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Jiangbin Su

dblp:248/7449 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0002-3991-9239ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 48% Embedded and real-time systems · 33% Parallel and multicore computing · 15%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Embedded and real-time systems › mobile computing
mobile crowdsensing
1.222023
CrowdManager: An Ontology-Based Interaction and Management Middleware for Heterogeneous Mobile Crowd Sensing · IEEE Trans. Mob. Comput. 2023
CrowdOS: A Ubiquitous Operating System for Crowdsourcing and Mobile Crowd Sensing · IEEE Trans. Mob. Comput. 2022
Distributed systems
middleware
0.712023
CrowdManager: An Ontology-Based Interaction and Management Middleware for Heterogeneous Mobile Crowd Sensing · IEEE Trans. Mob. Comput. 2023
Distributed systems › crowdsourcing
crowdsourcing platform
0.612022
CrowdOS: A Ubiquitous Operating System for Crowdsourcing and Mobile Crowd Sensing · IEEE Trans. Mob. Comput. 2022
Distributed systems
operating system support
0.612022
CrowdOS: A Ubiquitous Operating System for Crowdsourcing and Mobile Crowd Sensing · IEEE Trans. Mob. Comput. 2022
Parallel and multicore computing
task allocation
0.612022
CrowdOS: A Ubiquitous Operating System for Crowdsourcing and Mobile Crowd Sensing · IEEE Trans. Mob. Comput. 2022
Cloud and datacenter computing
resource management
0.212022
CrowdOS: A Ubiquitous Operating System for Crowdsourcing and Mobile Crowd Sensing · IEEE Trans. Mob. Comput. 2022

Methods — techniques the papers use, named apart from their topics

ontology · 0.7lifelong learning · 0.6
YearPublicationVenuePosition
2023 CrowdManager: An Ontology-Based Interaction and Management Middleware for Heterogeneous Mobile Crowd Sensing
abstract
With the enrichment of types and numbers of sensing terminals, more and more devices such as mobile phones, smart wearables, mobile robots, drones have appeared in our life, enabling the development of Mobile Crowd Sensing (MCS) technology. MCS systems has gradually changed from isomorphic sensing to heterogeneous collaborative sensing, and finally evolved into a heterogeneous multi-source sensing mode of the fusion of humans, machines and objects (things). However, state-of-the-art systems/frameworks do not well support efficient interactions and Heterogeneous Crowd Agents (HCA) management in Heterogeneous MCS (H-MCS) systems. With this in mind, this article aims at two major gaps: Efficient interaction and collaboration of HCA, automated modeling and flexible management of HCA. To deal with the challenges, we design an ontology-based interaction and management middleware (CrowdManager). Three core modules that constitute the middleware: HCA Information Extraction and Representation (HER), Ontology-based HCA Construction & Management (OCM), and Communication and Interaction Module (CIM) are well demonstrated. Extensive comparative evalution suggests that our approach not only brings rich and efficient HCA management and interactive functions to H-MCS systems, but also reduces communication time and various resource occupancy rates by more than 50%.
Zhiwen Yu 0001, Jiangtao Wang 0001, Bin Guo 0001, Jiangbin Su, Jiahao Liao
IEEE Trans. Mob. Comput.5
2022 CrowdOS: A Ubiquitous Operating System for Crowdsourcing and Mobile Crowd Sensing
abstract
With the rise of crowdsourcing and mobile crowdsensing techniques, a large number of crowdsourcing applications or platforms ($\mathbb {CAP}$) have appeared. In the mean time,$\mathbb {CAP}$-related models and frameworks based on different research hypotheses are rapidly emerging, and they usually address specific issues from a certain perspective. Due to different settings and conditions, different models are not compatible with each other. However,$\mathbb {CAP}$urgently needs to combine these techniques to form a unified framework. In addition, these models needs to be learned and updated online with the extension of crowdsourced data and task types; thus, requiring a unified architecture that integrates lifelong learning concepts and breaks down the barriers between different modules. This paper draws on the idea of ubiquitous operating systems and proposes a novel OS (CrowdOS), which is an abstract software layer running between native OS and application layer. In particular, based on an in-depth analysis of the complex crowd environment and diverse characteristics of heterogeneous tasks, we construct the OS kernel and three core frameworks including task resolution and assignment framework (TRAF), integrated resource management (IRM), and task result quality optimization (TRO). In addition, we validate the usability of CrowdOS, module correctness and development efficiency. Our evaluation further revealsTRObrings enormous improvement in efficiency and a reduction in energy consumption.
Zhiwen Yu 0001, Bin Guo 0001, Qi Han 0001, Jiangbin Su, Jiahao Liao
IEEE Trans. Mob. Comput.5