Junshu Tang

dblp:248/8133 · DBLP profile ↗
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15ranked-venue papers
5as first author
14since 2021 · last 2025
0000-0002-6549-5257ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 5 first-author · 12 since 2021Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
YearPublicationVenuePosition
2025 ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image
abstract
While recent works have achieved great success on one-shot 3D common object generation, high quality and fidelity 3D head generation from a single image remains a great challenge. Previous text-based methods for generating 3D heads were limited by text descriptions and image-based methods struggled to produce high-quality head geometry. To handle this challenging problem, we propose a novel framework, ID-Sculpt, to generate high-quality 3D heads while preserving their identities. Our work incorporates the identity information of the portrait image into three parts: 1) geometry initialization, 2) geometry sculpting, and 3) texture generation stages. Given a reference portrait image, we first align the identity features with text features to realize ID-aware guidance enhancement, which contains the control signals representing the face information. We then use the canny map, ID features of the portrait image, and a pre-trained text-to-normal/depth diffusion model to generate ID-aware geometry supervision and 3D-GAN inversion is employed to generate ID-aware geometry initialization. Furthermore, with the ability to inject identity information into 3D head generation, we use ID-aware guidance to calculate ID-aware Score Distillation (ISD) for geometry sculpting. For texture generation, we adopt the ID Consistent Texture Inpainting and Refinement which progressively expands the view for texture inpainting to obtain an initialization UV texture map. We then use the id-aware guidance to provide image-level supervision for noisy multi-view images to obtain a refined texture map. Extensive experiments demonstrate that we can generate high-quality 3D heads with accurate geometry and texture from a single in-the-wild portrait image.
Jinkun Hao, Junshu Tang, Jiangning Zhang, Ran Yi 0002, Yijia Hong, Moran Li, Weijian Cao, Chengjie Wang 0001, Lizhuang Ma
AAAI2
2025 FastLGS: Speeding Up Language Embedded Gaussians with Feature Grid Mapping
abstract
The semantically interactive radiance field has always been an appealing task for its potential to facilitate user-friendly and automated real-world 3D scene understanding applications. However, it is a challenging task to achieve high quality, efficiency and zero-shot ability at the same time with semantics in radiance fields. In this work, we present FastLGS, an approach that supports real-time open-vocabulary query within 3D Gaussian Splatting (3DGS) under high resolution. We propose the semantic feature grid to save multi-view CLIP features which are extracted based on Segment Anything Model (SAM) masks, and map the grids to low dimensional features for semantic field training through 3DGS. Once trained, we can restore pixel-aligned CLIP embeddings through feature grids from rendered features for open-vocabulary queries. Comparisons with other state-of-the-art methods prove that FastLGS can achieve the first place performance concerning both speed and accuracy, where FastLGS is 98 times faster than LERF, 4 times faster than LangSplat and 2.5 times faster than LEGaussians. Meanwhile, experiments show that FastLGS is adaptive and compatible with many downstream tasks, such as 3D segmentation and 3D object inpainting, which can be easily applied to other 3D manipulation systems.
Yuzhou Ji, Junshu Tang, Wuyi Liu, Zhizhong Zhang 0001, Xin Tan 0002, Yuan Xie 0006
AAAI3
2025 ClotheDreamer: Text-guided garment generation with 3D gaussians
Junshu Tang, Chu Zheng, Chengjie Wang 0001, Dongjin Huang
Appl. Intell.2
2024 Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text
abstract
Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming. Therefore, we focus on automatic texture design for cartoon characters based on input instructions. This is challenging for domain-specific requirements and a lack of high-quality data. To address this challenge, we propose Make-It-Vivid, the first attempt to enable high-quality texture generation from text in UV space. We prepare a detailed text-texture paired data for 3D characters by using vision-question-answering agents. Then we customize a pretrained text-to-image model to generate texture map with template structure while preserving the natural 2D image knowledge. Furthermore, to enhance fine-grained details, we propose a novel adversarial learning scheme to shorten the domain gap between original dataset and realistic texture domain. Extensive experiments show that our approach outperforms current texture generation methods, resulting in efficient character texturing and faithful generation with prompts. Besides, we showcase various applications such as out of domain generation and texture stylization. We also provide an efficient generation system for automatic text-guided textured character generation and animation.
Junshu Tang, Yanhong Zeng, Xuheng Wang, Bo Dai 0002, Kai Chen 0026, Lizhuang Ma
CVPR1
2024 FreeMotion: A Unified Framework for Number-Free Text-to-Motion Synthesis
Junshu Tang, Weijian Cao, Ran Yi 0002, Moran Li, Jingyu Gong, Jiangning Zhang, Yabiao Wang, Chengjie Wang 0001, Lizhuang Ma
ECCV (8)2
2024 TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation
Junshu Tang, Jiangning Zhang, Weijian Cao, Chengjie Wang 0001, Yunsheng Wu, Dongjin Huang
ECCV (47)3
2024 3DFaceShop: Explicitly Controllable 3D-Aware Portrait Generation
abstract
In contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While plenty of works extend unconditional generative models and achieve some levels of controllability, it is still challenging to ensure multi-view consistency, especially in large poses. In this work, we propose a network that generates 3D-aware portraits while being controllable according to semantic parameters regarding pose, identity, expression and illumination. Our network uses neural scene representation to model 3D-aware portraits, whose generation is guided by a parametric face model that supports explicit control. While the latent disentanglement can be further enhanced by contrasting images with partially different attributes, there still exists noticeable inconsistency in non-face areas when animating expressions. We solve this by proposing a volume blending strategy in which we form a composite output by blending dynamic and static areas, with two parts segmented from the jointly learned semantic field. Our method outperforms prior arts in extensive experiments, producing realistic portraits with vivid expression in natural lighting when viewed from free viewpoints. It also demonstrates generalization ability to real images as well as out-of-domain data, showing great promise in real applications.
Junshu Tang, Bo Zhang 0025, Binxin Yang, Ting Zhang 0002, Dong Chen 0003, Lizhuang Ma, Fang Wen 0001
IEEE Trans. Vis. Comput. Graph.1
2023 Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior
abstract
In this work, we investigate the problem of creating high-fidelity 3D content from only a single image. This is inherently challenging: it essentially involves estimating the underlying 3D geometry while simultaneously hallucinating unseen textures. To address this challenge, we leverage prior knowledge from a well-trained 2D diffusion model to act as 3D-aware supervision for 3D creation. Our approach, Make-It-3D, employs a two-stage optimization pipeline: the first stage optimizes a neural radiance field by incorporating constraints from the reference image at the frontal view and diffusion prior at novel views; the second stage transforms the coarse model into textured point clouds and further elevates the realism with diffusion prior while leveraging the high-quality textures from the reference image. Extensive experiments demonstrate that our method outperforms prior works by a large margin, resulting in faithful reconstructions and impressive visual quality. Our method presents the first attempt to achieve high-quality 3D creation from a single image for general objects and enables various applications such as text-to-3D creation and texture editing.
Junshu Tang, Tengfei Wang 0002, Bo Zhang 0025, Ting Zhang 0002, Ran Yi 0002, Lizhuang Ma, Dong Chen 0003
ICCV1
2023 LogOnline: A Semi-Supervised Log-Based Anomaly Detector Aided with Online Learning Mechanism
abstract
Logs are prevalent in modern cloud systems and serve as a valuable source of information for system maintenance. Over the years, a lot of research and industrial efforts have been devoted to the field of log-based anomaly detection. Through analyzing the limitations of existing approaches, we find that most of them still suffer from practical issues and are thus hard to be applied in real-world scenarios. For example, supervised approaches are dependent on a large amount of labeled log data for training, which can require much manual labeling effort. Besides, log instability, which is a pervasive issue in real-world systems, poses great challenge to existing methods, especially under the presence of many dissimilar new log events. To overcome these problems, we propose LogOnline, which is a semi supervised anomaly detector aided with online learning mechanism. The semi-supervised nature of LogOnline makes it able to get rid of the erroneous and time-consuming manual labeling of log data. Based on our proposed online learning mechanism, LogOnline can learn the normal sequence patterns continuously as new log sequences emerge, thus staying robust to unstable log data. Unlike previous works, the proposed online learning mechanism requires no labeled log data nor human intervention in the process. We have evaluated LogOnline on two widely used public datasets, and the experimental results demonstrate the effectiveness of LogOnline. In particular, LogOnline achieves a comparable result with the studied supervised approaches, outperforming all semi-supervised counterparts. When the log instability issue is more common, LogOnline exhibits the best performance over all compared approaches, further confirming its practicability.
Xuheng Wang, Xu Zhang 0024, Junshu Tang, Weihe Gao, Qingwei Lin
ASE4
2022 LAKe-Net: Topology-Aware Point Cloud Completion by Localizing Aligned Keypoints
abstract
Point cloud completion aims at completing geometric and topological shapes from a partial observation. However, some topology of the original shape is missing, existing methods directly predict the location of complete points, without predicting structured and topological information of the complete shape, which leads to inferior performance. To better tackle the missing topology part, we propose LAKe-Net, a novel topology-aware point cloud completion model by localizing aligned keypoints, with a novel Keypoints-Skeleton-Shape prediction manner. Specifically, our method completes missing topology using three steps: 1) Aligned Keypoint Localization. An asymmetric keypoint locator, including an unsupervised multi-scale keypoint detector and a complete keypoint generator, is proposed for localizing aligned keypoints from complete and partial point clouds. We theoretically prove that the detector can capture aligned keypoints for objects within a sub-category. 2) Surface-skeleton Generation. A new type of skeleton, named Surface-skeleton, is generated from keypoints based on geometric priors to fully represent the topological information captured from keypoints and better recover the local details. 3) Shape Refinement. We design a refinement subnet where multi-scale surface-skeletons are fed into each recursive skeleton-assisted refinement module to assist the completion process. Experimental results show that our method achieves the state-of-the-art performance on point cloud completion.
Junshu Tang, Zhijun Gong, Ran Yi 0002, Yuan Xie 0006, Lizhuang Ma
CVPR1
2022 Sketch-to-photo face generation based on semantic consistency preserving and similar connected component refinement
Junshu Tang, Zhiwen Shao, Xin Tan 0002, Lizhuang Ma
Vis. Comput.2
2021 Label-Free Regional Consistency for Image-to-Image Translation
abstract
Image-to-Image translation aims to translate images from one domain to another. Existing approaches mainly stylize the images globally, while the local consistency between regions has been under-explored. Some instance-aware methods capture the regional consistency but heavily depend on well-annotated labels of a large-scale dataset. Besides, we observe that content-alike regions should have similar style between the target and translated images, however, little attention has been paid to explore such intrinsic property as explicit prior knowledge to guide the image translation process. In this paper, we aim to explore the label-free regional consistency for image-to-image translation. We propose regional relation consistency not only to maintain the global structure but also to keep a close look at the regional consistency, thus achieving more rigorous preservation of image contents. Moreover, we employ the phase of images as a semantic prior to select regions with similar content. We present phase-guided amplitude consistency to perform a more efficient local stylization. Extensive experiments verify that our approach outperforms the existing methods with a clear margin.
Shaohua Guo, Qianyu Zhou 0001, Junshu Tang, Zhengyang Feng, Lizhuang Ma
ICME5
2021 Explicit Facial Expression Transfer via Fine-Grained Representations
abstract
Facial expression transfer between two unpaired images is a challenging problem, as fine-grained expression is typically tangled with other facial attributes. Most existing methods treat expression transfer as an application of expression manipulation, and use predicted global expression, landmarks or action units (AUs) as a guidance. However, the prediction may be inaccurate, which limits the performance of transferring fine-grained expression. Instead of using an intermediate estimated guidance, we propose to explicitly transfer facial expression by directly mapping two unpaired input images to two synthesized images with swapped expressions. Specifically, considering AUs semantically describe fine-grained expression details, we propose a novel multi-class adversarial training method to disentangle input images into two types of fine-grained representations: AU-related feature and AU-free feature. Then, we can synthesize new images with preserved identities and swapped expressions by combining AU-free features with swapped AU-related features. Moreover, to obtain reliable expression transfer results of the unpaired input, we introduce a swap consistency loss to make the synthesized images and self-reconstructed images indistinguishable. Extensive experiments show that our approach outperforms the state-of-the-art expression manipulation methods for transferring fine-grained expressions while preserving other attributes including identity and pose.
Zhiwen Shao, Hengliang Zhu, Junshu Tang, Xuequan Lu, Lizhuang Ma
IEEE Trans. Image Process.3
2021 Unsupervised face super-resolution via gradient enhancement and semantic guidance
Junshu Tang, Bin Sheng 0001, Lijuan Mao, Lizhuang Ma
Vis. Comput.2
2020 Fine-Grained Expression Manipulation Via Structured Latent Space
abstract
Fine-grained facial expression manipulation is a challenging problem, as fine-grained expression details are difficult to be captured. Most existing expression manipulation methods resort to discrete expression labels, which mainly edit global expressions and ignore the manipulation of fine details. To tackle this limitation, we propose an end-to-end expression-guided generative adversarial network (EGGAN), which utilizes structured latent codes and continuous expression labels as input to generate images with expected expressions. Specifically, we adopt an adversarial autoencoder to map a source image into a structured latent space. Then, given the source latent code and the target expression label, we employ a conditional GAN to generate a new image with the target expression. Moreover, we introduce a perceptual loss and a multi-scale structural similarity loss to preserve identity and global shape during generation. Extensive experiments show that our method can manipulate fine-grained expressions, and generate continuous intermediate expressions between source and target expressions.
Junshu Tang, Zhiwen Shao, Lizhuang Ma
ICME1