VLDB 2026 Research / reviewers in the wild / expert
Jens Tuyls
dblp:249/2691
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 81% Representation and self-supervised learning · 19% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning
contrastive learning |
0.9 | 1 | 2025 | Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learning · ICLR 2025 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.9 | 1 | 2025 | Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learning · ICLR 2025 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features |
0.9 | 1 | 2025 | Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learning · ICLR 2025 |
Machine learning › Reinforcement learning › value-based reinforcement learning
episodic control |
0.6 | 1 | 2022 | Multi-Stage Episodic Control for Strategic Exploration in Text Games · ICLR 2022 |
Machine learning › Reinforcement learning
exploration |
0.6 | 1 | 2022 | Multi-Stage Episodic Control for Strategic Exploration in Text Games · ICLR 2022 |
Machine learning › Reinforcement learning › exploration
strategic exploration |
0.6 | 1 | 2022 | Multi-Stage Episodic Control for Strategic Exploration in Text Games · ICLR 2022 |
Machine learning › Reinforcement learning › reinforcement learning environment
text-based games |
0.2 | 1 | 2022 | Multi-Stage Episodic Control for Strategic Exploration in Text Games · ICLR 2022 |
Methods — techniques the papers use, named apart from their topics
wasserstein distance · 0.9mutual information · 0.9multi-stage episodic control · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill LearningabstractSelf-supervised learning has the potential of lifting several of the key challenges in reinforcement learning today, such as exploration, representation learning, and reward design. Recent work (METRA) has effectively argued that moving away from mutual information and instead optimizing a certain Wasserstein distance is important for good performance. In this paper, we argue that the benefits seen in that paper can largely be explained within the existing framework of mutual information skill learning (MISL).
Our analysis suggests a new MISL method (contrastive successor features) that retains the excellent performance of METRA with fewer moving parts, and highlights connections between skill learning, contrastive representation learning, and successor features. Finally, through careful ablation studies, we provide further insight into some of the key ingredients for both our method and METRA. Chongyi Zheng, Jens Tuyls, Joanne Peng, Benjamin Eysenbach |
ICLR | 2 |
| 2022 | Multi-Stage Episodic Control for Strategic Exploration in Text Games
Jens Tuyls, Shunyu Yao 0006, Sham M. Kakade, Karthik Narasimhan |
ICLR | 1 |