VLDB 2026 Research / reviewers in the wild / expert
Jiayang Bai
dblp:249/0968
· DBLP profile ↗
8ranked-venue papers
4as first author
7since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 82% Segmentation and scene understanding · 14% Deep learning architectures and training · 5% | |
| Computer graphics and multimedia
4 papers |
Rendering · 65% Visual content generation and editing · 20% Image and video processing · 15% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation · NeurIPS 2025 |
Visual content generation and editing › image editing › image compositing
object compositing |
0.9 | 1 | 2025 | MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation · NeurIPS 2025 |
Computer vision › 3D vision
depth estimation |
0.8 | 1 | 2024 | GLPanoDepth: Global-to-Local Panoramic Depth Estimation · IEEE Trans. Image Process. 2024 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.8 | 1 | 2024 | GLPanoDepth: Global-to-Local Panoramic Depth Estimation · IEEE Trans. Image Process. 2024 |
Computer vision › 3D vision › depth estimation
panoramic depth estimation |
0.8 | 1 | 2024 | GLPanoDepth: Global-to-Local Panoramic Depth Estimation · IEEE Trans. Image Process. 2024 |
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy · ECCV (17) 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy · ECCV (17) 2024 |
Computer vision › 3D vision
3d scene understanding |
0.7 | 1 | 2023 | Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction · IEEE Trans. Vis. Comput. Graph. 2023 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.7 | 1 | 2023 | Deep graph learning for spatially-varying indoor lighting prediction · Sci. China Inf. Sci. 2023 |
Image and video processing › image restoration
image inpainting |
0.7 | 1 | 2023 | Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction · IEEE Trans. Vis. Comput. Graph. 2023 |
Machine learning › Deep learning architectures and training › transformer
vision transformer |
0.2 | 1 | 2024 | GLPanoDepth: Global-to-Local Panoramic Depth Estimation · IEEE Trans. Image Process. 2024 |
Rendering
novel view synthesis |
0.2 | 1 | 2024 | On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy · ECCV (17) 2024 |
Rendering › illumination
spatially varying illumination |
0.2 | 1 | 2023 | Deep graph learning for spatially-varying indoor lighting prediction · Sci. China Inf. Sci. 2023 |
Methods — techniques the papers use, named apart from their topics
hilbert curve mapping · 1.7diffusion model · 1.7transformer-based network · 1.3depth-guided inpainting · 1.3deep graph learning · 1.3cubemap projection · 1.3optimal projection · 0.8global-to-local feature fusion · 0.8error analysis · 0.8cubemap vision transformer · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 360-GS: Layout-Guided Panoramic Gaussian Splatting for Indoor Roamingabstract3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in$2 D$Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of 360° images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel layout-guided 360° Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. Jiayang Bai, Letian Huang, Jie Guo 0001, Wen Gong, Yuanqi Li, Yanwen Guo 0001 |
3DV | 1 |
| 2025 | MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow GenerationabstractObject compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lighting conditions. Recent inverse rendering advancements, such as 3D Gaussian and diffusion-based methods, have enhanced consistency but are limited by scalability, heavy data requirements, or prolonged reconstruction time per scene. To broaden its applicability, we introduce MV-CoLight, a two-stage framework for illumination-consistent object compositing in both 2D images and 3D scenes. Our novel feed-forward architecture models lighting and shadows directly, avoiding the iterative biases of diffusion-based methods. We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly. To facilitate training and evaluation, we further introduce a large-scale 3D compositing dataset. Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset, as well as casually captured real-world scenes demonstrate the framework's robustness and wide generalization. Kerui Ren, Jiayang Bai, Linning Xu, Lihan Jiang, Jiangmiao Pang, Mulin Yu, Bo Dai 0002 |
NeurIPS | 2 |
| 2025 | MSFusion: A multi-source hybrid feature fusion network for accurate grading of invasive breast cancer using H&E-stained histopathological images
Jiayang Bai, Jinjie Wang, Duanbo Shi, Xiujuan Lei, Cheng Lu 0001 |
Medical Image Anal. | 2 |
| 2024 | On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Letian Huang, Jiayang Bai, Jie Guo 0001, Yuanqi Li, Yanwen Guo 0001 |
ECCV (17) | 2 |
| 2024 | GLPanoDepth: Global-to-Local Panoramic Depth EstimationabstractDepth estimation is a fundamental task in many vision applications. With the popularity of omnidirectional cameras, it becomes a new trend to tackle this problem in the spherical space. In this paper, we propose a learning-based method for predicting dense depth values of a scene from a monocular omnidirectional image. An omnidirectional image has a full field-of-view, providing much more complete descriptions of the scene than perspective images. However, fully-convolutional networks that most current solutions rely on fail to capture rich global contexts from the panorama. To address this issue and also the distortion of equirectangular projection in the panorama, we propose Cubemap Vision Transformers (CViT), a new transformer-based architecture that can model long-range dependencies and extract distortion-free global features from the panorama. We show that cubemap vision transformers have a global receptive field at every stage and can provide globally coherent predictions for spherical signals. As a general architecture, it removes any restriction that has been imposed on the panorama in many other monocular panoramic depth estimation methods. To preserve important local features, we further design a convolution-based branch in our pipeline (dubbed GLPanoDepth) and fuse global features from cubemap vision transformers at multiple scales. This global-to-local strategy allows us to fully exploit useful global and local features in the panorama, achieving state-of-the-art performance in panoramic depth estimation. Jiayang Bai, Haoyu Qin, Shuichang Lai, Jie Guo 0001, Yanwen Guo 0001 |
IEEE Trans. Image Process. | 1 |
| 2023 | Deep graph learning for spatially-varying indoor lighting prediction
Jiayang Bai, Jie Guo 0001, Zhenyu Chen 0001, Piaopiao Yu, Yan Zhang 0057, Yanwen Guo 0001 |
Sci. China Inf. Sci. | 1 |
| 2023 | Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting PredictionabstractPredicting panoramic indoor lighting from a single perspective image is a fundamental but highly ill-posed problem in computer vision and graphics. To achieve locale-aware and robust prediction, this problem can be decomposed into three sub-tasks: depth-based image warping, panorama inpainting and high-dynamic-range (HDR) reconstruction, among which the success of panorama inpainting plays a key role. Recent methods mostly rely on convolutional neural networks (CNNs) to fill the missing contents in the warped panorama. However, they usually achieve suboptimal performance since the missing contents occupy a very large portion in the panoramic space while CNNs are plagued by limited receptive fields. The spatially-varying distortion in the spherical signals further increases the difficulty for conventional CNNs. To address these issues, we propose a local-to-global strategy for large-scale panorama inpainting. In our method, a depth-guided local inpainting is first applied on the warped panorama to fill small but dense holes. Then, a transformer-based network, dubbed PanoTransformer, is designed to hallucinate reasonable global structures in the large holes. To avoid distortion, we further employ cubemap projection in our design of PanoTransformer. The high-quality panorama recovered at any locale helps us to capture spatially-varying indoor illumination with physically-plausible global structures and fine details. Jiayang Bai, Jie Guo 0001, Zhenyu Chen 0001, Yan Zhang 0057, Yanwen Guo 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Mining Core Contributors in Open-Source Projects
Xiaojin Liu 0005, Jiayang Bai, Lanfeng Liu, Hongrong Ouyang, Lei Xu 0003 |
WISA | 2 |