Demo Data from VLDB 2026 / reviewers in the wild / expert
Yingjie Ding
dblp:247/3788
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
collaborative virtual environments |
0.4 | 1 | 2019 | VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design · VR 2019 |
Virtual and augmented reality › avatar
avatar-based interaction |
0.1 | 1 | 2019 | VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design · VR 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative DesignabstractDistributed teams rely on asynchronous CMC tools to complete collaborative tasks due to the difficulties and costs surrounding scheduling synchronous communications. In this paper, we present VR-Replay, a new communication tool that records and replays avatars with both nonverbal behavior and verbal communication in VR asynchronous collaboration. We describe a study comparing VR-Replay with a desktop-based CVE with audio annotation and a VR immersive CVE with audio annotation. Our results suggest that viewing the replay avatar in VR-Replay improves teamwork, causing people to view their partners as more likable, warm, and friendly. 75% of the users chose VR-Replay as the preferred communication tool in our study. Cheng Yao Wang, Logan Drumm, Christopher Troup, Yingjie Ding, Andrea Stevenson Won |
VR | 4 |