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Oron Ashual

dblp:248/8267 · DBLP profile ↗
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8ranked-venue papers
2as first author
6since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Generative modeling · 69% 3D vision · 18% Language models and text generation · 9%
Computer graphics and multimedia
6 papers
Visual content generation and editing · 91% Computer animation and physical simulation · 9%

Topics — the 18 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image generation
1.432022
Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors · ECCV (15) 2022
Interactive Scene Generation via Scene Graphs with Attributes · AAAI 2020
Specifying Object Attributes and Relations in Interactive Scene Generation · ICCV 2019
Machine learning › Generative modeling
diffusion model
1.322023
Text-To-4D Dynamic Scene Generation · ICML 2023
Make-A-Video: Text-to-Video Generation without Text-Video Data · ICLR 2023
Machine learning › Generative modeling › video generation
text-to-video generation
1.322023
Text-To-4D Dynamic Scene Generation · ICML 2023
Make-A-Video: Text-to-Video Generation without Text-Video Data · ICLR 2023
Visual content generation and editing › image generation › compositional image generation
scene graph to image generation
0.822020
Interactive Scene Generation via Scene Graphs with Attributes · AAAI 2020
Specifying Object Attributes and Relations in Interactive Scene Generation · ICCV 2019
Machine learning › Generative modeling › multimodal generation
multimodal generative model
0.812024
Emu Edit: Precise Image Editing via Recognition and Generation Tasks · CVPR 2024
Visual content generation and editing › image editing › text-guided image editing
instruction-based image editing
0.812024
Emu Edit: Precise Image Editing via Recognition and Generation Tasks · CVPR 2024
Visual content generation and editing › image generation
controllable image generation
0.722022
Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors · ECCV (15) 2022
Specifying Object Attributes and Relations in Interactive Scene Generation · ICCV 2019
Computer vision › 3D vision › neural radiance field
dynamic neural radiance field
0.712023
Text-To-4D Dynamic Scene Generation · ICML 2023
Machine learning › Generative modeling
image generation
0.712023
kNN-Diffusion: Image Generation via Large-Scale Retrieval · ICLR 2023
Computer vision › 3D vision
neural radiance field
0.712023
Text-To-4D Dynamic Scene Generation · ICML 2023
Natural language and speech › Language models and text generation
retrieval-augmented generation
0.712023
kNN-Diffusion: Image Generation via Large-Scale Retrieval · ICLR 2023
Visual content generation and editing
3d content creation
0.712023
Text-To-4D Dynamic Scene Generation · ICML 2023
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.612022
Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors · ECCV (15) 2022
Visual content generation and editing
image animation
0.512021
Single-Shot Freestyle Dance Reenactment · CVPR 2021
Computer animation and physical simulation
motion transfer
0.512021
Single-Shot Freestyle Dance Reenactment · CVPR 2021
Visual content generation and editing › image generation › controllable image generation
interactive image generation
0.412020
Interactive Scene Generation via Scene Graphs with Attributes · AAAI 2020
Machine learning › Generative modeling › image generation
conditional image generation
0.412019
Specifying Object Attributes and Relations in Interactive Scene Generation · ICCV 2019
Computer vision › Vision and language
vision-language model
0.212024
Emu Edit: Precise Image Editing via Recognition and Generation Tasks · CVPR 2024

Methods — techniques the papers use, named apart from their topics

diffusion model · 3.1task embedding · 1.5multi-task learning · 1.5neural radiance field · 1.3human prior · 1.1k-nearest neighbor retrieval · 0.7segmentation-mapping network · 0.5frame-rendering network · 0.5face refinement network · 0.5generative adversarial network · 0.4dual embedding of layout and appearance · 0.4layout embedding · 0.4dual embedding · 0.4appearance embedding · 0.4
YearPublicationVenuePosition
2024 Emu Edit: Precise Image Editing via Recognition and Generation Tasks
abstract
Instruction-based image editing holds immense potential for a variety of applications, as it enables users to perform any editing operation using a natural language instruction. However, current models in this domain often struggle with accurately executing user instructions. We present Emu Edit, a multitask image editing model which sets state-of-the-art results in instruction-based image editing. To develop Emu Edit we train it to multitask across an unprecedented range of tasks, such as region-based editing, free-form editing, and Computer Vision tasks, all of which are formulated as generative tasks. Additionally, to enhance Emu Edit's multitask learning abilities, we provide it with learned task embeddings which guide the generation process towards the correct edit type. Both these elements are essential for Emu Edit's outstanding performance. Furthermore, we show that Emu Edit can generalize to new tasks, such as image inpainting, super-resolution, and compositions of editing tasks, with just a few labeled examples. This capability offers a significant advantage in scenarios where high-quality samples are scarce. Lastly, to facilitate a more rigorous and informed assessment of instructable image editing models, we release a new challenging and versatile benchmark that includes seven different image editing tasks.1
Shelly Sheynin, Adam Polyak, Uriel Singer, Yuval Kirstain, Amit Zohar, Oron Ashual, Devi Parikh, Yaniv Taigman
CVPR6
2023 kNN-Diffusion: Image Generation via Large-Scale Retrieval
Shelly Sheynin, Oron Ashual, Adam Polyak, Uriel Singer, Oran Gafni, Eliya Nachmani, Yaniv Taigman
ICLR2
2023 Make-A-Video: Text-to-Video Generation without Text-Video Data
Uriel Singer, Adam Polyak, Thomas Hayes, Xi Yin 0001, Jie An 0002, Songyang Zhang 0004, Qiyuan Hu, Harry Yang, Oron Ashual, Oran Gafni, Devi Parikh, Sonal Gupta, Yaniv Taigman
ICLR9
2023 Text-To-4D Dynamic Scene Generation
abstract
We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description. Generated samples can be viewed at make-a-video3d.github.io
Uriel Singer, Shelly Sheynin, Adam Polyak, Oron Ashual, Iurii Makarov, Filippos Kokkinos, Naman Goyal 0001, Andrea Vedaldi, Devi Parikh, Justin Johnson 0001, Yaniv Taigman
ICML4
2022 Make-A-Scene: Scene-Based Text-to-Image Generation with Human Priors
Oran Gafni, Adam Polyak, Oron Ashual, Shelly Sheynin, Devi Parikh, Yaniv Taigman
ECCV (15)3
2021 Single-Shot Freestyle Dance Reenactment
abstract
The task of motion transfer between a source dancer and a target person is a special case of the pose transfer problem, in which the target person changes their pose in accordance with the motions of the dancer. In this work, we propose a novel method that can reanimate a single image by arbitrary video sequences, unseen during training. The method combines three networks: (i) a segmentation-mapping network, (ii) a realistic frame-rendering network, and (iii) a face refinement network. By separating this task into three stages, we are able to attain a novel sequence of realistic frames, capturing natural motion and appearance. Our method obtains significantly better visual quality than previous methods and is able to animate diverse body types and appearances, which are captured in challenging poses.
Oran Gafni, Oron Ashual, Lior Wolf
CVPR2
2020 Interactive Scene Generation via Scene Graphs with Attributes
abstract
We introduce a simple yet expressive image generation method. On the one hand, it does not require the user to paint the masks or define a bounding box of the various objects, since the model does it by itself. On the other hand, it supports defining a coarse location and size of each object. Based on this, we offer a simple, interactive GUI, that allows a layman user to generate diverse images effortlessly.From a technical perspective, we introduce a dual embedding of layout and appearance. In this scheme, the location, size, and appearance of an object can change independently of each other. This way, the model is able to generate innumerable images per scene graph, to better express the intention of the user.In comparison to previous work, we also offer better quality and higher resolution outputs. This is due to a superior architecture, which is based on a novel set of discriminators. Those discriminators better constrain the shape of the generated mask, as well as capturing the appearance encoding in a counterfactual way.Our code is publicly available at https://www.github.com/ashual/scene_generation.
Oron Ashual, Lior Wolf
AAAI1
2019 Specifying Object Attributes and Relations in Interactive Scene Generation
abstract
We introduce a method for the generation of images from an input scene graph. The method separates between a layout embedding and an appearance embedding. The dual embedding leads to generated images that better match the scene graph, have higher visual quality, and support more complex scene graphs. In addition, the embedding scheme supports multiple and diverse output images per scene graph, which can be further controlled by the user. We demonstrate two modes of per-object control: (i) importing elements from other images, and (ii) navigation in the object space by selecting an appearance archetype. Our code is publicly available at https://www.github.com/ashual/scene_generation.
Oron Ashual, Lior Wolf
ICCV1