Demo Data from VLDB 2026 / reviewers in the wild / expert
Yachen Kang
dblp:247/6551
· DBLP profile ↗
10ranked-venue papers
2as first author
7since 2021 · last 2024
0000-0002-2979-1286ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Reinforcement learning · 78% Transfer learning and domain adaptation · 14% Image recognition and object detection · 4% |
Topics — the 19 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
offline reinforcement learning |
2.7 | 4 | 2024 | Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning · AAAI 2024 Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization · NeurIPS 2023 CEIL: Generalized Contextual Imitation Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › offline reinforcement learning
cross-domain offline reinforcement learning |
0.8 | 1 | 2024 | Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning · AAAI 2024 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | CEIL: Generalized Contextual Imitation Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › offline reinforcement learning
offline policy optimization |
0.7 | 1 | 2023 | Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization · NeurIPS 2023 |
Machine learning › Reinforcement learning
policy optimization |
0.7 | 1 | 2023 | Beyond Reward: Offline Preference-guided Policy Optimization · ICML 2023 |
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning |
0.7 | 1 | 2023 | Beyond Reward: Offline Preference-guided Policy Optimization · ICML 2023 |
Machine learning › Transfer learning and domain adaptation
test-time adaptation |
0.7 | 1 | 2023 | Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization · NeurIPS 2023 |
Machine learning › Reinforcement learning
value function estimation |
0.7 | 1 | 2023 | Design from Policies: Conservative Test-Time Adaptation for Offline Policy Optimization · NeurIPS 2023 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.5 | 1 | 2021 | Attributes-Guided and Pure-Visual Attention Alignment for Few-Shot Recognition · AAAI 2021 |
Computer vision › Image recognition and object detection
attribute-based recognition |
0.5 | 1 | 2021 | Attributes-Guided and Pure-Visual Attention Alignment for Few-Shot Recognition · AAAI 2021 |
Machine learning › Reinforcement learning › non-stationary reinforcement learning
dynamics shift |
0.5 | 1 | 2021 | Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning · NeurIPS 2021 |
Machine learning › Transfer learning and domain adaptation › few-shot learning
few-shot image classification |
0.5 | 1 | 2021 | Attributes-Guided and Pure-Visual Attention Alignment for Few-Shot Recognition · AAAI 2021 |
Machine learning › Transfer learning and domain adaptation › domain adaptation
reinforcement learning domain adaptation |
0.5 | 1 | 2021 | Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.5 | 1 | 2021 | Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
unsupervised reinforcement learning |
0.5 | 1 | 2021 | Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning · NeurIPS 2021 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.4 | 1 | 2020 | Independent Skill Transfer for Deep Reinforcement Learning · IJCAI 2020 |
Machine learning › Reinforcement learning › transfer learning in reinforcement learning
skill transfer |
0.4 | 1 | 2020 | Independent Skill Transfer for Deep Reinforcement Learning · IJCAI 2020 |
Machine learning › Reinforcement learning › imitation learning
learning from observation |
0.2 | 1 | 2023 | CEIL: Generalized Contextual Imitation Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning
reward learning |
0.2 | 1 | 2023 | Beyond Reward: Offline Preference-guided Policy Optimization · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
hindsight information matching · 1.3support constraint · 0.8model-based RL · 0.8data augmentation · 0.8model-based optimization · 0.7contextual policy optimization · 0.7contextual policy · 0.7behavior embedding · 0.7knowledge distillation · 0.5attention module · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement LearningabstractOffline reinforcement learning (RL) aims to learn a policy using only pre-collected and fixed data. Although avoiding the time-consuming online interactions in RL, it poses challenges for out-of-distribution (OOD) state actions and often suffers from data inefficiency for training. Despite many efforts being devoted to addressing OOD state actions, the latter (data inefficiency) receives little attention in offline RL. To address this, this paper proposes the cross-domain offline RL, which assumes offline data incorporate additional source-domain data from varying transition dynamics (environments), and expects it to contribute to the offline data efficiency. To do so, we identify a new challenge of OOD transition dynamics, beyond the common OOD state actions issue, when utilizing cross-domain offline data. Then, we propose our method BOSA, which employs two support-constrained objectives to address the above OOD issues. Through extensive experiments in the cross-domain offline RL setting, we demonstrate BOSA can greatly improve offline data efficiency: using only 10% of the target data, BOSA could achieve 74.4% of the SOTA offline RL performance that uses 100% of the target data. Additionally, we also show BOSA can be effortlessly plugged into model-based offline RL and noising data augmentation techniques (used for generating source-domain data), which naturally avoids the potential dynamics mismatch between target-domain data and newly generated source-domain data. Zifeng Zhuang, Yachen Kang, Sibo Gai |
AAAI | 5 |
| 2024 | VGDIFFZERO: Text-To-Image Diffusion Models Can Be Zero-Shot Visual GroundersabstractLarge-scale text-to-image diffusion models have shown impressive capabilities for generative tasks by leveraging strong vision-language alignment from pre-training. However, most vision-language discriminative tasks require extensive fine-tuning on carefully-labeled datasets to acquire such alignment, with great cost in time and computing resources. In this work, we explore directly applying a pre-trained generative diffusion model to the challenging discriminative task of visual grounding without any fine-tuning and additional training dataset. Specifically, we propose VGDiffZero, a simple yet effective zero-shot visual grounding framework based on text-to-image diffusion models. We also design a comprehensive region-scoring method considering both global and local contexts of each isolated proposal. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg show that VGDiffZero achieves strong performance on zero-shot visual grounding. Our code is available at https://github.com/xuyang-liu16/VGDiffZero. Xuyang Liu 0002, Siteng Huang, Yachen Kang, Honggang Chen |
ICASSP | 3 |
| 2023 | Beyond Reward: Offline Preference-guided Policy OptimizationabstractThis study focuses on the topic of offline preference-based reinforcement learning (PbRL), a variant of conventional reinforcement learning that dispenses with the need for online interaction or specification of reward functions. Instead, the agent is provided with fixed offline trajectories and human preferences between pairs of trajectories to extract the dynamics and task information, respectively. Since the dynamics and task information are orthogonal, a naive approach would involve using preference-based reward learning followed by an off-the-shelf offline RL algorithm. However, this requires the separate learning of a scalar reward function, which is assumed to be an information bottleneck of the learning process. To address this issue, we propose the offline preference-guided policy optimization (OPPO) paradigm, which models offline trajectories and preferences in a one-step process, eliminating the need for separately learning a reward function. OPPO achieves this by introducing an offline hindsight information matching objective for optimizing a contextual policy and a preference modeling objective for finding the optimal context. OPPO further integrates a well-performing decision policy by optimizing the two objectives iteratively. Our empirical results demonstrate that OPPO effectively models offline preferences and outperforms prior competing baselines, including offline RL algorithms performed over either true or pseudo reward function specifications. Our code is available on the project website: https://sites.google.com/view/oppo-icml-2023. Yachen Kang, Diyuan Shi |
ICML | 1 |
| 2023 | CEIL: Generalized Contextual Imitation LearningabstractIn this paper, we present ContExtual Imitation Learning (CEIL), a general and broadly applicable algorithm for imitation learning (IL). Inspired by the formulation of hindsight information matching, we derive CEIL by explicitly learning a hindsight embedding function together with a contextual policy using the hindsight embeddings. To achieve the expert matching objective for IL, we advocate for optimizing a contextual variable such that it biases the contextual policy towards mimicking expert behaviors. Beyond the typical learning from demonstrations (LfD) setting, CEIL is a generalist that can be effectively applied to multiple settings including: 1) learning from observations (LfO), 2) offline IL, 3) cross-domain IL (mismatched experts), and 4) one-shot IL settings. Empirically, we evaluate CEIL on the popular MuJoCo tasks (online) and the D4RL dataset (offline). Compared to prior state-of-the-art baselines, we show that CEIL is more sample-efficient in most online IL tasks and achieves better or competitive performances in offline tasks. Yachen Kang, Zifeng Zhuang, Huazhe Xu |
NeurIPS | 3 |
| 2023 | Design from Policies: Conservative Test-Time Adaptation for Offline Policy OptimizationabstractIn this work, we decouple the iterative bi-level offline RL (value estimation and policy extraction) from the offline training phase, forming a non-iterative bi-level paradigm and avoiding the iterative error propagation over two levels. Specifically, this non-iterative paradigm allows us to conduct inner-level optimization (value estimation) in training, while performing outer-level optimization (policy extraction) in testing. Naturally, such a paradigm raises three core questions that are not fully answered by prior non-iterative offline RL counterparts like reward-conditioned policy: (q1) What information should we transfer from the inner-level to the outer-level? (q2) What should we pay attention to when exploiting the transferred information for safe/confident outer-level optimization? (q3) What are the benefits of concurrently conducting outer-level optimization during testing? Motivated by model-based optimization (MBO), we propose DROP (design from policies), which fully answers the above questions. Specifically, in the inner-level, DROP decomposes offline data into multiple subsets, and learns an MBO score model (a1). To keep safe exploitation to the score model in the outer-level, we explicitly learn a behavior embedding and introduce a conservative regularization (a2). During testing, we show that DROP permits deployment adaptation, enabling an adaptive inference across states (a3). Empirically, we evaluate DROP on various tasks, showing that DROP gains comparable or better performance compared to prior methods. Hongyin Zhang 0001, Zifeng Zhuang, Yachen Kang |
NeurIPS | 4 |
| 2021 | Attributes-Guided and Pure-Visual Attention Alignment for Few-Shot RecognitionabstractThe purpose of few-shot recognition is to recognize novel categories with a limited number of labeled examples in each class. To encourage learning from a supplementary view, recent approaches have introduced auxiliary semantic modalities into effective metric-learning frameworks that aim to learn a feature similarity between training samples (support set) and test samples (query set). However, these approaches only augment the representations of samples with available semantics while ignoring the query set, which loses the potential for the improvement and may lead to a shift between the modalities combination and the pure-visual representation. In this paper, we devise an attributes-guided attention module (AGAM) to utilize human-annotated attributes and learn more discriminative features. This plug-and-play module enables visual contents and corresponding attributes to collectively focus on important channels and regions for the support set. And the feature selection is also achieved for query set with only visual information while the attributes are not available. Therefore, representations from both sets are improved in a fine-grained manner. Moreover, an attention alignment mechanism is proposed to distill knowledge from the guidance of attributes to the pure-visual branch for samples without attributes. Extensive experiments and analysis show that our proposed module can significantly improve simple metric-based approaches to achieve state-of-the-art performance on different datasets and settings. Siteng Huang, Min Zhang 0068, Yachen Kang |
AAAI | 3 |
| 2021 | Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement LearningabstractUnsupervised reinforcement learning aims to acquire skills without prior goal representations, where an agent automatically explores an open-ended environment to represent goals and learn the goal-conditioned policy. However, this procedure is often time-consuming, limiting the rollout in some potentially expensive target environments. The intuitive approach of training in another interaction-rich environment disrupts the reproducibility of trained skills in the target environment due to the dynamics shifts and thus inhibits direct transferring. Assuming free access to a source environment, we propose an unsupervised domain adaptation method to identify and acquire skills across dynamics. Particularly, we introduce a KL regularized objective to encourage emergence of skills, rewarding the agent for both discovering skills and aligning its behaviors respecting dynamics shifts. This suggests that both dynamics (source and target) shape the reward to facilitate the learning of adaptive skills. We also conduct empirical experiments to demonstrate that our method can effectively learn skills that can be smoothly deployed in target. Yachen Kang, Qiangxing Tian |
NeurIPS | 4 |
| 2020 | Independent Skill Transfer for Deep Reinforcement LearningabstractRecently, diverse primitive skills have been learned by adopting the entropy as intrinsic reward, which further shows that new practical skills can be produced by combining a variety of primitive skills. This is essentially skill transfer, very useful for learning high-level skills but quite challenging due to the low efficiency of transferring primitive skills. In this paper, we propose a novel efficient skill transfer method, where we learn independent skills and only independent components of skills are transferred instead of the whole set of skills. More concretely, independent components of skills are obtained through independent component analysis (ICA), which always have a smaller amount (or lower dimension) compared with their mixtures. With a lower dimension, independent skill transfer (IST) exhibits a higher efficiency on learning a given task. Extensive experiments including three robotic tasks demonstrate the effectiveness and high efficiency of our proposed IST method in comparison to direct primitive-skill transfer and conventional reinforcement learning. Qiangxing Tian, Guanchu Wang, Yachen Kang |
IJCAI | 5 |
| 2020 | Deep Transfer Collaborative Filtering with Geometric Structure Preservation for Cross-Domain RecommendationabstractCollaborative filtering (CF) is one of the most effective approaches for recommender systems by exploiting user-item behavior interactions. However, in real applications, the rating matrix is usually sparse, causing a poor performance. Numerous CF methods tend to incorporate the side information for the enrichment of priors. Cross-domain recommendation is an alternative to alleviate these two problems by referring to the knowledge of relevant domains. Due to the sparsity of the ratings and side information, the resulting latent factors might not be effective as expected. In this paper, we incorporate both the side information and deep knowledge transfer in CF models. A general architecture of deep transfer collaborative filtering with geometry preservation (DTCFGP) is proposed by integrating cross-domain collective matrix factorization, deep feature learning and the graph modeling. We exhibit a instantiations of our architecture by employing non-negative matrix tri-factorization and stacked denoising autoencoder (SDAE) in both source and target domains, where the common latent factors are taken as a bridge between domains due to its across-domain stability and data geometric structure is evaluated by using a nearest neighbor graph modeling. Extensive experiments on various real-world datasets demonstrate the effectiveness of our proposed approach in comparison to state-of-the-art approaches. Yachen Kang, Sibo Gai, Feng Zhao 0014, Ao Tang |
IJCNN | 1 |
| 2019 | Deep Transfer Collaborative Filtering for Recommender Systems
Sibo Gai, Feng Zhao 0014, Yachen Kang, Zhengyu Chen 0001, Ao Tang |
PRICAI (3) | 3 |