Huale Li

dblp:247/6541 · DBLP profile ↗
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17ranked-venue papers
5as first author
13since 2021 · last 2026
0000-0002-9168-5038ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 5 first-author · 11 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 PT-DCFR: Accelerating and Improving Deep CFR Using Population Based Training (Student Abstract)
abstract
Deep CFR enables end-to-end approximation of Nash equilibria in imperfect-information games(IIGs) but is sensitive to hyperparameters, making manual tuning inefficient. To address this, we propose PT-DCFR, which integrates Population-Based Training(PBT) with Deep CFR to dynamically optimize hyperparameters during training. Building upon this, we further introduce P2T-DCFR, which decouples parameter selection from model performance.
Dingzhong Cai, Huale Li, Shuhan Qi, Jiajia Zhang 0001
AAAI2
2026 Uncertainty-aware mixture of experts for robust multimodal sentiment analysis
Xinyu Xiao, Xuan Wang 0002, Shuhan Qi, Huale Li
Pattern Recognit.4
2025 HIRSA: A Novel Hybrid Method for the Infrared Object Recognition of Weak and Small Aircrafts
abstract
With the rapid advancement of remote sensing technology, numerous deep learning-based object detection and recognition models have emerged. However, in military target detection tasks, there may be an imbalance in the quantities of different target categories, leading to suboptimal detection performance for minority classes during both training and evaluation. Simultaneously, small target images, often characterized by lower resolutions, are prone to information loss during the propagation and fusion processes in neural networks, resulting in misclassification as background or similar objects. In this paper, we propose a novel model called HIRSA for aerial aircraft target recognition based on YOLOv5, which integrates the Convolutional Block Attention Module (CBAM) and a new module called Res2Net to address the data imbalances and weak feature representation associated with small target images. Our extensive experimental results and analysis demonstrate that HIRSA successfully enhances the model's capability to detect and rocognize military aircraft targets, particularly those belonging to underrepresented categories and with small image size.
Huanyu Dong, Huale Li, Yue Zhao 0014
ICPADS3
2025 FGLight: Learning Neighbor-level Information for Traffic Signal Control
Huale Li, Shuhan Qi, Jiajia Zhang 0001, Dingzhong Cai
AAMAS2
2025 Parameters security strategy formulated by hyperchaos in federal learning
Zhen Yang 0039, Tiancheng Yang, Shouliang Li, Huale Li
Appl. Intell.4
2025 Breaking data barriers in medical diagnosis with MSDGD framework based on Gaussian Diffusion Generation
Fengwei Jia, Fengyuan Jia, Huale Li, Shuhan Qi, Hongli Zhu
Inf. Process. Manag.3
2024 D2CFR: Minimize Counterfactual Regret With Deep Dueling Neural Network
abstract
Counterfactual regret minimization (CFR) is a popular method for finding approximate Nash equilibrium in two-player zero-sum games with imperfect information. Solving large-scale games with CFR needs a combination of abstraction techniques and certain expert knowledge, which constrains its scalability. Recent neural-based CFR methods mitigate the need for abstraction and expert knowledge by training an efficient network to directly obtain counterfactual regret without abstraction. However, these methods only consider estimating regret values for individual actions, neglecting the evaluation of state values, which are significant for decision-making. In this article, we introduce deep dueling CFR (D2CFR), which emphasizes the state value estimation by employing a novel value network with a dueling structure. Moreover, a rectification module based on a time-shifted Monte Carlo simulation is designed to rectify the inaccurate state value estimation. Extensive experimental results are conducted to show that D2CFR converges faster and outperforms comparison methods on test games.
Huale Li, Xuan Wang 0002, Zengyue Guo, Jiajia Zhang 0001, Shuhan Qi
IEEE Trans. Neural Networks Learn. Syst.1
2023 Kdb-D2CFR: Solving Multiplayer imperfect-information games with knowledge distillation-based DeepCFR
Huale Li, Zengyue Guo, Yang Liu 0039, Xuan Wang 0002, Shuhan Qi, Jiajia Zhang 0001, Jing Xiao 0006
Knowl. Based Syst.1
2023 Breaking the traditional: a survey of algorithmic mechanism design applied to economic and complex environments
Qian Chen 0028, Xuan Wang 0002, Zoe Lin Jiang, Yulin Wu 0001, Huale Li, Xiaozhen Sun
Neural Comput. Appl.5
2022 RLCFR: Minimize counterfactual regret by deep reinforcement learning
Huale Li, Xuan Wang 0002, Fengwei Jia, Yulin Wu 0001, Jiajia Zhang 0001, Shuhan Qi
Expert Syst. Appl.1
2021 WRGPruner: A new model pruning solution for tiny salient object detection
Fengwei Jia, Xuan Wang 0002, Jian Guan 0001, Huale Li, Chen Qiu 0003, Shuhan Qi
Image Vis. Comput.4
2021 ARank: Toward specific model pruning via advantage rank for multiple salient objects detection
Fengwei Jia, Xuan Wang 0002, Jian Guan 0001, Huale Li, Chen Qiu 0003, Shuhan Qi
Image Vis. Comput.4
2021 Scalable sub-game solving for imperfect-information games
Huale Li, Xuan Wang 0002, Kunchi Li, Fengwei Jia, Yulin Wu 0001, Jiajia Zhang 0001, Shuhan Qi
Knowl. Based Syst.1
2020 A mix-supervised unified framework for salient object detection
Fengwei Jia, Jian Guan 0001, Shuhan Qi, Huale Li, Xuan Wang 0002
Appl. Intell.4
2020 Bi-Connect Net for salient object detection
Fengwei Jia, Xuan Wang 0002, Jian Guan 0001, Qing Liao 0001, Jiajia Zhang 0001, Huale Li, Shuhan Qi
Neurocomputing6
2019 Solving Six-Player Games via Online Situation Estimation
abstract
While the artificial intelligence theory for solving the perfect-information games has been well developed in recent years, great challenges are still posed in dealing with the imperfect-information game due to the huge state space and hidden information involved in it. In this paper, we design an online strategy solving framework for six-player no-limit Texas hold'em poker. Based on hand isomorphism and hand strength evalution, the framework provides an efficient situation estimation method for six-player poker. Such method could greatly reduce the the state space in six-player poker as well as effectively evaluate the current hands. The poker agent based on our method won the third place in the 2018 AAAI-ACPC.
Huale Li, Xuan Wang 0002, Shuhan Qi, Yang Liu 0039, Fengwei Jia, Jiajia Zhang 0001
ICTAI1
2019 Bi-directional Features Reuse Network for Salient Object Detection
Fengwei Jia, Xuan Wang 0002, Jian Guan 0001, Shuhan Qi, Qing Liao 0001, Huale Li
PRICAI (3)6