Jiajun Tang 0001

dblp:247/1319-1 · DBLP profile ↗
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11ranked-venue papers
3as first author
10since 2021 · last 2026
0000-0002-0254-9764ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 7 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Toward Deeper Emotional Reflection: Crafting Affective Image Filters With Generative Priors
abstract
Social media platforms enable users to express emotions by posting text with accompanying images. In this paper, we propose the Affective Image Filter (AIF) task, which aims to reflect visually-abstract emotionsfrom text into visually-concrete images, thereby creating emotionally compelling results. We first introduce the AIF dataset and the formulation of the AIF models. Then, we present AIF-B as an initial attempt based on a multi-modal transformer architecture. After that, we propose AIF-D as an extension of AIF-B towards deeper emotional reflection, effectively leveraging generative priors from pre-trained large-scale diffusion models. Quantitative and qualitative experiments demonstrate that AIF models achieve superior performance for both content consistency and emotional fidelity compared to state-of-the-art methods. Extensive user study experiments demonstrate that AIF models are significantly more effective at evoking specific emotions. Based on the presented results, we comprehensively discuss the value and potential of AIF models.
Peixuan Zhang, Shuchen Weng, Jiajun Tang 0001, Si Li 0001, Boxin Shi
IEEE Trans. Pattern Anal. Mach. Intell.3
2025 SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS), a recently emerged multi-view 3D reconstruction technique, has shown significant advantages in real-time rendering and explicit editing. However, 3DGS encounters challenges in the accurate modeling of both high-frequency view-dependent appearances and global illumination effects, including inter-reflection. This paper introduces SpecTRe-GS, which addresses these challenges and models highly Specular surfaces that reflect nearby objects through Tracing Rays in 3D Gaussian Splatting. SpecTRe-GS separately models reflections from highly specular and rough surfaces to leverage the distinctions between their reflective properties and integrates an efficient ray tracer within the 3DGS framework for querying secondary rays, thus achieving fast and accurate rendering. Also, it incorporates normal prior guidance and joint geometry optimization at various stages of the training process to enhance geometry reconstruction for undistorted reflections. Experiments on both synthetic and real-world scenes demonstrate the superiority of SpecTRe-GS compared to existing 3DGS-based methods in capturing highly specular inter-reflections and also showcase its editing applications.
Jiajun Tang 0001, Zhihao Li 0002, Shiyong Liu, Youyu Chen, Binxiao Huang, Boxin Shi
CVPR1
2025 No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering
abstract
3D Gaussian Splatting (3DGS) enables high-quality rendering of 3D scenes and is getting increasing adoption in domains like autonomous driving and embodied intelligence. However, 3DGS still faces major efficiency challenges when faced with high frame rate requirements and resource-constrained edge deployment. To enable efficient 3DGS, in this paper, we propose LS-Gaussian, an algorithm/hardware co-design framework for lightweight streaming 3D rendering. LS-Gaussian is motivated by the core observation that 3DGS suffers from substantial computation redundancy and stalls. On one hand, in practical scenarios, high-frame-rate 3DGS is often applied in settings where a camera observes and renders the same scene continuously but from slightly different viewpoints. Therefore, instead of rendering each frame separately, LS-Gaussian proposes a viewpoint transformation algorithm that leverages inter-frame continuity for efficient sparse rendering. On the other hand, as different tiles within an image are rendered in parallel but have imbalanced workloads, frequent hardware stalls also slow down the rendering process. LS-Gaussian predicts the workload for each tile based on viewpoint transformation to enable more balanced parallel computation and co-designs a customized 3DGS accelerator to support the workload-aware mapping in real-time. Experimental results demonstrate that LS-Gaussian achieves 5.41× speedup over the edge GPU baseline on average and up to 17.3× speedup with the customized accelerator, while incurring only minimal visual quality degradation.
Linye Wei, Jiajun Tang 0001, Boxin Shi, Runsheng Wang
ICCAD2
2025 Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction
abstract
3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.
Binxiao Huang, Zhihao Li 0002, Shiyong Liu, Jiajun Tang 0001, Yuxin Cheng, Ngai Wong 0001
IJCAI5
2024 VMINer: Versatile Multi-view Inverse Rendering with Near-and Far-field Light Sources
abstract
This paper introduces a versatile multi-view inverse rendering framework with near-and far-field light sources. Tackling the fundamental challenge of inherent ambiguity in inverse rendering, our framework adopts a lightweight yet inclusive lighting model for different near-and far-field lights, thus is able to make use of input images under varied lighting conditions available during capture. It leverages observations under each lighting to disentangle the intrinsic geometry and material from the external lighting, using both neural radiance field rendering and physically-based surface rendering on the 3D implicit fields. After training, the reconstructed scene is extracted to a textured triangle mesh for seamless integration into industrial rendering soft-ware for various applications. Quantitatively and qualitatively tested on synthetic and real-world scenes, our method shows superiority to state-of-the-art multi-view inverse rendering methods in both speed and quality.
Jiajun Tang 0001, Ping Tan 0002, Boxin Shi
CVPR2
2023 Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting
abstract
Relighting an outdoor scene is challenging due to the diverse illuminations and salient cast shadows. Intrinsic image decomposition on outdoor photo collections could partly solve this problem by weakly supervised labels with albedo and normal consistency from multiview stereo. With neural radiance fields (NeRF), editing the appearance code could produce more realistic results without interpreting the outdoor scene image formation explicitly. This paper proposes to complement the intrinsic estimation from volume rendering using NeRF and from inversing the photometric image formation model using convolutional neural networks (CNNs). The former produces richer and more reliable pseudo labels (cast shadows and sky appearances in addition to albedo and normal) for training the latter to predict interpretable and editable lighting parameters via a single-image prediction pipeline. We demonstrate the advantages of our method for both intrinsic image decomposition and relighting for various real outdoor scenes.
Xuanning Cui, Yongjie Zhu, Jiajun Tang 0001, Si Li 0001, Zhaofei Yu, Boxin Shi
CVPR4
2023 LuminAIRe: Illumination-Aware Conditional Image Repainting for Lighting-Realistic Generation
abstract
We present the ilLumination-Aware conditional Image Repainting (LuminAIRe) task to address the unrealistic lighting effects in recent conditional image repainting (CIR) methods. The environment lighting and 3D geometry conditions are explicitly estimated from given background images and parsing masks using a parametric lighting representation and learning-based priors. These 3D conditions are then converted into illumination images through the proposed physically-based illumination rendering and illumination attention module. With the injection of illumination images, physically-correct lighting information is fed into the lighting-realistic generation process and repainted images with harmonized lighting effects in both foreground and background regions can be acquired, whose superiority over the results of state-of-the-art methods is confirmed through extensive experiments. For facilitating and validating the LuminAIRe task, a new dataset Car-LuminAIRe with lighting annotations and rich appearance variants is collected.
Jiajun Tang 0001, Haofeng Zhong, Shuchen Weng, Boxin Shi
NeurIPS1
2022 L-CoDe: Language-Based Colorization Using Color-Object Decoupled Conditions
abstract
Colorizing a grayscale image is inherently an ill-posed problem with multi-modal uncertainty. Language-based colorization offers a natural way of interaction to reduce such uncertainty via a user-provided caption. However, the color-object coupling and mismatch issues make the mapping from word to color difficult. In this paper, we propose L-CoDe, a Language-based Colorization network using color-object Decoupled conditions. A predictor for object-color corresponding matrix (OCCM) and a novel attention transfer module (ATM) are introduced to solve the color-object coupling problem. To deal with color-object mismatch that results in incorrect color-object correspondence, we adopt a soft-gated injection module (SIM). We further present a new dataset containing annotated color-object pairs to provide supervisory signals for resolving the coupling problem. Experimental results show that our approach outperforms state-of-the-art methods conditioned on captions.
Shuchen Weng, Jiajun Tang 0001, Si Li 0001, Boxin Shi
AAAI4
2022 Estimating Spatially-Varying Lighting in Urban Scenes with Disentangled Representation
Jiajun Tang 0001, Yongjie Zhu, Jun Hoong Chan, Si Li 0001, Boxin Shi
ECCV (6)1
2021 DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Rendering
abstract
We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal, we propose to use the albedo maps extracted from scenes in videogames as direct supervision and pre-compute the normal and shadow prior maps based on the depth maps provided as indirect supervision. Compared with state-of-the-art intrinsic image decomposition methods, DeRenderNet produces shadow-free albedo maps with clean details and an accurate prediction of shadows in the shape-independent shading, which is shown to be effective in re-rendering and improving the accuracy of high-level vision tasks for urban scenes.
Yongjie Zhu, Jiajun Tang 0001, Si Li 0001, Boxin Shi
ICCP2
2019 Generating Diverse and Descriptive Image Captions Using Visual Paraphrases
abstract
Recently there has been significant progress in image captioning with the help of deep learning. However, captions generated by current state-of-the-art models are still far from satisfactory, despite high scores in terms of conventional metrics such as BLEU and CIDEr. Human-written captions are diverse, informative and precise, but machine-generated captions seem to be simple, vague and dull. In this paper, aimed at improving diversity and descriptiveness characteristics of generated image captions, we propose a model utilizing visual paraphrases (different sentences describing the same image) in captioning datasets. We explore different strategies to select useful visual paraphrase pairs for training by designing a variety of scoring functions. Our model consists of two decoding stages, where a preliminary caption is generated in the first stage and then paraphrased into a more diverse and descriptive caption in the second stage. Extensive experiments are conducted on the benchmark MS COCO dataset, with automatic evaluation and human evaluation results verifying the effectiveness of our model.
Jiajun Tang 0001, Xiaojun Wan 0001, Zongming Guo
ICCV2