Caterina Moruzzi

dblp:248/4319 · DBLP profile ↗
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9ranked-venue papers
5as first author
9since 2021 · last 2026
0000-0002-9728-3873ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Mapping Imaginaries: A Futures Workshop for Creative Practices with Generative AI
abstract
Techno-positivist narratives of efficiency, productivity, and “democratised” creativity risk obscuring the material, situated realities of creative work; narrowing how HCI can imagine and enable alternative futures. This pictorial presents four futures workshops with seventy creative professionals that surfaced nuanced visions of creative practice with AI in 2030 through structured exploration of three temporal forces: the weight of history, the push of the present, and the pull of the future. We contribute to HCI and DIS by offering a visually-documented framework for futures workshops with creative communities, extending futures-oriented design methods with a structured, dialogic approach that makes ambivalent attitudes toward technology visible rather than reducing them to simple polarities. By translating these discussions into visual vignettes, created in collaboration with an illustrator, we show how pictorials can surface and compare nuances across cohorts, making the work accessible to researchers, educators, and the creative communities that this research is intended to support.
Pushpi Bagchi, Caterina Moruzzi, Charlotte Bird, Kam Chan, Billy Dixon, Laura Mariah Herman, Kyle Morrison, Aulia Ardista Wiradarmo
DIS2
2026 Distributed Agency and Multimodal AI Interfaces: Meaning, Human-Centered Implications, and Pathways to Design and Implementation
abstract
Multimodal AI systems promise more natural, expressive, and creatively rich interactions, yet they also complicate how users convey intent and maintain control. As these systems rapidly enter everyday practice, agency becomes shared between humans and machines, raising urgent questions about: fairness, trustworthiness, responsibility, and accountability; calibrated trust and appropriate reliance; creative authorship and co-creation; meaningful human–AI decision-making. The goal of this workshop is to clarify the concept of distributed agency and explore its implications for human and artificial creativity. Through presentations and hands-on activities, participants will collectively develop human-centered design pathways for multimodal AI interfaces.
Umberto Domanti, Angela Faiella, Caterina Moruzzi, Chiara Natali, Anna Marie Rezk, Mario Mirabile
AVI3
2026 From Blank Box to Creative Partner: Designing Ecological On-Ramps for First-Time AI Artists
abstract
While generative AI promises to democratize creativity, we lack empirical understanding of how creative professionals begin using these systems. Through a 10-week longitudinal study following one artist’s self-directed exploration, we ask three case-bounded questions: what interaction patterns emerged? What dynamics characterized sustainable co-creation for this artist? How might we evaluate successful integration in this case? Our findings from this case study reveal: (1) physical environments and material practices drove digital interaction; (2) specific temporal patterns emerged (short prompt bursts, consolidation periods, multi-day resurfacing cycles) and (3) productive discomfort and sustained tension marked successful sessions. These patterns suggest alternative design spaces worth exploring. We contribute: (1) four empirically-grounded design patterns (park-and-resurface, warm-up modes, affect-to-action bridges, comfort controls) that could be prototyped and tested; and (2) speculative provocations that challenge efficiency-first paradigms. This case study demonstrates that some users may benefit from approaches orthogonal to current design paradigms.
Charlotte Bird, Caterina Moruzzi, Ewa Luger
CHI2
2026 ORAgen Fables: Advancing the Design and Management of Content Attribution
abstract
As the internet thrives on the circulation of easily copied content, ensuring attribution is properly given has been a perennial challenge. Following the rise of synthetic media and generative AI tools, and corresponding technologies which enable detailed media provenance, the picture has become considerably more complicated. We present a design research project to consider the implications of these developments from the perspective of the public, everyday (non-professional) user and ‘mundane content’ creation. Through the design, exhibition, and study of a collaborative storytelling tool, ORAgen Fables, we introduce technologies which enable detailed attribution and media provenance and explore contemporary attitudes and concerns about attribution. Our findings suggest that attribution should be understood as relational and dynamic with users having the right to ongoing management of their attribution. This opens a design space for understanding how technical systems could be deployed to define and ascribe attribution for past and future interactions.
Frances Liddell, Billy Dixon, Ella Tallyn, Caterina Moruzzi, Evan Morgan, Chris Elsden
CHI4
2025 Content Authenticities: A Discussion on the Values of Provenance Data for Creatives and Their Audiences
abstract
The proliferation of AI-generated digital content has intensified the user demand for accurate provenance information to ensure content authenticity.Technical advancements now provide tools to make the digital media content supply chain more transparent through the use of provenance data.This paper foregrounds the importance of understanding how the situated nature of user-content engagement influences perceptions and uses of this data.Insights from a workshop with experts in the creative media sector suggest that, as the adoption of provenance data becomes more common, users need richer and more nuanced information.We suggest that analyzing the increasing demand for content authenticity through the lens of multiple "authenticities", each reflecting different user needs and contexts, can help identify and address the needs for, and uses of, provenance data by creators and audiences alike.
Caterina Moruzzi, Ella Tallyn, Frances Liddell, Billy Dixon, John P. Collomosse, Chris Elsden
Creativity & Cognition1
2024 Perceptions of Embodiment and Creativity in Human-Technology Co-Creation
Caterina Moruzzi, Laura Mariah Herman
ICCC1
2024 Customizing the Balance between User and System Agency in Human-AI Co-Creative Processes
Caterina Moruzzi, Solange Margarido
ICCC1
2022 Climbing the Ladder: How Agents Reach Counterfactual Thinking
abstract
We increasingly rely on automated decision-making systems to search for information and make everyday choices. While concerns regarding bias and fairness in machine learning algorithms have high resonance, less addressed is the equally important question of to what extent we are handing our own role of agents over to artificial information-retrieval systems. This paper aims at drawing attention to this issue by considering what agency in decision-making processes amounts to. The main argument that will be proposed is that a system needs to be capable of reasoning in counterfactual terms in order for it to be attributed agency. To reach this step, automated system necessarily need to develop a stable and modular model of their environment.
Caterina Moruzzi
ICAART (3)1
2022 The (Artificial) Physicality of Creativity: How Embodiment Influences Perceptions of Creativity
Caterina Moruzzi
ICCC1