Or Perel

dblp:248/7913 · DBLP profile ↗
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9ranked-venue papers
1as first author
8since 2021 · last 2025
0000-0001-6478-1422ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 7 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video
abstract
We present Gaussian See, Gaussian Do, a novel approach for semantic 3D motion transfer from multiview video. Our method enables rig-free, cross-category motion transfer between objects with semantically meaningful correspondence. Building on implicit motion transfer techniques, we extract motion embeddings from source videos via condition inversion, apply them to rendered frames of static target shapes, and use the resulting videos to supervise dynamic 3D Gaussian Splatting reconstruction. Our approach introduces an anchor-based view-aware motion embedding mechanism, ensuring cross-view consistency and accelerating convergence, along with a robust 4D reconstruction pipeline that consolidates noisy supervision videos. We establish the first benchmark for semantic 3D motion transfer and demonstrate superior motion fidelity and structural consistency compared to adapted baselines. Code and data for this paper available at gsgd-motiontransfer.github.io.
Yarin Bekor, Gal Michael Harari, Or Perel, Or Litany
SIGGRAPH Asia3
2024 Simplicits: Mesh-Free, Geometry-Agnostic Elastic Simulation
abstract
The proliferation of 3D representations, from explicit meshes to implicit neural fields and more, motivates the need for simulators agnostic to representation. We present a data-, mesh-, and grid-free solution for elastic simulation for any object in any geometric representation undergoing large, nonlinear deformations. We note that every standard geometric representation can be reduced to an occupancy function queried at any point in space, and we define a simulator atop this common interface. For each object, we fit a small implicit neural network encoding spatially varying weights that act as a reduced deformation basis. These weights are trained to learn physically significant motions in the object via random perturbations. Our loss ensures we find a weight-space basis that best minimizes deformation energy by stochastically evaluating elastic energies through Monte Carlo sampling of the deformation volume. At runtime, we simulate in the reduced basis and sample the deformations back to the original domain. Our experiments demonstrate the versatility, accuracy, and speed of this approach on data including signed distance functions, point clouds, neural primitives, tomography scans, radiance fields, Gaussian splats, surface meshes, and volume meshes, as well as showing a variety of material energies, contact models, and time integration schemes.
Vismay Modi, Nicholas Sharp, Or Perel, Shinjiro Sueda, David I. W. Levin
ACM Trans. Graph.3
2024 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
abstract
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray tracing hardware. To efficiently handle large numbers of semi-transparent particles, we describe a specialized rendering algorithm which encapsulates particles with bounding meshes to leverage fast ray-triangle intersections, and shades batches of intersections in depth-order. The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more. With our renderer, this flexibility comes at little cost compared to rasterization. Experiments demonstrate the speed and accuracy of our approach, as well as several applications in computer graphics and vision. We further propose related improvements to the basic Gaussian representation, including a simple use of generalized kernel functions which significantly reduces particle hit counts.
Nicolas Moënne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic
ACM Trans. Graph.3
2023 SKED: Sketch-guided Text-based 3D Editing
abstract
Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a simplistic textual interface can be arduous. Incorporating user guided sketches with Text-to-image pipelines offers users more intuitive control. Still, as state-of-the-art Text-to-3D pipelines rely on optimizing Neural Radiance Fields (NeRF) through gradients from arbitrary rendering views, conditioning on sketches is not straightforward. In this paper, we present SKED, a technique for editing 3D shapes represented by NeRFs. Our technique utilizes as few as two guiding sketches from different views to alter an existing neural field. The edited region respects the prompt semantics through a pre-trained diffusion model. To ensure the generated output adheres to the provided sketches, we propose novel loss functions to generate the desired edits while preserving the density and radiance of the base instance. We demonstrate the effectiveness of our proposed method through several qualitative and quantitative experiments. https://sked-paper.github.io/
Aryan Mikaeili, Or Perel, Mehdi Safaee, Daniel Cohen-Or, Ali Mahdavi-Amiri
ICCV2
2023 Mesh Draping: Parametrization-Free Neural Mesh Transfer
abstract
Abstract Despite recent advances in geometric modelling, 3D mesh modelling still involves a considerable amount of manual labour by experts. In this paper, we introduce Mesh Draping: a neural method for transferring existing mesh structure from one shape to another. The method drapes the source mesh over the target geometry and at the same time seeks to preserve the carefully designed characteristics of the source mesh. At its core, our method deforms the source mesh using progressive positional encoding (PE). We show that by leveraging gradually increasing frequencies to guide the neural optimization, we are able to achieve stable and high‐quality mesh transfer. Our approach is simple and requires little user guidance, compared to contemporary surface mapping techniques which rely on parametrization or careful manual tuning. Most importantly, Mesh Draping is a parameterization‐free method, and thus applicable to a variety of target shape representations, including point clouds, polygon soups and non‐manifold meshes. We demonstrate that the transferred meshing remains faithful to the source mesh design characteristics, and at the same time fits the target geometry well.
Amir Hertz, Or Perel, Raja Giryes, Olga Sorkine-Hornung, Daniel Cohen-Or
Comput. Graph. Forum2
2022 SPAGHETTI: editing implicit shapes through part aware generation
abstract
Neural implicit fields are quickly emerging as an attractive representation for learning based techniques. However, adopting them for 3D shape modeling and editing is challenging. We introduce a method for E diting I mplicit S hapes T hrough P art A ware G enera T ion, permuted in short as SPAGHETTI. Our architecture allows for manipulation of implicit shapes by means of transforming, interpolating and combining shape segments together, without requiring explicit part supervision. SPAGHETTI disentangles shape part representation into extrinsic and intrinsic geometric information. This characteristic enables a generative framework with part-level control. The modeling capabilities of SPAGHETTI are demonstrated using an interactive graphical interface, where users can directly edit neural implicit shapes. Our code, editing user interface demo and pre-trained models are available at github.com/amirhertz/spaghetti.
Amir Hertz, Or Perel, Raja Giryes, Olga Sorkine-Hornung, Daniel Cohen-Or
ACM Trans. Graph.2
2021 SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimization
abstract
Multilayer-perceptrons (MLP) are known to struggle learning functions of high-frequencies, and in particular, instances of wide frequency bands.We present a progressive mapping scheme for input signals of MLP networks, enabling them to better fit a wide range of frequencies without sacrificing training stability or requiring any domain specific preprocessing. We introduce Spatially Adaptive Progressive Encoding (SAPE) layers, which gradually unmask signal components with increasing frequencies as a function of time and space. The progressive exposure of frequencies is monitored by a feedback loop throughout the neural optimization process, allowing changes to propagate at different rates among local spatial portions of the signal space. We demonstrate the advantage of our method on variety of domains and applications: regression of low dimensional signals and images, representation learning of occupancy networks, and a geometric task of mesh transfer between 3D shapes.
Amir Hertz, Or Perel, Raja Giryes, Olga Sorkine-Hornung, Daniel Cohen-Or
NeurIPS2
2021 Learning Multimodal Affinities for Textual Editing in Images
abstract
Nowadays, as cameras are rapidly adopted in our daily routine, images of documents are becoming both abundant and prevalent. Unlike natural images that capture physical objects, document-images contain a significant amount of text with critical semantics and complicated layouts. In this work, we devise a generic unsupervised technique to learn multimodal affinities between textual entities in a document-image, considering their visual style, the content of their underlying text, and their geometric context within the image. We then use these learned affinities to automatically cluster the textual entities in the image into different semantic groups. The core of our approach is a deep optimization scheme dedicated for an image provided by the user that detects and leverages reliable pairwise connections in the multimodal representation of the textual elements to properly learn the affinities. We show that our technique can operate on highly varying images spanning a wide range of documents and demonstrate its applicability for various editing operations manipulating the content, appearance, and geometry of the image.
Or Perel, Oron Anschel, Omri Ben-Eliezer, Shai Mazor, Hadar Averbuch-Elor
ACM Trans. Graph.1
2020 Can You Read Me Now? Content Aware Rectification Using Angle Supervision
Amir Markovitz, Inbal Lavi, Or Perel, Shai Mazor, Roee Litman
ECCV (12)3