VLDB 2026 Research / reviewers in the wild / expert
Peizhuo Li
dblp:248/8212
· DBLP profile ↗
13ranked-venue papers
3as first author
12since 2021 · last 2026
0000-0001-9309-9967ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 7 since 2021Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MotionPyramid: Controllable Motion Synthesis via Stylized Phase ManifoldsabstractAbstract We introduce stylized phase manifolds—a compact, interpretable latent representation that disentangles motion content (e.g. “jumping”, “walking”), the temporal structure (e.g. motion cycle frequency, gait timing), and style (i.e. how the motion is performed). Learned in an unsupervised manner and inherently low‐dimensional, the manifold offers intuitive and flexible editing. Building on this representation, we develop a diffusion‐based motion generator that enables fine‐grained control over semantic, temporal, and stylistic aspects of motion. To connect high‐level intent with low‐level motion, we treat the stylized manifold as an intermediate representation—a structured bridge between natural language and motion. By first mapping text into this manifold, our two‐stage pipeline improves the control over for text‐based motion generation, while producing high‐quality, diverse motion outputs. Peizhuo Li, Andreas Aristidou, Olga Sorkine-Hornung |
Comput. Graph. Forum | 2 |
| 2026 | Unicorn: A Universal and Collaborative Reinforcement Learning Approach Toward Generalizable Network-Wide Traffic Signal Control
Peizhuo Li, Mingfeng Fan, Guillaume Sartoretti |
IEEE Trans. Intell. Transp. Syst. | 4 |
| 2025 | CoordLight: Learning Decentralized Coordination for Network-Wide Traffic Signal ControlabstractAdaptive traffic signal control (ATSC) is crucial in alleviating congestion, maximizing throughput and promoting sustainable mobility in ever-expanding cities. Multi-Agent Reinforcement Learning (MARL) has recently shown significant potential in addressing complex traffic dynamics, but the intricacies of partial observability and coordination in decentralized environments still remain key challenges in formulating scalable and efficient control strategies. To address these challenges, we present CoordLight, a MARL-based framework designed to improve intra-neighborhood traffic by enhancing decision-making at individual junctions (agents), as well as coordination with neighboring agents, thereby scaling up to network-level traffic optimization. Specifically, we introduce the Queue Dynamic State Encoding (QDSE), a novel state representation based on vehicle queuing models, which strengthens the agents’ capability to analyze, predict, and respond to local traffic dynamics. We further propose an advanced MARL algorithm, named Neighbor-aware Policy Optimization (NAPO). It integrates an attention mechanism that discerns the state and action dependencies among adjacent agents, aiming to facilitate more coordinated decision-making, and to improve policy learning updates through robust advantage calculation. This enables agents to identify and prioritize crucial interactions with influential neighbors, thus enhancing the targeted coordination and collaboration among agents. Through comprehensive evaluations against state-of-the-art traffic signal control methods over three real-world traffic datasets composed of up to 196 intersections, we empirically show that CoordLight consistently exhibits superior performance across diverse traffic networks with varying traffic flows. Harsh Goel, Peizhuo Li, Mehul Damani, Sandeep Chinchali, Guillaume Sartoretti |
IEEE Trans. Intell. Transp. Syst. | 3 |
| 2024 | DecAP : Decaying Action Priors for Accelerated Imitation Learning of Torque-Based Legged Locomotion PoliciesabstractOptimal Control for legged robots has gone through a paradigm shift from position-based to torque-based control, owing to the latter’s compliant and robust nature. In parallel to this shift, the community has also turned to Deep Reinforcement Learning (DRL) as a promising approach to directly learn locomotion policies for complex real-life tasks. However, most end-to-end DRL approaches still operate in position space, mainly because learning in torque space is often sample-inefficient and does not consistently converge to natural gaits. To address these challenges, we propose a two-stage framework. In the first stage, we generate our own imitation data by training a position-based policy, eliminating the need for expert knowledge to design optimal controllers. The second stage incorporates decaying action priors, a novel method to enhance the exploration of torque-based policies aided by imitation rewards. We show that our approach consistently outperforms imitation learning alone and is robust to scaling these rewards from 0.1x to 10x. We further validate the benefits of torque control by comparing the robustness of a position-based policy to a position-assisted torque-based policy on a quadruped (Unitree Go1) without any domain randomization in the form of external disturbances during training.3 Shivam Sood, Peizhuo Li, Guillaume Sartoretti |
IROS | 3 |
| 2024 | Learning-based Hierarchical Control: Emulating the Central Nervous System for Bio-Inspired Legged Robot LocomotionabstractAnimals possess a remarkable ability to navigate challenging terrains, achieved through the interplay of various pathways between the brain, central pattern generators (CPGs) in the spinal cord, and musculoskeletal system. Traditional bioinspired control frameworks often rely on a singular control policy that models both higher (supraspinal) and spinal cord functions. In this work, we build upon our previous research by introducing two distinct neural networks: one tasked with modulating the frequency and amplitude of CPGs to generate the basic locomotor rhythm (referred to as the spinal policy), and the other responsible for receiving environmental perception data and directly modulating the rhythmic output from the spinal policy to execute precise movements on challenging terrains (referred to as the descending modulation policy). This division of labor more closely mimics the hierarchical locomotor control systems observed in legged animals, thereby enhancing the robot’s ability to navigate various uneven surfaces, including steps, high obstacles, and terrains with gaps. Additionally, we investigate the impact of sensorimotor delays within our framework, validating several biological assumptions about animal locomotion systems. Specifically, we demonstrate that spinal circuits play a crucial role in generating the basic locomotor rhythm, while descending pathways are essential for enabling appropriate gait modifications to accommodate uneven terrain. Notably, our findings also reveal that the multi-layered control inherent in animals exhibits remarkable robustness against sensorimotor delays. These findings advance our understanding of the fundamental principles governing the interplay between spinal and supraspinal mechanisms in biological locomotion. Moreover, they inform the design of bioinspired locomotion controllers that emulate these biological structures, facilitating natural movement in complex and realistic environments. Milad Shafiee, Peizhuo Li, Guillaume Bellegarda, Auke Jan Ijspeert, Guillaume Sartoretti |
IROS | 3 |
| 2024 | HeteroLight: A General and Efficient Learning Approach for Heterogeneous Traffic Signal ControlabstractEfficient and scalable adaptive traffic signal control is crucial in reducing congestion, maximizing through-put, and improving mobility experience in ever-expanding cities. Recent advances in multi-agent reinforcement learning (MARL) with parameter sharing have significantly improved the adaptive optimization of large-scale, complex, and dynamic traffic flows. However, the limited model representation capability due to shared parameters impedes the learning of diverse control strategies for intersections with different flows/topologies, posing significant challenges to achieving effective signal control in complex and varied real-world traffic scenarios. To address these challenges, we present a novel MARL-based general traffic signal control framework, called HeteroLight. Specifically, we first introduce a General Feature Extraction (GFE) module, crafted in a decoder-only fashion, where we employ an attention mechanism to facilitate efficient and flexible extraction of traffic dynamics at intersections with varied topologies. Additionally, we incorporate an Intersection Specifics Extraction (ISE) module, designed to identify key latent vectors that represent the unique intersection’s topology and traffic dynamics through variational inference techniques. By integrating the learned intersection-specific information into policy learning, we enhance the parameter-sharing mechanism, improving the model’s representation diversity among different agents and enabling the learning of a more efficient shared control strategy. Through comprehensive evaluations against other state-of-the-art traffic signal control methods on the real-world Monaco traffic network, our empirical findings reveal that HeteroLight consistently outperforms other methods across various evaluation metrics, highlighting its superiority in optimizing traffic flows in heterogeneous traffic networks. Peizhuo Li, Mingfeng Fan, Guillaume Sartoretti |
IROS | 2 |
| 2024 | Neural Garment Dynamics via Manifold-Aware TransformersabstractAbstract Data driven and learning based solutions for modeling dynamic garments have significantly advanced, especially in the context of digital humans. However, existing approaches often focus on modeling garments with respect to a fixed parametric human body model and are limited to garment geometries that were seen during training. In this work, we take a different approach and model the dynamics of a garment by exploiting its local interactions with the underlying human body. Specifically, as the body moves, we detect local garment‐body collisions, which drive the deformation of the garment. At the core of our approach is a mesh‐agnostic garment representation and a manifold‐aware transformer network design, which together enable our method to generalize to unseen garment and body geometries. We evaluate our approach on a wide variety of garment types and motion sequences and provide competitive qualitative and quantitative results with respect to the state of the art. Peizhuo Li, Tuanfeng Y. Wang, Timur Levent Kesdogan, Duygu Ceylan, Olga Sorkine-Hornung |
Comput. Graph. Forum | 1 |
| 2024 | Pose-to-Motion: Cross-Domain Motion Retargeting with Pose PriorabstractAbstract Creating plausible motions for a diverse range of characters is a long‐standing goal in computer graphics. Current learning‐based motion synthesis methods rely on large‐scale motion datasets, which are often difficult if not impossible to acquire. On the other hand, pose data is more accessible, since static posed characters are easier to create and can even be extracted from images using recent advancements in computer vision. In this paper, we tap into this alternative data source and introduce a neural motion synthesis approach through retargeting, which generates plausible motion of various characters that only have pose data by transferring motion from one single existing motion capture dataset of another drastically different characters. Our experiments show that our method effectively combines the motion features of the source character with the pose features of the target character, and performs robustly with small or noisy pose data sets, ranging from a few artist‐created poses to noisy poses estimated directly from images. Additionally, a conducted user study indicated that a majority of participants found our retargeted motion to be more enjoyable to watch, more lifelike in appearance, and exhibiting fewer artifacts. Our code and dataset can be accessed here. Peizhuo Li, Wang Yifan 0001, Olga Sorkine-Hornung, Gordon Wetzstein |
Comput. Graph. Forum | 2 |
| 2023 | MoDi: Unconditional Motion Synthesis from Diverse DataabstractThe emergence of neural networks has revolutionized the field of motion synthesis. Yet, learning to unconditionally synthesize motions from a given distribution remains challenging, especially when the motions are highly diverse. In this work, we present MoDi - a generative model trained in an unsupervised setting from an extremely diverse, unstructured and unlabeled dataset. During inference, MoDi can synthesize high-quality, diverse motions. Despite the lack of any structure in the dataset, our model yields a well-behaved and highly structured latent space, which can be semantically clustered, constituting a strong motion prior that facilitates various applications including semantic editing and crowd animation. In addition, we present an encoder that inverts real motions into MoDi's natural motion manifold, issuing solutions to various ill-posed challenges such as completion from prefix and spatial editing. Our qualitative and quantitative experiments achieve state-of-the-art results that outperform recent SOTA techniques. Code and trained models are available at https://sigal-raab.github.io/MoDi. Sigal Raab, Inbal Leibovitch, Peizhuo Li, Kfir Aberman, Olga Sorkine-Hornung, Daniel Cohen-Or |
CVPR | 3 |
| 2023 | Example-based Motion Synthesis via Generative Motion MatchingabstractWe present GenMM, a generative model that "mines" as many diverse motions as possible from a single or few example sequences. In stark contrast to existing data-driven methods, which typically require long offline training time, are prone to visual artifacts, and tend to fail on large and complex skeletons, GenMM inherits the training-free nature and the superior quality of the well-known Motion Matching method. GenMM can synthesize a high-quality motion within a fraction of a second, even with highly complex and large skeletal structures. At the heart of our generative framework lies the generative motion matching module, which utilizes the bidirectional visual similarity as a generative cost function to motion matching, and operates in a multi-stage framework to progressively refine a random guess using exemplar motion matches. In addition to diverse motion generation, we show the versatility of our generative framework by extending it to a number of scenarios that are not possible with motion matching alone, including motion completion, key frame-guided generation, infinite looping, and motion reassembly. Xuelin Chen, Peizhuo Li, Olga Sorkine-Hornung, Baoquan Chen |
ACM Trans. Graph. | 3 |
| 2022 | GANimator: neural motion synthesis from a single sequenceabstractWe present GANimator, a generative model that learns to synthesize novel motions from a single, short motion sequence. GANimator generates motions that resemble the core elements of the original motion, while simultaneously synthesizing novel and diverse movements. Existing data-driven techniques for motion synthesis require a large motion dataset which contains the desired and specific skeletal structure. By contrast, GANimator only requires training on a single motion sequence, enabling novel motion synthesis for a variety of skeletal structures e.g. , bipeds, quadropeds, hexapeds, and more. Our framework contains a series of generative and adversarial neural networks, each responsible for generating motions in a specific frame rate. The framework progressively learns to synthesize motion from random noise, enabling hierarchical control over the generated motion content across varying levels of detail. We show a number of applications, including crowd simulation, key-frame editing, style transfer, and interactive control, which all learn from a single input sequence. Code and data for this paper are at https://peizhuoli.github.io/ganimator. Peizhuo Li, Kfir Aberman, Rana Hanocka, Olga Sorkine-Hornung |
ACM Trans. Graph. | 1 |
| 2021 | Learning skeletal articulations with neural blend shapesabstractAnimating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape deformation in the joint regions, which often requires a tailored, pose-specific refinement. In this work, we develop a neural technique for articulating 3D characters using enveloping with a pre-defined skeletal structure which produces high quality pose dependent deformations. Our framework learns to rig and skin characters with the same articulation structure ( e.g. , bipeds or quadrupeds), and builds the desired skeleton hierarchy into the network architecture. Furthermore , we propose neural blend shapes - a set of corrective pose-dependent shapes which improve the deformation quality in the joint regions in order to address the notorious artifacts resulting from standard rigging and skinning. Our system estimates neural blend shapes for input meshes with arbitrary connectivity, as well as weighting coefficients which are conditioned on the input joint rotations. Unlike recent deep learning techniques which supervise the network with ground-truth rigging and skinning parameters, our approach does not assume that the training data has a specific underlying deformation model. Instead, during training, the network observes deformed shapes and learns to infer the corresponding rig, skin and blend shapes using indirect supervision. During inference, we demonstrate that our network generalizes to unseen characters with arbitrary mesh connectivity, including unrigged characters built by 3D artists. Conforming to standard skeletal animation models enables direct plug-and-play in standard animation software, as well as game engines. Peizhuo Li, Kfir Aberman, Rana Hanocka, Libin Liu 0002, Olga Sorkine-Hornung, Baoquan Chen |
ACM Trans. Graph. | 1 |
| 2020 | Skeleton-aware networks for deep motion retargetingabstractWe introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without requiring any explicit pairing between the motions in the training set. We leverage the fact that different homeomorphic skeletons may be reduced to a common primal skeleton by a sequence of edge merging operations, which we refer to as skeletal pooling. Thus, our main technical contribution is the introduction of novel differentiable convolution, pooling, and unpooling operators. These operators are skeleton-aware , meaning that they explicitly account for the skeleton's hierarchical structure and joint adjacency, and together they serve to transform the original motion into a collection of deep temporal features associated with the joints of the primal skeleton. In other words, our operators form the building blocks of a new deep motion processing framework that embeds the motion into a common latent space, shared by a collection of homeomorphic skeletons. Thus, retargeting can be achieved simply by encoding to, and decoding from this latent space. Our experiments show the effectiveness of our framework for motion retargeting, as well as motion processing in general, compared to existing approaches. Our approach is also quantitatively evaluated on a synthetic dataset that contains pairs of motions applied to different skeletons. To the best of our knowledge, our method is the first to perform retargeting between skeletons with differently sampled kinematic chains, without any paired examples. Kfir Aberman, Peizhuo Li, Dani Lischinski, Olga Sorkine-Hornung, Daniel Cohen-Or, Baoquan Chen |
ACM Trans. Graph. | 2 |