VLDB 2026 Research / reviewers in the wild / expert
Hendrik Göttmann
dblp:248/8296
· DBLP profile ↗
5ranked-venue papers
4as first author
4since 2021 · last 2026
0000-0002-2753-7719ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 5 · 4 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Correction: Cost-sensitive precomputation of real-time-aware reconfiguration strategies based on stochastic priced timed games
Hendrik Göttmann, Birte Caesar, Lasse Beers, Malte Lochau, Andy Schürr, Alexander Fay |
Softw. Syst. Model. | 1 |
| 2025 | Cost-sensitive precomputation of real-time-aware reconfiguration strategies based on stochastic priced timed gamesabstractAbstract In many recent application domains, software systems must repeatedly reconfigure themselves at runtime to satisfy changing contextual requirements. To decide which next configuration is presumably best suited is a very challenging task as it involves not only functional requirements but also non-functional properties (NFP). NFP include multiple, potentially contradicting, criteria like real-time constraints and cost measures like energy consumption. Effectiveness of context-aware reconfiguration decisions further depends on mostly uncertain future contexts which makes greedy one-step decision heuristics potentially misleading. Moreover, the computational runtime overhead for reconfiguration planning should not nullify the benefits. Nevertheless, entirely pre-planning reconfiguration decisions during design time is also not feasible due to missing knowledge about runtime contexts. In this article, we propose a model-based technique for precomputing context-aware reconfiguration decisions under partially uncertain real-time constraints and cost measures. We employ a game-theoretic approach based on stochastic priced timed game automata as reconfiguration model. This formal model allows us to automatically synthesize winning strategies for the first player (the system) which efficiently delivers presumably best-fitting reconfiguration decisions as reactions to moves of the second player (the context) at runtime. Our tool implementation copes with the high computational complexity of strategy synthesis by utilizing the statistical model checker Uppaal Stratego to approximate near-optimal solutions. We applied our tool to a real-world example consisting of a reconfigurable robot support system for the construction of aircraft fuselages. Our evaluation results show that Uppaal Stratego is indeed able to precompute effective reconfiguration strategies within a reasonable amount of time. Hendrik Göttmann, Birte Caesar, Lasse Beers, Malte Lochau, Andy Schürr, Alexander Fay |
Softw. Syst. Model. | 1 |
| 2025 | Correction: Cost-sensitive precomputation of real-time-aware reconfiguration strategies based on stochastic priced timed gamesabstracttimeaware reconfiguration strategies based on stochastic priced timed games", written by Hendrik Göttmann, Birte Caesar, Hendrik Göttmann, Birte Caesar, Lasse Beers, Malte Lochau, Andy Schürr, Alexander Fay |
Softw. Syst. Model. | 1 |
| 2022 | Precomputing reconfiguration strategies based on stochastic timed game automataabstractMany modern software systems continuously reconfigure themselves to (self-)adapt to ever-changing environmental contexts. Selecting presumably best-fitting next configurations is, however, very challenging, depending on functional and non-functional criteria like real-time constraints as well as inherently uncertain future contexts which makes greedy one-step decision heuristics ineffective. In addition, the computational overhead caused by reconfiguration planning at run-time should not outweigh its benefits. On the other hand, completely pre-planning reconfiguration decisions at design time is also infeasible due to the lack of knowledge about the context behavior. In this paper, we propose a game-theoretic setting for precomputing reconfiguration decisions under partially uncertain real-time behavior. We employ stochastic timed game automata as reconfiguration model to derive winning strategies which enable the first player (the system) to make fast look-ups for presumably best-fitting reconfiguration decisions satisfying the second player (the context). To cope with the high computational complexity of finding winning strategies, our tool implementation1 utilizes the statistical model-checker Uppaal Stratego to approximate near-optimal solutions. In our evaluation, we investigate efficiency/effectiveness trade-offs by considering a real-world example consisting of a reconfigurable robot support system for the construction of aircraft fuselages. Hendrik Göttmann, Birte Caesar, Lasse Beers, Malte Lochau, Andy Schürr, Alexander Fay |
MoDELS | 1 |
| 2020 | Parametric Timed Bisimulation
Malte Lochau, Lars Luthmann, Hendrik Göttmann, Isabelle Bacher |
ISoLA (2) | 3 |