Demo Data from VLDB 2026 / reviewers in the wild / expert
Annan Zhou
dblp:247/3591
· DBLP profile ↗
7ranked-venue papers
1as first author
7since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
2 papers |
3D vision · 85% Segmentation and scene understanding · 15% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
2.0 | 2 | 2026 | SGGS: Semantic-Guided 3D Gaussian Splatting With Adaptive Rendering · IEEE Trans. Vis. Comput. Graph. 2026 SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
neural rendering |
2.0 | 2 | 2026 | SGGS: Semantic-Guided 3D Gaussian Splatting With Adaptive Rendering · IEEE Trans. Vis. Comput. Graph. 2026 SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision
3d reconstruction |
1.0 | 1 | 2026 | SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision
novel view synthesis |
1.0 | 1 | 2026 | SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
1.0 | 1 | 2026 | SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering › level-of-detail rendering
adaptive rendering |
1.0 | 1 | 2026 | SGGS: Semantic-Guided 3D Gaussian Splatting With Adaptive Rendering · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
level-of-detail rendering |
1.0 | 1 | 2026 | SGGS: Semantic-Guided 3D Gaussian Splatting With Adaptive Rendering · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.3 | 1 | 2026 | SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstruction · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.3 | 1 | 2026 | SGGS: Semantic-Guided 3D Gaussian Splatting With Adaptive Rendering · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › Segmentation and scene understanding › scene understanding
semantic scene understanding |
0.3 | 1 | 2026 | SGGS: Semantic-Guided 3D Gaussian Splatting With Adaptive Rendering · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
semantic guidance · 2.0pseudo-mesh-based multi-view consistency · 2.0monocular depth estimation · 2.0boundary gaussian optimization · 2.0KNN-based depth alignment · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SMDGS: Scale-Aligned Monocular Depth-Guided 3D Gaussian Splatting for Rendering and Surface Reconstructionabstract3D Gaussian Splatting (3DGS) has been explored for surface reconstruction, however unstructured and discontinuous Gaussian point clouds lead to uneven surface reconstruction accuracy as well as frequent loss of Novel View Synthesis (NVS) quality. To address this problem, we propose a scale-aligned monocular depth-guided 3DGS, a promising novel framework that combines geometric prior regularization and consistency supervision to achieve high-quality rendering and surface reconstruction. Specifically, monocular depth, estimated by some recently proposed monocular depth estimation models, contain implicitly abundant valuable geometric cues, but scale ambiguity limits its application. Therefore we first propose a $K$K-Nearest Neighbor (KNN)-based depth alignment framework that utilizes the full-domain gradient at monocular depth map to align to the sparse point cloud obtained during the Structure from Motion (SfM), which is employed for regularization to enhance geometric representation. Then a pseudo-mesh-based multi-view consistency module is introduced to fine-tune and guide the model to recover the accurate surface. Finally, a pixel-level isotropic gradient aware method guides the appropriate growth of the Gaussians to further improve the surface and rendering quality. Experiments on dozens of indoor, outdoor, and object-centered/non-object-centered datasets demonstrate that our method achieves accurate surface reconstruction with excellent NVS performance. Xiaosong Wei, Pengwei Zhou, Annan Zhou, Li Li 0047, Jian Yao 0002 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2026 | SGGS: Semantic-Guided 3D Gaussian Splatting With Adaptive Renderingabstract3D Gaussian Splatting (3DGS) has shown great promise in a variety of applications due to its exceptional real-time rendering quality and explicit representation, leading to numerous improvements across various fields. However, existing methods lack consideration of main objects and important structural information in their overall optimization strategies. This results in blurring of main objects in adaptive rendering and the loss of high-frequency details on targets that are insufficiently captured. In this work, we introduce a semantic-guided 3DGS method with adaptive rendering, which optimizes important structures through the guidance of boundary Gaussians, while leveraging semantic features to enhance the rendering of main objects in adaptive rendering. Experiments show that the proposed semantic-guided method can enhance important structures and high-frequency information in corner regions without significantly increasing the total number of Gaussians. This method also improves the separability between objects. At the same time, a semantic-guided Level-of-Detail (LoD) rendering approach enables the rapid display of main targets and the rendering of a complete scene. The semantic-guided methodology we have presented exhibits compatibility with a range of existing techniques. Annan Zhou, Li Li 0047, Jian Yao 0002 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Automated detection and quantification of leakage areas in shield tunnel linings using laser scanning data and deep learning network
Hao-Yuan Liang, Shuilong Shen, Annan Zhou, Wei-Wei Zhao |
Eng. Appl. Artif. Intell. | 3 |
| 2025 | Physics-based self-adaptive algorithm for estimating the long-term performance of concrete shrinkage
Wafaa Mohamed Shaban, Shuilong Shen, Ayat Gamal Ashour, Annan Zhou, Khalid Elbaz |
Eng. Appl. Artif. Intell. | 4 |
| 2024 | Harnessing fuzzy logic for building structural health during large diameter tunnelling in urban area
Pierre Guy Atangana Njock, Shuilong Shen, Annan Zhou, Zhenyu Yin 0001 |
Eng. Appl. Artif. Intell. | 3 |
| 2023 | Physics-informed deep neural network for modeling the chloride diffusion in concrete
Wafaa Mohamed Shaban, Khalid Elbaz, Annan Zhou, Shuilong Shen |
Eng. Appl. Artif. Intell. | 3 |
| 2022 | Enhancement of neural networks with an alternative activation function tanhLU
Shuilong Shen, Ning Zhang 0034, Annan Zhou, Zhenyu Yin 0001 |
Expert Syst. Appl. | 3 |