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Nitesh B. Gundavarapu

dblp:247/1182 · DBLP profile ↗
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5ranked-venue papers
0as first author
3since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 21% Transfer learning and domain adaptation · 21% Face, body and person analysis · 19%
Computer graphics and multimedia
1 paper
Rendering · 67% Geometric modeling and processing · 33%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.922021
Test-Time Personalization with a Transformer for Human Pose Estimation · NeurIPS 2021
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
Machine learning › Deep learning architectures and training
sequence modeling
0.612022
Temporal Latent Bottleneck: Synthesis of Fast and Slow Processing Mechanisms in Sequence Learning · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation
test-time adaptation
0.512021
Test-Time Personalization with a Transformer for Human Pose Estimation · NeurIPS 2021
Machine learning › Transfer learning and domain adaptation › test-time adaptation
test-time personalization
0.512021
Test-Time Personalization with a Transformer for Human Pose Estimation · NeurIPS 2021
Rendering
inverse rendering
0.512021
OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets · CVPR 2021
Rendering
photorealistic rendering
0.512021
OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets · CVPR 2021
Computer vision › 3D vision
3d human pose estimation
0.412020
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
Computer vision › 3D vision › multi-view geometry
multi-view consistency
0.412020
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
Machine learning › Learning paradigms
semi-supervised learning
0.412020
Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation · CVPR 2020
Computer vision › 3D vision
3d scene understanding
0.112021
OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets · CVPR 2021
Computer vision › Segmentation and scene understanding
semantic segmentation
0.112021
OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets · CVPR 2021
Machine learning › Deep learning architectures and training
transformer
0.112021
Test-Time Personalization with a Transformer for Human Pose Estimation · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

transformer · 1.1physics engine integration · 1.0deep network · 1.0recurrent neural network · 0.6chunked processing · 0.6self-supervised learning · 0.5fine-tuning · 0.5multiview-consistent embedding · 0.4hard negative mining · 0.4
YearPublicationVenuePosition
2022 Temporal Latent Bottleneck: Synthesis of Fast and Slow Processing Mechanisms in Sequence Learning
abstract
Recurrent neural networks have a strong inductive bias towards learning temporally compressed representations, as the entire history of a sequence is represented by a single vector. By contrast, Transformers have little inductive bias towards learning temporally compressed representations, as they allow for attention over all previously computed elements in a sequence. Having a more compressed representation of a sequence may be beneficial for generalization, as a high-level representation may be more easily re-used and re-purposed and will contain fewer irrelevant details. At the same time, excessive compression of representations comes at the cost of expressiveness. We propose a solution which divides computation into two streams. A slow stream that is recurrent in nature aims to learn a specialized and compressed representation, by forcing chunks of $K$ time steps into a single representation which is divided into multiple vectors. At the same time, a fast stream is parameterized as a Transformer to process chunks consisting of $K$ time-steps conditioned on the information in the slow-stream. In the proposed approach we hope to gain the expressiveness of the Transformer, while encouraging better compression and structuring of representations in the slow stream. We show the benefits of the proposed method in terms of improved sample efficiency and generalization performance as compared to various competitive baselines for visual perception and sequential decision making tasks.
Aniket Didolkar, Anirudh Goyal, Nitesh B. Gundavarapu, Alex Lamb, Nan Rosemary Ke, Yoshua Bengio
NeurIPS4
2021 OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets
abstract
We propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, transforming scans into photorealistic datasets with high-quality ground truth for appearance, layout, semantic labels, high quality spatially-varying BRDF and complex lighting, including direct, indirect and visibility components. This enables important applications in inverse rendering, scene understanding and robotics. We show that deep networks trained on the proposed dataset achieve competitive performance for shape, material and lighting estimation on real images, enabling photorealistic augmented reality applications, such as object insertion and material editing. We also show our semantic labels may be used for segmentation and multi-task learning. Finally, we demonstrate that our framework may also be integrated with physics engines, to create virtual robotics environments with unique ground truth such as friction coefficients and correspondence to real scenes. The dataset and all the tools to create such datasets will be made publicly available.1
Zhengqin Li, Ting-Wei Yu, Shen Sang, Sarah Wang, Yu-Ying Yeh, Rui Zhu 0026, Nitesh B. Gundavarapu, Sai Bi, Hong-Xing Yu, Zexiang Xu, Kalyan Sunkavalli, Milos Hasan, Ravi Ramamoorthi, Manmohan Krishna Chandraker
CVPR9
2021 Test-Time Personalization with a Transformer for Human Pose Estimation
abstract
We propose to personalize a 2D human pose estimator given a set of test images of a person without using any manual annotations. While there is a significant advancement in human pose estimation, it is still very challenging for a model to generalize to different unknown environments and unseen persons. Instead of using a fixed model for every test case, we adapt our pose estimator during test time to exploit person-specific information. We first train our model on diverse data with both a supervised and a self-supervised pose estimation objectives jointly. We use a Transformer model to build a transformation between the self-supervised keypoints and the supervised keypoints. During test time, we personalize and adapt our model by fine-tuning with the self-supervised objective. The pose is then improved by transforming the updated self-supervised keypoints. We experiment with multiple datasets and show significant improvements on pose estimations with our self-supervised personalization. Project page with code is available at https://liyz15.github.io/TTP/.
Yizhuo Li 0001, Miao Hao, Zonglin Di, Nitesh B. Gundavarapu, Xiaolong Wang 0004
NeurIPS4
2020 Multiview-Consistent Semi-Supervised Learning for 3D Human Pose Estimation
abstract
The best performing methods for 3D human pose estimation from monocular images require large amounts of in-the-wild 2D and controlled 3D pose annotated datasets which are costly and require sophisticated systems to acquire. To reduce this annotation dependency, we propose Multiview-Consistent Semi Supervised Learning (MCSS) framework that utilizes similarity in pose information from unannotated, uncalibrated but synchronized multi-view videos of human motions as additional weak supervision signal to guide 3D human pose regression. Our framework applies hard-negative mining based on temporal relations in multi-view videos to arrive at a multi-view consistent pose embedding and when jointly trained with limited 3D pose annotations, our approach improves the baseline by 25% and state-of-the-art by 8.7%, whilst using substantially smaller networks. Lastly, but importantly, we demonstrate the advantages of the learned embedding and establish view-invariant pose retrieval benchmarks on two popular, publicly available multi-view human pose datasets, Human 3.6M and MPI-INF-3DHP, to facilitate future research.
Nitesh B. Gundavarapu, Abhishek Sharma 0010, Arjun Jain
CVPR2
2019 Multi-Person 3D Human Pose Estimation from Monocular Images
abstract
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of the Hourglass architecture for multi-person 3D Human Pose Estimation. A two-staged approach is presented that first estimates the 2D keypoints in every Region of Interest (RoI) and then lifts the estimated keypoints to 3D. Finally, the estimated 3D poses are placed in camera-coordinates using weak-perspective projection assumption and joint optimization of focal length and root translations. The result is a simple and modular network for multi-person 3D human pose estimation that does not require any multi-person 3D pose dataset. Despite its simple formulation, HG-RCNN achieves the state-of-the-art results on MuPoTS-3D while also approximating the 3D pose in the camera-coordinate system.
Rishabh Dabral, Nitesh B. Gundavarapu, Abhishek Sharma 0010, Ganesh Ramakrishnan, Arjun Jain
3DV2