Sanae Amani

dblp:247/1183 · DBLP profile ↗
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9ranked-venue papers
8as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 6 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 75% Learning theory · 19% Representation and self-supervised learning · 6%
Theoretical computer science
1 paper
Mathematical optimization · 67% Algorithmic game theory and mechanism design · 33%

Topics — the 19 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory › online learning
regret bounds
1.642023
UCB-based Algorithms for Multinomial Logistic Regression Bandits · NeurIPS 2021
Safe Reinforcement Learning with Linear Function Approximation · ICML 2021
Linear Stochastic Bandits Under Safety Constraints · NeurIPS 2019
Machine learning › Reinforcement learning
bandit
1.532023
Distributed Contextual Linear Bandits with Minimax Optimal Communication Cost · ICML 2023
UCB-based Algorithms for Multinomial Logistic Regression Bandits · NeurIPS 2021
Linear Stochastic Bandits Under Safety Constraints · NeurIPS 2019
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration
0.912025
Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning
exploration
0.912025
Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning
0.712023
Provably Efficient Lifelong Reinforcement Learning with Linear Representation · ICLR 2023
Machine learning › Reinforcement learning › bandit › contextual bandit
linear contextual bandit
0.712023
Distributed Contextual Linear Bandits with Minimax Optimal Communication Cost · ICML 2023
Machine learning › Representation and self-supervised learning
linear representation
0.712023
Provably Efficient Lifelong Reinforcement Learning with Linear Representation · ICLR 2023
Machine learning › Reinforcement learning › markov decision process
constrained markov decision process
0.512021
Safe Reinforcement Learning with Linear Function Approximation · ICML 2021
Machine learning › Reinforcement learning › bandit › parametric bandits
generalized linear bandits
0.512021
UCB-based Algorithms for Multinomial Logistic Regression Bandits · NeurIPS 2021
Machine learning › Reinforcement learning › multi-armed bandit › combinatorial bandits
multinomial logit bandit
0.512021
UCB-based Algorithms for Multinomial Logistic Regression Bandits · NeurIPS 2021
Machine learning › Reinforcement learning
safe reinforcement learning
0.512021
Safe Reinforcement Learning with Linear Function Approximation · ICML 2021
Mathematical optimization › online optimization
bandit optimization
0.512021
Decentralized Multi-Agent Linear Bandits with Safety Constraints · AAAI 2021
Algorithmic game theory and mechanism design
multi-agent systems
0.512021
Decentralized Multi-Agent Linear Bandits with Safety Constraints · AAAI 2021
Mathematical optimization
online optimization
0.512021
Decentralized Multi-Agent Linear Bandits with Safety Constraints · AAAI 2021
Machine learning › Reinforcement learning
safety constraints
0.412019
Linear Stochastic Bandits Under Safety Constraints · NeurIPS 2019
Machine learning › Reinforcement learning › bandit › linear bandits
stochastic linear bandits
0.412019
Linear Stochastic Bandits Under Safety Constraints · NeurIPS 2019
Machine learning › Reinforcement learning
function approximation
0.312025
Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning · ICML 2025
Distributed systems
consensus
0.112021
Decentralized Multi-Agent Linear Bandits with Safety Constraints · AAAI 2021
Distributed systems
distributed coordination and fault tolerance
0.112021
Decentralized Multi-Agent Linear Bandits with Safety Constraints · AAAI 2021

Methods — techniques the papers use, named apart from their topics

consensus procedure · 1.7UCB · 1.4linear function approximation · 1.2upper confidence bound · 1.0regularization · 0.9decoupled exploitation · 0.9batch elimination · 0.7LinUCB · 0.7q-value iteration · 0.5multinomial logit model · 0.5safe exploration · 0.4
YearPublicationVenuePosition
2025 Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement Learning
abstract
The exploration \& exploitation dilemma poses significant challenges in reinforcement learning (RL). Recently, curiosity-based exploration methods achieved great success in tackling hard-exploration problems. However, they necessitate extensive hyperparameter tuning on different environments, which heavily limits the applicability and accessibility of this line of methods. In this paper, we characterize this problem via analysis of the agent behavior, concluding the fundamental difficulty of choosing a proper hyperparameter. We then identify the difficulty and the instability of the optimization when the agent learns with curiosity. We propose our method, hyperparameter robust exploration (\textbf{Hyper}), which extensively mitigates the problem by effectively regularizing the visitation of the exploration and decoupling the exploitation to ensure stable training. We theoretically justify that \textbf{Hyper} is provably efficient under function approximation setting and empirically demonstrate its appealing performance and robustness in various environments.
Chenshu Liu, Sanae Amani, Bolei Zhou, Lin Yang 0011
ICML4
2023 Provably Efficient Lifelong Reinforcement Learning with Linear Representation
Sanae Amani, Lin Yang 0011, Ching-An Cheng
ICLR1
2023 Distributed Contextual Linear Bandits with Minimax Optimal Communication Cost
abstract
We study distributed contextual linear bandits with stochastic contexts, where $N$ agents/learners act cooperatively to solve a linear bandit-optimization problem with $d$-dimensional features over the course of $T$ rounds. For this problem, we derive the first ever information-theoretic lower bound $\Omega(dN)$ on the communication cost of any algorithm that performs optimally in a regret minimization setup. We then propose a distributed batch elimination version of the LinUCB algorithm, DisBE-LUCB, where the agents share information among each other through a central server. We prove that the communication cost of DisBE-LUCB, matches our lower bound up to logarithmic factors. In particular, for scenarios with known context distribution, the communication cost of DisBE-LUCB is only $\tilde{\mathcal{O}}(dN)$ and its regret is $\tilde{\mathcal{O}}(\sqrt{dNT})$, which is of the same order as that incurred by an optimal single-agent algorithm for $NT$ rounds. We also provide similar bounds for practical settings where the context distribution can only be estimated. Therefore, our proposed algorithm is nearly minimax optimal in terms of both regret and communication cost. Finally, we propose DecBE-LUCB, a fully decentralized version of DisBE-LUCB, which operates without a central server, where agents share information with their immediate neighbors through a carefully designed consensus procedure.
Sanae Amani, Tor Lattimore, András György 0001, Lin Yang 0011
ICML1
2021 Decentralized Multi-Agent Linear Bandits with Safety Constraints
abstract
We study decentralized stochastic linear bandits, where a network of N agents acts cooperatively to efficiently solve a linear bandit-optimization problem over a d-dimensional space. For this problem, we propose DLUCB: a fully decentralized algorithm that minimizes the cumulative regret over the entire network. At each round of the algorithm each agent chooses its actions following an upper confidence bound (UCB) strategy and agents share information with their immediate neighbors through a carefully designed consensus procedure that repeats over cycles. Our analysis adjusts the duration of these communication cycles ensuring near-optimal regret performance O(d \log{NT}\sqrt{NT}) at a communication rate of O(dN^2) per round. The structure of the network affects the regret performance via a small additive term – coined the regret of delay – that depends on the spectral gap of the underlying graph. Notably, our results apply to arbitrary network topologies without a requirement for a dedicated agent acting as a server. In consideration of situations with high communication cost, we propose RC-DLUCB: a modification of DLUCB with rare communication among agents. The new algorithm trades off regret performance for a significantly reduced total communication cost of O(d^3N^5/2) over all T rounds. Finally, we show that our ideas extend naturally to the emerging, albeit more challenging, setting of safe bandits. For the recently studied problem of linear bandits with unknown linear safety constraints, we propose the first safe decentralized algorithm. Our study contributes towards applying bandit techniques in safety-critical distributed systems that repeatedly deal with unknown stochastic environments. We present numerical simulations for various network topologies that corroborate our theoretical findings.
Sanae Amani, Christos Thrampoulidis
AAAI1
2021 Safe Reinforcement Learning with Linear Function Approximation
abstract
Safety in reinforcement learning has become increasingly important in recent years. Yet, existing solutions either fail to strictly avoid choosing unsafe actions, which may lead to catastrophic results in safety-critical systems, or fail to provide regret guarantees for settings where safety constraints need to be learned. In this paper, we address both problems by first modeling safety as an unknown linear cost function of states and actions, which must always fall below a certain threshold. We then present algorithms, termed SLUCB-QVI and RSLUCB-QVI, for episodic Markov decision processes (MDPs) with linear function approximation. We show that SLUCB-QVI and RSLUCB-QVI, while with \emph{no safety violation}, achieve a $\tilde{\mathcal{O}}\left(\kappa\sqrt{d^3H^3T}\right)$ regret, nearly matching that of state-of-the-art unsafe algorithms, where $H$ is the duration of each episode, $d$ is the dimension of the feature mapping, $\kappa$ is a constant characterizing the safety constraints, and $T$ is the total number of action plays. We further present numerical simulations that corroborate our theoretical findings.
Sanae Amani, Christos Thrampoulidis, Lin Yang 0011
ICML1
2021 Regret Bounds for Safe Gaussian Process Bandit Optimization
abstract
Many applications require a learner to make sequential decisions given uncertainty regarding both the system's payoff function and safety constraints. In safety-critical systems, it is paramount that the learner's actions do not violate the safety constraints at any stage of the learning process. In this paper, we study a stochastic bandit optimization problem where the unknown payoff and constraint functions are sampled from Gaussian Processes (GPs) first considered in [1]. We develop a safe variant of GP-UCB called SGP-UCB, with necessary modifications to respect safety constraints at every round. The algorithm has two distinct phases. The first phase seeks to estimate the set of safe actions in the decision set, while the second phase follows the GP-UCB decision rule. Our main contribution is to derive the first sub-linear regret bounds for this problem. We numerically compare SGP-UCB against existing safe Bayesian GP optimization algorithms.
Sanae Amani, Mahnoosh Alizadeh, Christos Thrampoulidis
ISIT1
2021 UCB-based Algorithms for Multinomial Logistic Regression Bandits
abstract
Out of the rich family of generalized linear bandits, perhaps the most well studied ones are logistic bandits that are used in problems with binary rewards: for instance, when the learner aims to maximize the profit over a user that can select one of two possible outcomes (e.g., `click' vs `no-click'). Despite remarkable recent progress and improved algorithms for logistic bandits, existing works do not address practical situations where the number of outcomes that can be selected by the user is larger than two (e.g., `click', `show me later', `never show again', `no click'). In this paper, we study such an extension. We use multinomial logit (MNL) to model the probability of each one of $K+1\geq 2$ possible outcomes (+1 stands for the `not click' outcome): we assume that for a learner's action $\mathbf{x}_t$, the user selects one of $K+1\geq 2$ outcomes, say outcome $i$, with a MNL probabilistic model with corresponding unknown parameter $\bar{\boldsymbol{\theta}}_{\ast i}$. Each outcome $i$ is also associated with a revenue parameter $\rho_i$ and the goal is to maximize the expected revenue. For this problem, we present MNL-UCB, an upper confidence bound (UCB)-based algorithm, that achieves regret $\tilde{\mathcal{O}}(dK\sqrt{T})$ with small dependency on problem-dependent constants that can otherwise be arbitrarily large and lead to loose regret bounds. We present numerical simulations that corroborate our theoretical results.
Sanae Amani, Christos Thrampoulidis
NeurIPS1
2020 Generalized Linear Bandits with Safety Constraints
abstract
The classical multi-armed bandit is a class of sequential decision making problems where selecting actions incurs costs that are sampled independently from an unknown underlying distribution. Bandit algorithms have many applications in safety critical systems, where several constraints must be respected during the run of the algorithm in spite of uncertainty about problem parameters. This paper formulates a generalized linear stochastic multi-armed bandit problem with generalized linear safety constraints that depend on an unknown parameter vector. In this setting, we propose a Safe UCB-GLM algorithm for which we provide general and problem-dependent regret bounds.
Sanae Amani, Mahnoosh Alizadeh, Christos Thrampoulidis
ICASSP1
2019 Linear Stochastic Bandits Under Safety Constraints
abstract
Bandit algorithms have various application in safety-critical systems, where it is important to respect the system constraints that rely on the bandit's unknown parameters at every round. In this paper, we formulate a linear stochastic multi-armed bandit problem with safety constraints that depend (linearly) on an unknown parameter vector. As such, the learner is unable to identify all safe actions and must act conservatively in ensuring that her actions satisfy the safety constraint at all rounds (at least with high probability). For these bandits, we propose a new UCB-based algorithm called Safe-LUCB, which includes necessary modifications to respect safety constraints. The algorithm has two phases. During the pure exploration phase the learner chooses her actions at random from a restricted set of safe actions with the goal of learning a good approximation of the entire unknown safe set. Once this goal is achieved, the algorithm begins a safe exploration-exploitation phase where the learner gradually expands their estimate of the set of safe actions while controlling the growth of regret. We provide a general regret bound for the algorithm, as well as a problem dependent bound that is connected to the location of the optimal action within the safe set. We then propose a modified heuristic that exploits our problem dependent analysis to improve the regret.
Sanae Amani, Mahnoosh Alizadeh, Christos Thrampoulidis
NeurIPS1