 0001, Jiashi Feng, Xiaodan Liang, Hang Xu 0004, Chunjing Xu
ICCV1
2020 GRNet: Gridding Residual Network for Dense Point Cloud Completion
Haozhe Xie, Hongxun Yao, Shangchen Zhou, Jiageng Mao, Shengping Zhang, Wenxiu Sun
ECCV (9)4
2019 Interpolated Convolutional Networks for 3D Point Cloud Understanding
abstract
Point cloud is an important type of 3D representation. However, directly applying convolutions on point clouds is challenging due to the sparse, irregular and unordered data structure. In this paper, we propose a novel Interpolated Convolution operation, InterpConv, to tackle the point cloud feature learning and understanding problem. The key idea is to utilize a set of discrete kernel weights and interpolate point features to neighboring kernel-weight coordinates by an interpolation function for convolution. A normalization term is introduced to handle neighborhoods of different sparsity levels. Our InterpConv is shown to be permutation and sparsity invariant, and can directly handle irregular inputs. We further design Interpolated Convolutional Neural Networks (InterpCNNs) based on InterpConv layers to handle point cloud recognition tasks including shape classification, object part segmentation and indoor scene semantic parsing. Experiments show that the networks can capture both fine-grained local structures and global shape context information effectively. The proposed approach achieves state-of-the-art performance on public benchmarks including ModelNet40, ShapeNet Parts and S3DIS.
Jiageng Mao, Xiaogang Wang 0001, Hongsheng Li 0001
ICCV1