VLDB 2026 Research / reviewers in the wild / expert
Mert Albaba
dblp:248/5590 · also Berat Mert Albaba
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-3406-8412ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Transformer-Based Model for the Prediction of Human Gaze Behavior on VideosabstractEye-tracking applications that utilize the human gaze in video understanding tasks have become increasingly important. To effectively automate the process of video analysis based on eye-tracking data, it is important to accurately replicate human gaze behavior. However, this task presents significant challenges due to the inherent complexity and ambiguity of human gaze patterns. In this work, we introduce a novel method for simulating human gaze behavior. Our approach uses a transformer-based reinforcement learning algorithm to train an agent that acts as a human observer, with the primary role of watching videos and simulating human gaze behavior. We employed an eye-tracking dataset gathered from videos generated by the VirtualHome simulator, with a primary focus on activity recognition. Our experimental results demonstrate the effectiveness of our gaze prediction method by highlighting its capability to replicate human gaze behavior and its applicability for downstream tasks where real human-gaze is used as input. Süleyman Özdel, Yao Rong 0001, Mert Albaba, Yen-Ling Kuo, Xi Wang 0021, Enkelejda Kasneci |
ETRA | 3 |
| 2024 | Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on IntentionabstractHumans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video understanding tasks. In this work, we address a challenging and innovative task in video understanding: predicting the actions of an agent in a video based on a partial video. We introduce the Gaze-guided Action Anticipation algorithm, which establishes a visual-semantic graph from the video input. Our method utilizes a Graph Neural Network to recognize the agent’s intention and predict the action sequence to fulfill this intention. To assess the efficiency of our approach, we collect a dataset containing household activities generated in the VirtualHome environment, accompanied by human gaze data of viewing videos. Our method outperforms state-of-the-art techniques, achieving a 7% improvement in accuracy for 18-class intention recognition. This highlights the efficiency of our method in learning important features from human gaze data. Süleyman Özdel, Yao Rong 0001, Mert Albaba, Yen-Ling Kuo, Xi Wang 0021, Enkelejda Kasneci |
ETRA | 3 |
| 2024 | MARLUI: Multi-Agent Reinforcement Learning for Adaptive Point-and-Click UIsabstractAs the number of selectable items increases, point-and-click interfaces rapidly become complex, leading to a decrease in usability. Adaptive user interfaces can reduce this complexity by automatically adjusting an interface to only display the most relevant items. A core challenge for developing adaptive interfaces is to infer user intent and chose adaptations accordingly. Current methods rely on tediously hand-crafted rules or carefully collected user data. Furthermore, heuristics need to be recrafted and data regathered for every new task and interface. To address this issue, we formulate interface adaptation as a multi-agent reinforcement learning problem. Our approach learns adaptation policies without relying on heuristics or real user data, facilitating the development of adaptive interfaces across various tasks with minimal adjustments needed. In our formulation, a user agent mimics a real user and learns to interact with an interface via point-and-click actions. Simultaneously, an interface agent learns interface adaptations, to maximize the user agent's efficiency, by observing the user agent's behavior. For our evaluation, we substituted the simulated user agent with actual users. Our study involved twelve participants and concentrated on automatic toolbar item assignment. The results show that the policies we developed in simulation effectively apply to real users. These users were able to complete tasks with fewer actions and in similar times compared to methods trained with real data. Additionally, we demonstrated our method's efficiency and generalizability across four different interfaces and tasks. Thomas Langerak, Sammy Joe Christen, Mert Albaba, Christoph Gebhardt, Christian Holz 0001, Otmar Hilliges |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2020 | SyNet: An Ensemble Network for Object Detection in UAV ImagesabstractRecent advances in camera equipped drone applications and their widespread use increased the demand on vision based object detection algorithms for aerial images. Object detection process is inherently a challenging task as a generic computer vision problem, however, since the use of object detection algorithms on UAVs (or on drones) is relatively a new area, it remains as a more challenging problem to detect objects in aerial images. There are several reasons for that including: (i) the lack of large drone datasets including large object variance, (ii) the large orientation and scale variance in drone images when compared to the ground images, and (iii) the difference in texture and shape features between the ground and the aerial images. Deep learning based object detection algorithms can be classified under two main categories: (a) single-stage detectors and (b) multi-stage detectors. Both single-stage and multi-stage solutions have their advantages and disadvantages over each other. However, a technique to combine the good sides of each of those solutions could yield even a stronger solution than each of those solutions individually. In this paper, we propose an ensemble network, SyNet, that combines a multi-stage method with a single-stage one with the motivation of decreasing the high false negative rate of multi-stage detectors and increasing the quality of the single-stage detector proposals. As building blocks, CenterNet and Cascade R-CNN with pretrained feature extractors are utilized along with an ensembling strategy. We report the state of the art results obtained by our proposed solution on two different datasets: namely MS-COCO and visDrone with %52.1 mAPIoU=0.75is obtained on MS-COCO val2017 dataset and %26.2 mAPIoU=0.75is obtained on VisDrone test - set. Our code is available at: https://github.com/mertalbaba/SyNet. Mert Albaba, Sedat Ozer |
ICPR | 1 |