Demo Data from VLDB 2026 / reviewers in the wild / expert
Dejing He
dblp:247/3728
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › non-photorealistic rendering
line drawing |
0.4 | 1 | 2019 | Real-Time Rendering of Stereo-Consistent Contours · VR 2019 |
Rendering
real-time rendering |
0.4 | 1 | 2019 | Real-Time Rendering of Stereo-Consistent Contours · VR 2019 |
Rendering › multi-view rendering
stereoscopic rendering |
0.1 | 1 | 2019 | Real-Time Rendering of Stereo-Consistent Contours · VR 2019 |
Methods — techniques the papers use, named apart from their topics
image space search · 0.4epipolar-slidability · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Real-Time Rendering of Stereo-Consistent ContoursabstractLine drawing is an important and concise method to depict the shape of an object. Stereo line drawing, a combination of line drawing and stereo rendering, not only efficiently conveys shape but also provides users with a visual experience of a stereoscopic 3D world. Contours are the most important lines to draw. However, contours must be rendered consistently for two eyes because of their view-dependent nature; otherwise, they cause binocular rivalry and viewing discomfort. This paper proposes a novel solution to draw stereo-consistent contours in real time. First, we extend the concept of epipolar-slidability and derive a new criterion to check epipolar-slidability by the monotonicity of the trajectory of the viewpoints of contour points. Then, we design an algorithm to test the epipolar-slidability of contours by conducting an image space search rather than sampling multiple viewpoints. Results show that the proposed method has a much lower cost than that of previous works, therefore enables the real-time rendering and editing of stereo-consistent contours for users, such as changing camera viewpoints, editing object geometry, tweaking parameters to show contours with different details, etc. Dejing He, Rui Wang 0004, Hujun Bao |
VR | 1 |