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Manduhu Manduhu

dblp:248/4524 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0003-1290-0981ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › mathematical morphology
distance transform
0.412019
A Work Efficient Parallel Algorithm for Exact Euclidean Distance Transform · IEEE Trans. Image Process. 2019
GPUs and heterogeneous computing
GPU computing
0.412019
A Work Efficient Parallel Algorithm for Exact Euclidean Distance Transform · IEEE Trans. Image Process. 2019

Methods — techniques the papers use, named apart from their topics

work-time optimal algorithm · 0.8SIMD parallelization · 0.8
YearPublicationVenuePosition
2019 A Work Efficient Parallel Algorithm for Exact Euclidean Distance Transform
abstract
A fully-parallelized work-time optimal algorithm is presented for computing the exact Euclidean Distance Transform (EDT) of a 2D binary image with the size of n × n. Unlike existing PRAM (Parallel Random Access Machine) and other algorithms, this algorithm is suitable for implementation on modern SIMD (Single Instruction Multiple Data) architectures such as GPUs. As a fundamental operation of 2D EDT, 1D EDT is efficiently parallelized first. Specifically, the GPU algorithm for the 1D EDT, which uses CUDA (Compute Unified Device Architecture) binary functions, such as ballotO, ffs(), clzO, and shflO, runs in O(log32n) time and performs O(n) work. Using the 1D EDT as a fundamental operation, the fully-parallelized work-time optimal 2D EDT algorithm is designed. This algorithm consists of three steps. Step 1 of the algorithm runs in O(log32n) time and performs O(N) (N=n2) of total work on GPU. Step 2 performs O(N) of total work and has an expected time complexity of O(logn) on GPU. Step 3 runs in O(log32n) time and performs O(N) of total work on GPU. As far as we know, this algorithm is the first fully-parallelized and realized work-time optimal algorithm for GPUs. The experimental results show that this algorithm outperforms the prior state-of-the-art GPU algorithms.
Manduhu Manduhu, Mark W. Jones 0001
IEEE Trans. Image Process.1