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Chenglin Zhou

dblp:247/8232 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 26% Computer animation and physical simulation · 26% Virtual and augmented reality · 26%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.612022
Artemis: articulated neural pets with appearance and motion synthesis · ACM Trans. Graph. 2022
Virtual and augmented reality › virtual environment
immersive virtual environments
0.612022
Artemis: articulated neural pets with appearance and motion synthesis · ACM Trans. Graph. 2022
Rendering
neural rendering
0.612022
Artemis: articulated neural pets with appearance and motion synthesis · ACM Trans. Graph. 2022
Machine learning › Deep learning architectures and training › deep generative model
autoencoder-based generative model
0.512021
Towards Controllable and Photorealistic Region-wise Image Manipulation · ACM Multimedia 2021
Visual content generation and editing
image editing
0.512021
Towards Controllable and Photorealistic Region-wise Image Manipulation · ACM Multimedia 2021

Methods — techniques the papers use, named apart from their topics

disentangled representation learning · 1.0content alignment loss · 1.0code consistency loss · 1.0volumetric rendering · 0.6skeletal warping · 0.6shading network · 0.6octree-based representation · 0.6motion capture · 0.6
YearPublicationVenuePosition
2025 InpaintingPose: Enhancing human pose transfer by image inpainting
Chenglin Zhou, Xuekang Peng, Zhichao Lian
Image Vis. Comput.2
2024 Enhancing consistency in virtual try-on: A novel diffusion-based approach
Chenglin Zhou, Zhichao Lian
Image Vis. Comput.1
2022 Artemis: articulated neural pets with appearance and motion synthesis
abstract
We, humans, are entering into a virtual era and indeed want to bring animals to the virtual world as well for companion. Yet, computer-generated (CGI) furry animals are limited by tedious off-line rendering, let alone interactive motion control. In this paper, we present ARTEMIS, a novel neural modeling and rendering pipeline for generating ARTiculated neural pets with appEarance and Motion synthesIS. Our ARTEMIS enables interactive motion control, real-time animation, and photo-realistic rendering of furry animals. The core of our ARTEMIS is a neural-generated (NGI) animal engine, which adopts an efficient octree-based representation for animal animation and fur rendering. The animation then becomes equivalent to voxel-level deformation based on explicit skeletal warping. We further use a fast octree indexing and efficient volumetric rendering scheme to generate appearance and density features maps. Finally, we propose a novel shading network to generate high-fidelity details of appearance and opacity under novel poses from appearance and density feature maps. For the motion control module in ARTEMIS, we combine state-of-the-art animal motion capture approach with recent neural character control scheme. We introduce an effective optimization scheme to reconstruct the skeletal motion of real animals captured by a multi-view RGB and Vicon camera array. We feed all the captured motion into a neural character control scheme to generate abstract control signals with motion styles. We further integrate ARTEMIS into existing engines that support VR headsets, providing an unprecedented immersive experience where a user can intimately interact with a variety of virtual animals with vivid movements and photo-realistic appearance. Extensive experiments and showcases demonstrate the effectiveness of our ARTEMIS system in achieving highly realistic rendering of NGI animals in real-time, providing daily immersive and interactive experiences with digital animals unseen before. We make available our ARTEMIS model and dynamic furry animal dataset at https://haiminluo.github.io/publication/artemis/.
Haimin Luo, Teng Xu 0008, Yuheng Jiang, Chenglin Zhou, Qiwei Qiu, Yingliang Zhang, Wei Yang 0034, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.4
2021 Towards Controllable and Photorealistic Region-wise Image Manipulation
abstract
Adaptive and flexible image editing is a desirable function of modern generative models. In this work, we present a generative model with auto-encoder architecture for per-region style manipulation. We apply a code consistency loss to enforce an explicit disentanglement between content and style latent representations, making the content and style of generated samples consistent with their corresponding content and style references. The model is also constrained by a content alignment loss to ensure the foreground editing will not interfere background contents. As a result, given interested region masks provided by users, our model supports foreground region-wise style transfer. Specially, our model receives no extra annotations such as semantic labels except for self-supervision. Extensive experiments show the effectiveness of the proposed method and exhibit the flexibility of the proposed model for various applications, including region-wise style editing, latent space interpolation, cross-domain style transfer.
Ansheng You, Chenglin Zhou, Qixuan Zhang, Lan Xu 0003
ACM Multimedia2