Pierluca D'Oro

dblp:248/8326 · DBLP profile ↗
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12ranked-venue papers
3as first author
10since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 3 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021
YearPublicationVenuePosition
2025 Controlling Multimodal Llms Via Reward-Guided Decoding
Oscar Mañas, Pierluca D'Oro, Koustuv Sinha, Adriana Romero-Soriano, Michal Drozdzal, Aishwarya Agrawal
ICCV2
2025 Towards General-Purpose Model-Free Reinforcement Learning
abstract
Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.
Scott Fujimoto, Pierluca D'Oro, Amy Zhang 0001, Yuandong Tian, Michael G. Rabbat
ICLR2
2025 MaestroMotif: Skill Design from Artificial Intelligence Feedback
abstract
Describing skills in natural language has the potential to provide an accessible way to inject human knowledge about decision-making into an AI system. We present MaestroMotif, a method for AI-assisted skill design, which yields high-performing and adaptable agents. MaestroMotif leverages the capabilities of Large Language Models (LLMs) to effectively create and reuse skills. It first uses an LLM's feedback to automatically design rewards corresponding to each skill, starting from their natural language description. Then, it employs an LLM's code generation abilities, together with reinforcement learning, for training the skills and combining them to implement complex behaviors specified in language. We evaluate MaestroMotif using a suite of complex tasks in the NetHack Learning Environment (NLE), demonstrating that it surpasses existing approaches in both performance and usability.
Martin Klissarov, Mikael Henaff, Roberta Raileanu, Shagun Sodhani, Pascal Vincent, Amy Zhang 0001, Pierre-Luc Bacon, Doina Precup, Marlos C. Machado, Pierluca D'Oro
ICLR10
2024 Motif: Intrinsic Motivation from Artificial Intelligence Feedback
abstract
Exploring rich environments and evaluating one's actions without prior knowledge is immensely challenging. In this paper, we propose Motif, a general method to interface such prior knowledge from a Large Language Model (LLM) with an agent. Motif is based on the idea of grounding LLMs for decision-making without requiring them to interact with the environment: it elicits preferences from an LLM over pairs of captions to construct an intrinsic reward, which is then used to train agents with reinforcement learning. We evaluate Motif's performance and behavior on the challenging, open-ended and procedurally-generated NetHack game. Surprisingly, by only learning to maximize its intrinsic reward, Motif achieves a higher game score than an algorithm directly trained to maximize the score itself. When combining Motif's intrinsic reward with the environment reward, our method significantly outperforms existing approaches and makes progress on tasks where no advancements have ever been made without demonstrations. Finally, we show that Motif mostly generates intuitive human-aligned behaviors which can be steered easily through prompt modifications, while scaling well with the LLM size and the amount of information given in the prompt.
Martin Klissarov, Pierluca D'Oro, Shagun Sodhani, Roberta Raileanu, Pierre-Luc Bacon, Pascal Vincent, Amy Zhang 0001, Mikael Henaff
ICLR2
2024 The Curse of Diversity in Ensemble-Based Exploration
abstract
We uncover a surprising phenomenon in deep reinforcement learning: training a diverse ensemble of data-sharing agents -- a well-established exploration strategy -- can significantly impair the performance of the individual ensemble members when compared to standard single-agent training. Through careful analysis, we attribute the degradation in performance to the low proportion of self-generated data in the shared training data for each ensemble member, as well as the inefficiency of the individual ensemble members to learn from such highly off-policy data. We thus name this phenomenon *the curse of diversity*. We find that several intuitive solutions -- such as a larger replay buffer or a smaller ensemble size -- either fail to consistently mitigate the performance loss or undermine the advantages of ensembling. Finally, we demonstrate the potential of representation learning to counteract the curse of diversity with a novel method named Cross-Ensemble Representation Learning (CERL) in both discrete and continuous control domains. Our work offers valuable insights into an unexpected pitfall in ensemble-based exploration and raises important caveats for future applications of similar approaches.
Zhixuan Lin, Pierluca D'Oro, Evgenii Nikishin, Aaron C. Courville
ICLR2
2024 Do Transformer World Models Give Better Policy Gradients?
abstract
A natural approach for reinforcement learning is to predict future rewards by unrolling a neural network world model, and to backpropagate through the resulting computational graph to learn a control policy. However, this method often becomes impractical for long horizons, since typical world models induce hard-to-optimize loss landscapes. Transformers are known to efficiently propagate gradients over long horizons: could they be the solution to this problem? Surprisingly, we show that commonly-used transformer world models produce circuitous gradient paths, which can be detrimental to long-range policy gradients. To tackle this challenge, we propose a class of world models called Action-conditioned World Models (AWMs), designed to provide more direct routes for gradient propagation. We integrate such AWMs into a policy gradient framework that underscores the relationship between network architectures and the policy gradient updates they inherently represent. We demonstrate that AWMs can generate optimization landscapes that are easier to navigate even when compared to those from the simulator itself. This property allows transformer AWMs to produce better policies than competitive baselines in realistic long-horizon tasks.
Michel Ma, Tianwei Ni, Clement Gehring, Pierluca D'Oro, Pierre-Luc Bacon
ICML4
2023 Sample-Efficient Reinforcement Learning by Breaking the Replay Ratio Barrier
Pierluca D'Oro, Max Schwarzer, Evgenii Nikishin, Pierre-Luc Bacon, Marc G. Bellemare, Aaron C. Courville
ICLR1
2023 Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Control
abstract
Deep reinforcement learning agents for continuous control are known to exhibit significant instability in their performance over time. In this work, we provide a fresh perspective on these behaviors by studying the return landscape: the mapping between a policy and a return. We find that popular algorithms traverse noisy neighborhoods of this landscape, in which a single update to the policy parameters leads to a wide range of returns. By taking a distributional view of these returns, we map the landscape, characterizing failure-prone regions of policy space and revealing a hidden dimension of policy quality. We show that the landscape exhibits surprising structure by finding simple paths in parameter space which improve the stability of a policy. To conclude, we develop a distribution-aware procedure which finds such paths, navigating away from noisy neighborhoods in order to improve the robustness of a policy. Taken together, our results provide new insight into the optimization, evaluation, and design of agents.
Nate Rahn, Pierluca D'Oro, Harley Wiltzer, Pierre-Luc Bacon, Marc G. Bellemare
NeurIPS2
2022 The Primacy Bias in Deep Reinforcement Learning
abstract
This work identifies a common flaw of deep reinforcement learning (RL) algorithms: a tendency to rely on early interactions and ignore useful evidence encountered later. Because of training on progressively growing datasets, deep RL agents incur a risk of overfitting to earlier experiences, negatively affecting the rest of the learning process. Inspired by cognitive science, we refer to this effect as the primacy bias. Through a series of experiments, we dissect the algorithmic aspects of deep RL that exacerbate this bias. We then propose a simple yet generally-applicable mechanism that tackles the primacy bias by periodically resetting a part of the agent. We apply this mechanism to algorithms in both discrete (Atari 100k) and continuous action (DeepMind Control Suite) domains, consistently improving their performance.
Evgenii Nikishin, Max Schwarzer, Pierluca D'Oro, Pierre-Luc Bacon, Aaron C. Courville
ICML3
2021 Policy Optimization as Online Learning with Mediator Feedback
abstract
Policy Optimization (PO) is a widely used approach to address continuous control tasks. In this paper, we introduce the notion of mediator feedback that frames PO as an online learning problem over the policy space. The additional available information, compared to the standard bandit feedback, allows reusing samples generated by one policy to estimate the performance of other policies. Based on this observation, we propose an algorithm, RANDomized-exploration policy Optimization via Multiple Importance Sampling with Truncation (RANDOMIST), for regret minimization in PO, that employs a randomized exploration strategy, differently from the existing optimistic approaches. When the policy space is finite, we show that under certain circumstances, it is possible to achieve constant regret, while always enjoying logarithmic regret. We also derive problem-dependent regret lower bounds. Then, we extend RANDOMIST to compact policy spaces. Finally, we provide numerical simulations on finite and compact policy spaces, in comparison with PO and bandit baselines.
Alberto Maria Metelli, Matteo Papini, Pierluca D'Oro, Marcello Restelli
AAAI3
2020 Gradient-Aware Model-Based Policy Search
abstract
Traditional model-based reinforcement learning approaches learn a model of the environment dynamics without explicitly considering how it will be used by the agent. In the presence of misspecified model classes, this can lead to poor estimates, as some relevant available information is ignored. In this paper, we introduce a novel model-based policy search approach that exploits the knowledge of the current agent policy to learn an approximate transition model, focusing on the portions of the environment that are most relevant for policy improvement. We leverage a weighting scheme, derived from the minimization of the error on the model-based policy gradient estimator, in order to define a suitable objective function that is optimized for learning the approximate transition model. Then, we integrate this procedure into a batch policy improvement algorithm, named Gradient-Aware Model-based Policy Search (GAMPS), which iteratively learns a transition model and uses it, together with the collected trajectories, to compute the new policy parameters. Finally, we empirically validate GAMPS on benchmark domains analyzing and discussing its properties.
Pierluca D'Oro, Alberto Maria Metelli, Andrea Tirinzoni, Matteo Papini, Marcello Restelli
AAAI1
2020 How to Learn a Useful Critic? Model-based Action-Gradient-Estimator Policy Optimization
abstract
Deterministic-policy actor-critic algorithms for continuous control improve the actor by plugging its actions into the critic and ascending the action-value gradient, which is obtained by chaining the actor's Jacobian matrix with the gradient of the critic with respect to input actions. However, instead of gradients, the critic is, typically, only trained to accurately predict expected returns, which, on their own, are useless for policy optimization. In this paper, we propose MAGE, a model-based actor-critic algorithm, grounded in the theory of policy gradients, which explicitly learns the action-value gradient. MAGE backpropagates through the learned dynamics to compute gradient targets in temporal difference learning, leading to a critic tailored for policy improvement. On a set of MuJoCo continuous-control tasks, we demonstrate the efficiency of the algorithm in comparison to model-free and model-based state-of-the-art baselines.
Pierluca D'Oro, Wojciech Jaskowski
NeurIPS1