Demo Data from VLDB 2026 / reviewers in the wild / expert
Jay Basinger
dblp:247/3756
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality Headsets · VR 2019 |
Virtual and augmented reality › immersive display
VR headset |
0.1 | 1 | 2019 | Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality Headsets · VR 2019 |
Methods — techniques the papers use, named apart from their topics
networking · 0.4markerless tracking · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality HeadsetsabstractMany companies are working to create inside-out marker-less tracking for virtual reality headsets. Inside-out marker-less tracking can be found on consumer augmented reality devices, but currently there is no system available to researchers, developers, or consumers that provides this feature without custom hardware and software. Our research provides a development environment for testing content that would take advantage of this feature before consumer level inside-out marker-less virtual reality systems hit the market. The solution utilizes current commercial off-the-shelf hardware systems, and by networking them together, allows the user to move through a captured environment without needing tracking towers. Ultimately, it provides researchers and developers the opportunity to test content that both takes advantage of the free movement through rooms provided by inside-out tracking and is yet constrained by real-world boundaries such as walls within the virtual environment. Loki Rasmussen, Jay Basinger, Mariofanna G. Milanova |
VR | 2 |