VLDB 2026 Research / reviewers in the wild / expert
Naomi Caselli
dblp:247/6234
· DBLP profile ↗
8ranked-venue papers
0as first author
6since 2021 · last 2023
0000-0002-6602-4203ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 3 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | The Sem-Lex Benchmark: Modeling ASL Signs and their PhonemesabstractSign language recognition and translation technologies have the potential to increase access and inclusion of deaf signing communities, but research progress is bottlenecked by a lack of representative data. We introduce a new resource for American Sign Language (ASL) modeling, the Sem-Lex Benchmark. The Benchmark is the current largest of its kind, consisting of over 84k videos of isolated sign productions from deaf ASL signers who gave informed consent and received compensation. Human experts aligned these videos with other sign language resources including ASL-LEX, SignBank, and ASL Citizen, enabling useful expansions for sign and phonological feature recognition. We present a suite of experiments which make use of the linguistic information in ASL-LEX, evaluating the practicality and fairness of the Sem-Lex Benchmark for isolated sign recognition (ISR). We use an SL-GCN model to show that the phonological features are recognizable with 85% accuracy, and that they are effective as an auxiliary target to ISR. Learning to recognize phonological features alongside gloss results in a 6% improvement for few-shot ISR accuracy and a 2% improvement for ISR accuracy overall. Instructions for downloading the data can be found at https://github.com/leekezar/SemLex. Lee Kezar, Jesse Thomason, Naomi Caselli, Zed Sevcikova Sehyr, Elana Pontecorvo |
ASSETS | 3 |
| 2023 | Exploring Strategies for Modeling Sign Language PhonologyabstractLike speech, signs are composed of discrete, recombinable features called phonemes.Prior work shows that models which can recognize phonemes are better at sign recognition, motivating deeper exploration into strategies for modeling sign language phonemes.In this work, we learn graph convolution networks to recognize the sixteen phoneme "types" found in ASL-LEX 2.0.Specifically, we explore how learning strategies like multi-task and curriculum learning can leverage mutually useful information between phoneme types to facilitate better modeling of sign language phonemes.Results on the Sem-Lex Benchmark show that curriculum learning yields an average accuracy of 87% across all phoneme types, outperforming fine-tuning and multi-task strategies for most phoneme types. Lee Kezar, Tejas Srinivasan, Riley Carlin, Jesse Thomason, Zed Sevcikova Sehyr, Naomi Caselli |
ESANN | 6 |
| 2023 | ASL Citizen: A Community-Sourced Dataset for Advancing Isolated Sign Language RecognitionabstractSign languages are used as a primary language by approximately 70 million D/deaf people world-wide. However, most communication technologies operate in spoken and written languages, creating inequities in access. To help tackle this problem, we release ASL Citizen, the first crowdsourced Isolated Sign Language Recognition (ISLR) dataset, collected with consent and containing 83,399 videos for 2,731 distinct signs filmed by 52 signers in a variety of environments. We propose that this dataset be used for sign language dictionary retrieval for American Sign Language (ASL), where a user demonstrates a sign to their webcam to retrieve matching signs from a dictionary. We show that training supervised machine learning classifiers with our dataset advances the state-of-the-art on metrics relevant for dictionary retrieval, achieving 63\% accuracy and a recall-at-10 of 91\%, evaluated entirely on videos of users who are not present in the training or validation sets. Aashaka Desai, Lauren Berger, Fyodor O. Minakov, Nessa Milano, Chinmay Singh, Kriston Pumphrey, Richard E. Ladner, Hal Daumé III, Alex Lu 0002, Naomi Caselli, Danielle Bragg |
NeurIPS | 10 |
| 2022 | Exploring Collection of Sign Language Videos through CrowdsourcingabstractInadequate sign language data currently impedes advancement of sign language ML and AI. Training on existing datasets results in limited models due to small size, and lack of diverse signers in real-world settings. Complex labeling problems in particular often limit scale. In this work, we explore the potential for crowdsourcing to help overcome these barriers. To do this, we ran a user study with exploratory crowdsourcing tasks designed to support scalability: 1) to record videos of specific content -- thereby enabling automatic, scalable labeling -- and 2) to perform quality control checks for execution consistency -- further reducing post-processing requirements. We also provided workers with a searchable view of the crowdsourced dataset, to boost engagement and transparency and align with Deaf community values. Our user study included 29 participants using our exploratory tasks to record 1906 videos and perform 2331 quality control checks. Our results suggest that a crowd of signers may be able to generate high-quality recordings and perform reliable quality control, and that the signing community values visibility into the resulting dataset. Danielle Bragg, Abraham Glasser, Fyodor O. Minakov, Naomi Caselli, William Thies |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2021 | ASL Sea Battle: Gamifying Sign Language Data CollectionabstractThe development of accurate machine learning models for sign languages like American Sign Language (ASL) has the potential to break down communication barriers for deaf signers. However, to date, no such models have been robust enough for real-world use. The primary barrier to enabling real-world applications is the lack of appropriate training data. Existing training sets suffer from several shortcomings: small size, limited signer diversity, lack of real-world settings, and missing or inaccurate labels. In this work, we present ASL Sea Battle, a sign language game designed to collect datasets that overcome these barriers, while also providing fun and education to users. We conduct a user study to explore the data quality that the game collects, and the user experience of playing the game. Our results suggest that ASL Sea Battle can reliably collect and label real-world sign language videos, and provides fun and education at the expense of data throughput. Danielle Bragg, Naomi Caselli, John W. Gallagher, Miriam Goldberg, Courtney J. Oka, William Thies |
CHI | 2 |
| 2021 | Implementing ASLNet V1.0: Progress and PlansabstractWe report on the development of ASLNet, a wordnet for American Sign Language (ASL).ASLNet V1.0 is currently under construction by mapping easy-to-translate ASL lexical nouns to Princeton WordNet synsets.We describe our data model and mapping approach, which can be extended to any sign language.Analysis of the 390 synsets processed to date indicates the success of our procedure yet also highlights the need to supplement our mapping with the "merge" method.We outline our plans for upcoming work to remedy this, which include use of ASL free-association data. Colin Lualdi, Elaine Wright, Jack Hudson, Naomi Caselli, Christiane Fellbaum |
GWC | 4 |
| 2020 | Exploring Collection of Sign Language Datasets: Privacy, Participation, and Model PerformanceabstractAs machine learning algorithms continue to improve, collecting training data becomes increasingly valuable. At the same time, increased focus on data collection may introduce compounding privacy concerns. Accessibility projects in particular may put vulnerable populations at risk, as disability status is sensitive, and collecting data from small populations limits anonymity. To help address privacy concerns while maintaining algorithmic performance on machine learning tasks, we propose privacy-enhancing distortions of training datasets. We explore this idea through the lens of sign language video collection, which is crucial for advancing sign language recognition and translation. We present a web study exploring signers’ concerns in contributing to video corpora and their attitudes about using filters, and a computer vision experiment exploring sign language recognition performance with filtered data. Our results suggest that privacy concerns may exist in contributing to sign language corpora, that filters (especially expressive avatars and blurred faces) may impact willingness to participate, and that training on more filtered data may boost recognition accuracy in some cases. Danielle Bragg, Oscar Koller, Naomi Caselli, William Thies |
ASSETS | 3 |
| 2019 | Sign Language Recognition, Generation, and Translation: An Interdisciplinary PerspectiveabstractDeveloping successful sign language recognition, generation, and translation systems requires expertise in a wide range of fields, including computer vision, computer graphics, natural language processing, human-computer interaction, linguistics, and Deaf culture. Despite the need for deep interdisciplinary knowledge, existing research occurs in separate disciplinary silos, and tackles separate portions of the sign language processing pipeline. This leads to three key questions: 1) What does an interdisciplinary view of the current landscape reveal? 2) What are the biggest challenges facing the field? and 3) What are the calls to action for people working in the field? To help answer these questions, we brought together a diverse group of experts for a two-day workshop. This paper presents the results of that interdisciplinary workshop, providing key background that is often overlooked by computer scientists, a review of the state-of-the-art, a set of pressing challenges, and a call to action for the research community. Danielle Bragg, Oscar Koller, Mary Bellard, Larwan Berke, Patrick Boudreault, Annelies Braffort, Naomi Caselli, Matt Huenerfauth, Hernisa Kacorri, Tessa Verhoef, Christian Vogler, Meredith Ringel Morris |
ASSETS | 7 |