VLDB 2026 Research / reviewers in the wild / expert
Ruihai Wu
dblp:248/8028
· DBLP profile ↗
26ranked-venue papers
9as first author
24since 2021 · last 2026
0009-0008-5767-7529ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 25 · 8 first-author · 23 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 6 first-author · 9 since 2021Systems, architecture and hardware · 6 · 1 first-author · 6 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A3D: Adaptive Affordance Assembly with Dual-Arm ManipulationabstractFurniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings. Yue Chen 0023, Qize Yu, Yan Shen 0035, Haipeng Zhang 0006, Hao Dong 0003, Ruihai Wu |
AAAI | 7 |
| 2025 | GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments ManipulationabstractCluttered garments manipulation poses significant challenges due to the complex, deformable nature of garments and intricate garment relations. Unlike single-garment manipulation, cluttered scenarios require managing complex garment entanglements and interactions, while maintaining garment cleanliness and manipulation stability. To address these demands, we propose to learn point-level affordance, the dense representation modeling the complex space and multi-modal manipulation candidates, while being aware of garment geometry, structure, and inter-object relations. Additionally, as it is difficult to directly retrieve a garment in some extremely entangled clutters, we introduce an adaptation module, guided by learned affordance, to reorganize highly-entangled garments into states plausible for manipulation. Our framework demonstrates effectiveness over environments featuring diverse garment types and pile configurations in both simulation and the real world. Project page: https://garmentpile.github.io/. Ruihai Wu, Yue Chen 0023, Hao Dong 0003 |
CVPR | 1 |
| 2025 | Adaptive Articulated Object Manipulation on the Fly with Foundation Model Reasoning and Part GroundingabstractArticulated objects pose diverse manipulation challenges for robots. Since their internal structures are not directly observable, robots must adaptively explore and refine actions to generate successful manipulation trajectories. While existing works have attempted cross-category generalization in adaptive articulated object manipulation, two major challenges persist: (1) the geometric diversity of real-world articulated objects complicates visual perception and understanding, and (2) variations in object functions and mechanisms hinder the development of a unified adaptive manipulation strategy. To address these challenges, we propose AdaRPG, a novel framework that leverages foundation models to extract object parts, which exhibit greater local geometric similarity than entire objects, thereby enhancing visual affordance generalization for functional primitive skills. To support this, we construct a part-level affordance annotation dataset to train the affordance model. Additionally, AdaRPG utilizes the common knowledge embedded in foundation models to reason about complex mechanisms and generate high-level control codes that invoke primitive skill functions based on part affordance inference. Simulation and real-world experiments demonstrate AdaRPG's strong generalization ability across novel articulated object categories. Yuanfei Wang, Ruihai Wu, Kunqi Xu, Yu Li 0022, Liuyu Xiang, Hao Dong 0003, Zhaofeng He 0001 |
ICCV | 3 |
| 2025 | Et-Seed: Efficient trajectory-Level SE(3) equivariant diffusion PolicyabstractImitation learning, e.g., diffusion policy, has been proven effective in various robotic manipulation tasks.
However, extensive demonstrations are required for policy robustness and generalization.
To reduce the demonstration reliance, we leverage spatial symmetry and propose ET-SEED, an efficient trajectory-level SE(3) equivariant diffusion model for generating action sequences in complex robot manipulation tasks.
Further, previous equivariant diffusion models require the per-step equivariance in the Markov process, making it difficult to learn policy under such strong constraints.
We theoretically extend equivariant Markov kernels and simplify the condition of equivariant diffusion process, thereby significantly improving training efficiency for trajectory-level SE(3) equivariant diffusion policy in an end-to-end manner.
We evaluate ET-SEED on representative robotic manipulation tasks, involving rigid body, articulated and deformable object.
Experiments demonstrate superior data efficiency and manipulation proficiency of our proposed method,
as well as its ability to generalize to unseen configurations with only a few demonstrations. Website: https://et-seed.github.io/ Chenrui Tie, Yue Chen 0023, Ruihai Wu, Boxuan Dong, Chongkai Gao, Hao Dong 0003 |
ICLR | 3 |
| 2025 | AdaManip: Adaptive Articulated Object Manipulation Environments and Policy LearningabstractArticulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios.
Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments. Yuanfei Wang, Ruihai Wu, Yu Li 0022, Yan Shen 0035, Mingdong Wu, Zhaofeng He 0001, Yizhou Wang 0001, Hao Dong 0003 |
ICLR | 3 |
| 2025 | BiAssemble: Learning Collaborative Affordance for Bimanual Geometric AssemblyabstractShape assembly, the process of combining parts into a complete whole, is a crucial skill for robots with broad real-world applications. Among the various assembly tasks, geometric assembly—where broken parts are reassembled into their original form (e.g., reconstructing a shattered bowl)—is particularly challenging. This requires the robot to recognize geometric cues for grasping, assembly, and subsequent bimanual collaborative manipulation on varied fragments. In this paper, we exploit the geometric generalization of point-level affordance, learning affordance aware of bimanual collaboration in geometric assembly with long-horizon action sequences. To address the evaluation ambiguity caused by geometry diversity of broken parts, we introduce a real-world benchmark featuring geometric variety and global reproducibility. Extensive experiments demonstrate the superiority of our approach over both previous affordance-based and imitation-based methods. Yan Shen 0035, Ruihai Wu, Yubin Ke, Xiaoqi Li 0020, Hongwei Fan, Hao Dong 0003 |
ICML | 2 |
| 2025 | Neural Dynamics Augmented Diffusion PolicyabstractImitation learning has been proven effective in mimicking demonstrations across various robotic manipulation tasks. However, to develop robust policies, current imitation methods, such as diffusion policy, require training on extensive demonstrations, making data collection labor-intensive. In contrast, model-based planning with dynamics models can effectively cover a sufficient range of configurations using only off-policy data. Yet, without the guidance of expert demonstrations, many tasks are difficult and time-consuming to plan using the dynamics models. Therefore, we take the best of both model learning and imitation learning, and propose neural dynamics augmented imitation learning that covers a large scene configurations with few-shot demonstrations. This method trains a robust diffusion policy in a local support region using few-shot demonstrations and rearranges objects outside this region into it using offline-trained neural dynamics models. Extensive experiments across various tasks in both simulations and real-world scenarios, including granular manipulation, contact-rich task and multi-object interaction task, have demonstrated that trained with only 1 to 30 demonstrations, our proposed method can robustly cover a significantly larger area than the policy trained purely from the demonstrations. Our project page is available at: https://dynamics-dp.github.io. Ruihai Wu, Mingtong Zhang 0003, Yunzhu Li |
ICRA | 1 |
| 2025 | MetaFold: Language-Guided Multi-Category Garment Folding Framework via Trajectory Generation and Foundation ModelabstractGarment folding is a common yet challenging task in robotic manipulation. The deformability of garments leads to a vast state space and complex dynamics, which complicates precise and fine-grained manipulation. In this paper, we present MetaFold, a unified framework that disentangles task planning from action prediction and learns each independently to enhance model generalization. It employs language-guided point cloud trajectory generation for task planning and a low-level foundation model for action prediction. This structure facilitates multi-category learning, enabling the model to adapt flexibly to various user instructions and folding tasks. We also construct a large-scale MetaFold dataset comprising folding point cloud trajectories for a total of 1210 garments across multiple categories, each paired with corresponding language annotations. Extensive experiments demonstrate the superiority of our proposed framework. Supplementary materials are available on our website: https://meta-fold.github.io/. Junxiao Li, Ruihai Wu, Yiwen Hou, Zhixuan Xu, Jingxiang Guo, Chongkai Gao, Shensi Xu, Lin Shao 0002 |
IROS | 3 |
| 2025 | ManipGPT: Is Affordance Segmentation by Large Vision Models Enough for Articulated Object Manipulation?abstractVisual actionable affordance has emerged as a transformative approach in robotics, focusing on perceiving interaction areas prior to manipulation. Traditional methods rely on pixel sampling to identify successful interaction samples or processing pointclouds for affordance mapping. However, these approaches are computationally intensive and struggle to adapt to diverse and dynamic environments. This paper introduces ManipGPT, a framework designed to predict optimal interaction areas for articulated objects using a large pretrained vision transformer (ViT). We create a dataset of 9.9k simulated and real images to bridge the visual simto-real gap and enhance real-world applicability. By finetuning the vision transformer on this small dataset, we significantly improve part-level affordance segmentation, adapting the model’s in-context segmentation capabilities to robot manipulation scenarios. This enables effective manipulation across simulated and real-world environments by generating part-level affordance masks, paired with an impedance adaptation policy, sufficiently eliminating the need for complex datasets or perception systems. Our project page is available at: https://lxkim814.github.io/ManipGPT_website/ Hojin Bae, Xiaoqi Li 0020, Iaroslav Ponomarenko, Ruihai Wu, Hao Dong 0003 |
IROS | 6 |
| 2025 | DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable PolicyabstractGarment manipulation is a critical challenge due to the diversity in garment categories, geometries, and deformations. Despite this, humans can effortlessly handle garments, thanks to the dexterity of our hands. However, existing research in the field has struggled to replicate this level of dexterity, primarily hindered by the lack of realistic simulations of dexterous garment manipulation. Therefore, we propose DexGarmentLab, the first environment specifically designed for dexterous (especially bimanual) garment manipulation, which features large-scale high-quality 3D assets for 15 task scenarios, and refines simulation techniques tailored for garment modeling to reduce the sim-to-real gap. Previous data collection typically relies on teleoperation or training expert reinforcement learning (RL) policies, which are labor-intensive and inefficient. In this paper, we leverage garment structural correspondence to automatically generate a dataset with diverse trajectories using only a single expert demonstration, significantly reducing manual intervention. However, even extensive demonstrations cannot cover the infinite states of garments, which necessitates the exploration of new algorithms. To improve generalization across diverse garment shapes and deformations, we propose a Hierarchical gArment-manipuLation pOlicy (HALO). It first identifies transferable affordance points to accurately locate the manipulation area, then generates generalizable trajectories to complete the task. Through extensive experiments and detailed analysis of our method and baseline, we demonstrate that HALO consistently outperforms existing methods, successfully generalizing to previously unseen instances even with significant variations in shape and deformation where others fail. Our project page is available at: https://wayrise.github.io/DexGarmentLab/. Ruihai Wu, Yue Chen 0023, Jitendra Malik, Pieter Abbeel, Hao Dong 0003 |
NeurIPS | 2 |
| 2024 | UniGarmentManip: A Unified Framework for Category-Level Garment Manipulation via Dense Visual CorrespondenceabstractGarment manipulation (e.g., unfolding, folding and hanging clothes) is essential for future robots to accomplish home-assistant tasks, while highly challenging due to the diversity of garment configurations, geometries and deformations. Although able to manipulate similar shaped garments in a certain task, previous works mostly have to design different policies for different tasks, could not generalize to garments with diverse geometries, and often rely heavily on human-annotated data. In this paper, we leverage the property that, garments in a certain category have similar structures, and then learn the topological dense (point-level) visual correspondence among garments in the category level with different deformations in the self-supervised manner. The topological correspondence can be easily adapted to the functional correspondence to guide the manipulation policies for various downstream tasks, within only one or few-shot demonstrations. Experiments over garments in 3 different categories on 3 representative tasks in diverse scenarios, using one or two arms, taking one or more steps, inputting flat or messy garments, demonstrate the effectiveness of our proposed method. Project page: https://warshallrho.github.io/unigarmentmanip. Ruihai Wu, Yiyan Wang, Hao Dong 0003 |
CVPR | 1 |
| 2024 | Articulated Object Manipulation with Coarse-to-fine Affordance for Mitigating the Effect of Point Cloud Noiseabstract3D articulated objects are inherently challenging for manipulation due to the varied geometries and intricate functionalities associated with articulated objects. Point-level affordance, which predicts the per-point actionable score and thus proposes the best point to interact with, has demonstrated excellent performance and generalization capabilities in articulated object manipulation. However, a significant challenge remains: while previous works use perfect point cloud generated in simulation, the models cannot directly apply to the noisy point cloud in the real-world. To tackle this challenge, we leverage the property of real-world scanned point cloud that, the point cloud becomes less noisy when the camera is closer to the object. Therefore, we propose a novel coarse-to-fine affordance learning pipeline to mitigate the effect of point cloud noise in two stages. In the first stage, we learn the affordance on the noisy far point cloud which includes the whole object to propose the approximated place to manipulate. Then, we move the camera in front of the approximated place, scan a less noisy point cloud containing precise local geometries for manipulation, and learn affordance on such point cloud to propose fine-grained final actions. The proposed method is thoroughly evaluated both using large-scale simulated noisy point clouds mimicking real-world scans, and in the real world scenarios, with superiority over existing methods, demonstrating the effectiveness in tackling the noisy real-world point cloud problem. Suhan Ling, Ruihai Wu, Shiguang Wu 0004, Yuzheng Zhuang, Yu Li 0022, Chang Liu 0077, Hao Dong 0003 |
ICRA | 3 |
| 2024 | PreAfford: Universal Affordance-Based Pre-Grasping for Diverse Objects and EnvironmentsabstractRobotic manipulation with two-finger grippers is challenged by objects lacking distinct graspable features. Traditional pre-grasping methods, which typically involve repositioning objects or utilizing external aids like table edges, are limited in their adaptability across different object categories and environments. To overcome these limitations, we introduce PreAfford, a novel pre-grasping planning framework incorporating a point-level affordance representation and a relay training approach. Our method significantly improves adaptability, allowing effective manipulation across a wide range of environments and object types. When evaluated on the ShapeNet-v2 dataset, PreAfford not only enhances grasping success rates by 69% but also demonstrates its practicality through successful real-world experiments. These improvements highlight PreAfford’s potential to redefine standards for robotic handling of complex manipulation tasks in diverse settings. Kairui Ding, Boyuan Chen 0009, Ruihai Wu, Zongzheng Zhang, Huan-ang Gao, Siqi Li 0009, Guyue Zhou, Yixin Zhu 0001, Hao Dong 0003, Hao Zhao 0002 |
IROS | 3 |
| 2024 | Pattern4Ego: Learning Egocentric Video Representation Using Cross-video Activity PatternsabstractWith the development of Embodied AI, Robotics and Augmented Reality, videos captured from the 'first-person' point of view, also known as egocentric videos, are arousing interests in Computer Vision and Robotics communities. Further, learning a proper representation of egocentric videos can benefit diverse downstream tasks like action forecasting and human object interactions, further beneficial for robotic planning. However, current works mostly focus on learning the temporal or topological information for egocentric video representations, while the activity patterns, which reveal the behavior regularities or the intentions of people or robots in a more explicit way, are not carefully considered. In this paper, we propose a novel framework, Pattern4Ego, that learns the representations of egocentric videos using cross-video activity patterns. This framework achieves state-of-the-art performance on two representative egocentric video tasks: long-term action anticipation and context-based environment affordance. Ruihai Wu, Yourong Zhang, Andy Guan Hong Chen, Hao Dong 0003 |
ICMR | 1 |
| 2024 | GarmentLab: A Unified Simulation and Benchmark for Garment ManipulationabstractManipulating garments and fabrics has long been a critical endeavor in the development of home-assistant robots. However, due to complex dynamics and topological structures, garment manipulations pose significant challenges. Recent successes in reinforcement learning and vision-based methods offer promising avenues for learning garment manipulation. Nevertheless, these approaches are severely constrained by current benchmarks, which exhibit offer limited diversity of tasks and unrealistic simulation behavior. Therefore, we present GarmentLab, a content-rich benchmark and realistic simulation designed for deformable object and garment manipulation. Our benchmark encompasses a diverse range of garment types, robotic systems and manipulators. The abundant tasks in the benchmark further explores of the interactions between garments, deformable objects, rigid bodies, fluids, and human body. Moreover, by incorporating multiple simulation methods such as FEM and PBD, along with our proposed sim-to-real algorithms and real-world benchmark, we aim to significantly narrow the sim-to-real gap. We evaluate state-of-the-art vision methods, reinforcement learning, and imitation learning approaches on these tasks, highlighting the challenges faced by current algorithms, notably their limited generalization capabilities. Our proposed open-source environments and comprehensive analysis show promising boost to future research in garment manipulation by unlocking the full potential of these methods. We guarantee that we will open-source our code as soon as possible. You can watch the videos in supplementary files to learn more about the details of our work. Ruihai Wu, Chuanruo Ning, Yan Shen 0035, Longzan Luo, Yuanpei Chen, Hao Dong 0003 |
NeurIPS | 2 |
| 2023 | Learning Part Motion of Articulated Objects Using Spatially Continuous Neural Implicit Representations
Yushi Du, Ruihai Wu, Yan Shen 0035, Hao Dong 0003 |
BMVC | 2 |
| 2023 | Learning Foresightful Dense Visual Affordance for Deformable Object ManipulationabstractUnderstanding and manipulating deformable objects (e.g., ropes and fabrics) is an essential yet challenging task with broad applications. Difficulties come from complex states and dynamics, diverse configurations and high-dimensional action space of deformable objects. Besides, the manipulation tasks usually require multiple steps to accomplish, and greedy policies may easily lead to local optimal states. Existing studies usually tackle this problem using reinforcement learning or imitating expert demonstrations, with limitations in modeling complex states or requiring hand-crafted expert policies. In this paper, we study deformable object manipulation using dense visual affordance, with generalization towards diverse states, and propose a novel kind of foresightful dense affordance, which avoids local optima by estimating states’ values for long-term manipulation. We propose a framework for learning this representation, with novel designs such as multi-stage stable learning and efficient self-supervised data collection without experts. Experiments demonstrate the superiority of our proposed foresightful dense affordance. Project page: https://hyperplane-lab.github.io/DeformableAffordance Ruihai Wu, Chuanruo Ning, Hao Dong 0003 |
ICCV | 1 |
| 2023 | Leveraging SE(3) Equivariance for Learning 3D Geometric Shape AssemblyabstractShape assembly aims to reassemble parts (or fragments) into a complete object, which is a common task in our daily life. Different from the semantic part assembly (e.g., assembling a chair’s semantic parts like legs into a whole chair), geometric part assembly (e.g., assembling bowl fragments into a complete bowl) is an emerging task in computer vision and robotics. Instead of semantic information, this task focuses on geometric information of parts. As the both geometric and pose space of fractured parts are exceptionally large, shape pose disentanglement of part representations is beneficial to geometric shape assembly. In our paper, we propose to leverage SE(3) equivariance for such shape pose disentanglement. Moreover, while previous works in vision and robotics only consider SE(3) equivariance for the representations of single objects, we move a step forward and propose leveraging SE(3) equivariance for representations considering multi-part correlations, which further boosts the performance of the multi-part assembly. Experiments demonstrate the significance of SE(3) equivariance and our proposed method for geometric shape assembly. Project page: https://crtie.github.io/SE-3-part-assembly/ Ruihai Wu, Chenrui Tie, Yushi Du, Yan Shen 0035, Hao Dong 0003 |
ICCV | 1 |
| 2023 | DualAfford: Learning Collaborative Visual Affordance for Dual-gripper Manipulation
Yan Shen 0035, Ruihai Wu, Zhehuan Chen, Yourong Zhang, Qingnan Fan, Kaichun Mo, Hao Dong 0003 |
ICLR | 2 |
| 2023 | Where2Explore: Few-shot Affordance Learning for Unseen Novel Categories of Articulated ObjectsabstractArticulated object manipulation is a fundamental yet challenging task in robotics. Due to significant geometric and semantic variations across object categories, previous manipulation models struggle to generalize to novel categories. Few-shot learning is a promising solution for alleviating this issue by allowing robots to perform a few interactions with unseen objects. However, extant approaches often necessitate costly and inefficient test-time interactions with each unseen instance. Recognizing this limitation, we observe that despite their distinct shapes, different categories often share similar local geometries essential for manipulation, such as pullable handles and graspable edges - a factor typically underutilized in previous few-shot learning works. To harness this commonality, we introduce 'Where2Explore', an affordance learning framework that effectively explores novel categories with minimal interactions on a limited number of instances. Our framework explicitly estimates the geometric similarity across different categories, identifying local areas that differ from shapes in the training categories for efficient exploration while concurrently transferring affordance knowledge to similar parts of the objects. Extensive experiments in simulated and real-world environments demonstrate our framework's capacity for efficient few-shot exploration and generalization. Chuanruo Ning, Ruihai Wu, Kaichun Mo, Hao Dong 0003 |
NeurIPS | 2 |
| 2023 | Learning Environment-Aware Affordance for 3D Articulated Object Manipulation under OcclusionsabstractPerceiving and manipulating 3D articulated objects in diverse environments is essential for home-assistant robots. Recent studies have shown that point-level affordance provides actionable priors for downstream manipulation tasks. However, existing works primarily focus on single-object scenarios with homogeneous agents, overlooking the realistic constraints imposed by the environment and the agent's morphology, e.g., occlusions and physical limitations. In this paper, we propose an environment-aware affordance framework that incorporates both object-level actionable priors and environment constraints. Unlike object-centric affordance approaches, learning environment-aware affordance faces the challenge of combinatorial explosion due to the complexity of various occlusions, characterized by their quantities, geometries, positions and poses. To address this and enhance data efficiency, we introduce a novel contrastive affordance learning framework capable of training on scenes containing a single occluder and generalizing to scenes with complex occluder combinations. Experiments demonstrate the effectiveness of our proposed approach in learning affordance considering environment constraints. Ruihai Wu, Yan Shen 0035, Chuanruo Ning, Guanqi Zhan, Hao Dong 0003 |
NeurIPS | 1 |
| 2022 | AdaAfford: Learning to Adapt Manipulation Affordance for 3D Articulated Objects via Few-Shot Interactions
Ruihai Wu, Kaichun Mo, Jiaqi Ke, Qingnan Fan, Leonidas J. Guibas, Hao Dong 0003 |
ECCV (29) | 2 |
| 2022 | VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects
Ruihai Wu, Yan Shen 0035, Kaichun Mo, Tianhao Wu 0001, Qingnan Fan, Xuelin Chen, Leonidas J. Guibas, Hao Dong 0003 |
ICLR | 1 |
| 2021 | DMotion: Robotic Visuomotor Control with Unsupervised Forward Model Learned from VideosabstractLearning an accurate model of the environment is essential for model-based control tasks. Existing methods in robotic visuomotor control usually learn from data with heavily labelled actions, object entities or locations, which can be demanding in many cases. To cope with this limitation, we propose a method, dubbed DMotion, that trains a forward model from video data only, via disentangling the motion of controllable agent to model the transition dynamics. An object extractor and an interaction learner are trained in an end-to-end manner without supervision. The agent’s motions are explicitly represented using spatial transformation matrices containing physical meanings. In the experiments, DMotion achieves superior performance on learning an accurate forward model in a Grid World environment, as well as a more realistic robot control environment in simulation. With the accurate learned forward models, we further demonstrate their usage in model predictive control as an effective approach for robotic manipulations. Code, video and more materials are available at: https://hyperplane-lab.github.io/dmotion. Haoqi Yuan, Ruihai Wu, Andrew Zhao, Haipeng Zhang 0006, Hao Dong 0003 |
IROS | 2 |
| 2020 | Localize, Assemble, and Predicate: Contextual Object Proposal Embedding for Visual Relation DetectionabstractVisual relation detection (VRD) aims to describe all interacting objects in an image using subject-predicate-object triplets. Critically, valid relations combinatorially grow in O(C2 R) for C object categories and R relationships. The frequencies of relation triplets exhibit a long-tailed distribution, which inevitably leads to bias towards popular visual relations in the learned VRD model. To address this problem, we propose localize-assemble-predicate network (LAP-Net), which decomposes VRD into three sub-tasks: localizing individual objects, assembling and predicting the subject-object pairs. In the first stage of LAP-Net, Region Proposal Network (RPN) is used to generate a few class-agnostic object proposals. Next, these proposals are assembled to form subject-object pairs via a second Pair Proposal Network (PPN), in which we propose a novel contextual embedding scheme. The inner product between embedded representations faithfully reflects the compatibility between a pair of proposals, without estimating object and subject class. Top-ranked pairs from stage two are fed into a third sub-network, which precisely estimates the relationship. The whole pipeline except for the last stage is object-category-agnostic in localizing relationships in an image, alleviating the bias in popular relations induced by training data. Our LAP-Net can be trained in an end-to-end fashion. We demonstrate that LAP-Net achieves state-of-the-art performance on the VRD benchmark while maintaining high speed in inference. Ruihai Wu, Nan Zhuang, Yadong Mu |
AAAI | 1 |
| 2020 | Unpaired Image-to-Image Translation Using Adversarial Consistency Loss
Ruihai Wu, Hao Dong 0003 |
ECCV (9) | 2 |