Demo Data from VLDB 2026 / reviewers in the wild / expert
Xin-Qiang Cai
dblp:248/8034
· DBLP profile ↗
8ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 4 first-author · 7 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 40% Trustworthy machine learning · 35% Robot manipulation · 10% | |
| Databases, data mining, and information retrieval
2 papers |
Data stream processing · 62% Data mining · 38% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
1.3 | 2 | 2023 | Imitation Learning from Vague Feedback · NeurIPS 2023 Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning · ICLR 2023 |
Machine learning › Representation and self-supervised learning › representation learning › invariant representation learning
view-invariant representation |
0.9 | 1 | 2025 | Learning View-invariant World Models for Visual Robotic Manipulation · ICLR 2025 |
Robotics › Robot manipulation › object manipulation
visual robotic manipulation |
0.9 | 1 | 2025 | Learning View-invariant World Models for Visual Robotic Manipulation · ICLR 2025 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.9 | 1 | 2025 | Learning View-invariant World Models for Visual Robotic Manipulation · ICLR 2025 |
Machine learning › Trustworthy machine learning
fairness |
0.8 | 1 | 2024 | Soft-Label Integration for Robust Toxicity Classification · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › fairness
group robustness |
0.8 | 1 | 2024 | Soft-Label Integration for Robust Toxicity Classification · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
robustness |
0.8 | 1 | 2024 | Soft-Label Integration for Robust Toxicity Classification · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › robustness › distribution shift
robustness to distribution shift |
0.8 | 1 | 2024 | Soft-Label Integration for Robust Toxicity Classification · NeurIPS 2024 |
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning |
0.7 | 1 | 2023 | Imitation Learning from Vague Feedback · NeurIPS 2023 |
Machine learning › Reinforcement learning
multi-objective reinforcement learning |
0.7 | 1 | 2023 | Distributional Pareto-Optimal Multi-Objective Reinforcement Learning · NeurIPS 2023 |
Machine learning › Kernel, tree and ensemble methods
ensemble learning |
0.4 | 1 | 2019 | Nearest Neighbor Ensembles: An Effective Method for Difficult Problems in Streaming Classification with Emerging New Classes · ICDM 2019 |
Data stream processing › stream mining
stream classification |
0.4 | 1 | 2019 | Nearest Neighbor Ensembles: An Effective Method for Difficult Problems in Streaming Classification with Emerging New Classes · ICDM 2019 |
Data mining › crowdsourcing
crowdsourced annotation |
0.2 | 1 | 2024 | Soft-Label Integration for Robust Toxicity Classification · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
group distributionally robust optimization · 1.5empirical risk minimization · 1.5bi-level optimization · 1.5world model · 0.9representation learning · 0.9autoencoder · 0.9pareto optimality · 0.7mixture proportion estimation · 0.7generative adversarial imitation learning · 0.7distributional reinforcement learning · 0.7nearest neighbor · 0.4ensemble learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning View-invariant World Models for Visual Robotic ManipulationabstractRobotic manipulation tasks often rely on visual inputs from cameras to perceive the environment. However, previous approaches still suffer from performance degradation when the camera’s viewpoint changes during manipulation. In this paper, we propose ReViWo (Representation learning for View-invariant World model), leveraging multi-view data to learn robust representations for control under viewpoint disturbance. ReViWo utilizes an autoencoder framework to reconstruct target images by an architecture that combines view-invariant representation (VIR) and view-dependent representation. To train ReViWo, we collect multi-view data in simulators with known view labels, meanwhile, ReViWo is simutaneously trained on Open X-Embodiment datasets without view labels. The VIR is then used to train a world model on pre-collected manipulation data and a policy through interaction with the world model. We evaluate the effectiveness of ReViWo in various viewpoint disturbance scenarios, including control under novel camera positions and frequent camera shaking, using the Meta-world & PandaGym environments. Besides, we also conduct experiments on real world ALOHA robot. The results demonstrate that ReViWo maintains robust performance under viewpoint disturbance, while baseline methods suffer from significant performance degradation. Furthermore, we show that the VIR captures task-relevant state information and remains stable for observations from novel viewpoints, validating the efficacy of the ReViWo approach. Jing-Cheng Pang, Yuting Tang, Xin-Qiang Cai, Zhen-Yu Zhang, Gang Niu 0001, Masashi Sugiyama, Yang Yu 0001 |
ICLR | 5 |
| 2024 | Leveraging Multi-lingual Positive Instances in Contrastive Learning to Improve Sentence EmbeddingabstractLearning multilingual sentence embeddings is a fundamental task in natural language processing.Recent trends in learning both monolingual and multilingual sentence embeddings are mainly based on contrastive learning (CL) among an anchor, one positive, and multiple negative instances.In this work, we argue that leveraging multiple positives should be considered for multilingual sentence embeddings because (1) positives in a diverse set of languages can benefit cross-lingual learning, and (2) transitive similarity across multiple positives can provide reliable structural information for learning.In order to investigate the impact of multiple positives in CL, we propose a novel approach, named MPCL, to effectively utilize multiple positive instances to improve the learning of multilingual sentence embeddings.Experimental results on various backbone models and downstream tasks demonstrate that MPCL leads to better retrieval, semantic similarity, and classification performance compared to conventional CL.We also observe that in unseen languages, sentence embedding models trained on multiple positives show better cross-lingual transfer performance than models trained on a single positive instance. Kaiyan Zhao, Qiyu Wu 0001, Xin-Qiang Cai, Yoshimasa Tsuruoka |
EACL (1) | 3 |
| 2024 | An Animation-Based Augmentation Approach for Action Recognition from Discontinuous VideoabstractAction recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when trained with discontinuous video frames, which is a frequent scenario in real-world settings. This decline primarily results from the loss of temporal continuity, which is crucial for understanding the semantics of human actions. To overcome this issue, we introduce the 4A (Action Animation-based Augmentation Approach) pipeline, which employs a series of sophisticated techniques: starting with 2D human pose estimation from RGB videos, followed by Quaternion-based Graph Convolution Network for joint orientation and trajectory prediction, and Dynamic Skeletal Interpolation for creating smoother, diversified actions using game engine technology. This innovative approach generates realistic animations in varied game environments, viewed from multiple viewpoints. In this way, our method effectively bridges the domain gap between virtual and real-world data. In experimental evaluations, the 4A pipeline achieves comparable or even superior performance to traditional training approaches using real-world data, while requiring only 10% of the original data volume. Additionally, our approach demonstrates enhanced performance on In-the-wild videos, marking a significant advancement in the field of action recognition. The full version of this paper, along with the code and data, can be found at [41]. Xingyu Song, Shi Chen 0006, Xin-Qiang Cai, Kazuyuki Demachi |
ECAI | 4 |
| 2024 | Soft-Label Integration for Robust Toxicity ClassificationabstractToxicity classification in textual content remains a significant problem. Data with labels from a single annotator fall short of capturing the diversity of human perspectives. Therefore, there is a growing need to incorporate crowdsourced annotations for training an effective toxicity classifier. Additionally, the standard approach to training a classifier using empirical risk minimization (ERM) may fail to address the potential shifts between the training set and testing set due to exploiting spurious correlations. This work introduces a novel bi-level optimization framework that integrates crowdsourced annotations with the soft-labeling technique and optimizes the soft-label weights by Group Distributionally Robust Optimization (GroupDRO) to enhance the robustness against out-of-distribution (OOD) risk. We theoretically prove the convergence of our bi-level optimization algorithm. Experimental results demonstrate that our approach outperforms existing baseline methods in terms of both average and worst-group accuracy, confirming its effectiveness in leveraging crowdsourced annotations to achieve more effective and robust toxicity classification. Zelei Cheng, Xian Wu 0007, Jiahao Yu 0001, Xin-Qiang Cai, Xinyu Xing 0001 |
NeurIPS | 5 |
| 2023 | Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning
Xin-Qiang Cai, Yao-Xiang Ding 0001, Zi-Xuan Chen, Yuan Jiang 0001, Masashi Sugiyama, Zhi-Hua Zhou |
ICLR | 1 |
| 2023 | Distributional Pareto-Optimal Multi-Objective Reinforcement LearningabstractMulti-objective reinforcement learning (MORL) has been proposed to learn control policies over multiple competing objectives with each possible preference over returns. However, current MORL algorithms fail to account for distributional preferences over the multi-variate returns, which are particularly important in real-world scenarios such as autonomous driving. To address this issue, we extend the concept of Pareto-optimality in MORL into distributional Pareto-optimality, which captures the optimality of return distributions, rather than the expectations. Our proposed method, called Distributional Pareto-Optimal Multi-Objective Reinforcement Learning~(DPMORL), is capable of learning distributional Pareto-optimal policies that balance multiple objectives while considering the return uncertainty. We evaluated our method on several benchmark problems and demonstrated its effectiveness in discovering distributional Pareto-optimal policies and satisfying diverse distributional preferences compared to existing MORL methods. Xin-Qiang Cai, Pushi Zhang, Li Zhao 0007, Jiang Bian 0002, Masashi Sugiyama, Ashley Llorens |
NeurIPS | 1 |
| 2023 | Imitation Learning from Vague FeedbackabstractImitation learning from human feedback studies how to train well-performed imitation agents with an annotator's relative comparison of two demonstrations (one demonstration is better/worse than the other), which is usually easier to collect than the perfect expert data required by traditional imitation learning. However, in many real-world applications, it is still expensive or even impossible to provide a clear pairwise comparison between two demonstrations with similar quality. This motivates us to study the problem of imitation learning with vague feedback, where the data annotator can only distinguish the paired demonstrations correctly when their quality differs significantly, i.e., one from the expert and another from the non-expert. By modeling the underlying demonstration pool as a mixture of expert and non-expert data, we show that the expert policy distribution can be recovered when the proportion $\alpha$ of expert data is known. We also propose a mixture proportion estimation method for the unknown $\alpha$ case. Then, we integrate the recovered expert policy distribution with generative adversarial imitation learning to form an end-to-end algorithm. Experiments show that our methods outperform standard and preference-based imitation learning methods on various tasks. Xin-Qiang Cai, Yu-Jie Zhang, Chao-Kai Chiang, Masashi Sugiyama |
NeurIPS | 1 |
| 2019 | Nearest Neighbor Ensembles: An Effective Method for Difficult Problems in Streaming Classification with Emerging New ClassesabstractThis paper re-examines existing systems in streaming classification with emerging new classes (SENC) problems, where new classes that have not been used to train a classifier may emerge in a data stream. We identify that existing systems have an unspecified assumption that emerging new classes are geometrically far from known classes, or instances of known classes are densely distributed, in the feature space. Using a class separation indicator alpha, we refine the SENC problem into an alpha-SENC problem, where alpha indicates a geometric distance between two classes in the feature space. We show that while most existing systems work well in high-alpha SENC problems (i.e., a new class is geometrically far from a known class or instances of known classes are densely distributed), they perform poorly in low-alpha SENC problems. To solve low-alpha SENC problems effectively, we propose an approach using nearest neighbor ensembles or SENNE. We demonstrate that SENNE is able to handle both the low-alpha and high-alpha SENC problems which can appear at different times in a single data stream. Xin-Qiang Cai, Peng Zhao 0006, Kai Ming Ting, Xin Mu, Yuan Jiang 0001 |
ICDM | 1 |