VLDB 2026 Research / reviewers in the wild / expert
Michael Perk
dblp:249/2983
· DBLP profile ↗
11ranked-venue papers
0as first author
11since 2021 · last 2026
0000-0002-0141-8594ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 8 · 8 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Efficient Heuristics and Exact Methods for Pairwise Interaction SamplingabstractWe consider a class of optimization problems that are fundamental to testing in modern configurable software systems, e.g., in automotive industries. In pairwise interaction sampling, we are given a (potentially very large) configuration space, in which each dimension corresponds to a possible Boolean feature of a software system; valid configurations are the satisfying assignments of a given propositional formula \(\unicode{x03C6}\). The objective is to find a minimum-sized family of configurations, such that each pair of features is jointly tested at least once. Due to its relevance in Software Engineering, this problem has been studied extensively for over 20 years. Sándor P. Fekete, Phillip Keldenich, Dominik Krupke, Michael Perk |
ALENEX | 4 |
| 2026 | Tracking a Set of Moving Objects with Minimal Peak Power (Media Exposition)abstractA common sensing problem is to use a set of stationary tracking locations to monitor a collection of moving devices. Given n objects that need to be tracked, each following its own trajectory, and m stationary traffic control stations, each with a sensing region that can be changed over time; how should we adjust the individual sensor ranges in order to optimize energy consumption? We illustrate how to combine geometric insights with mathematical optimization to find optimal solutions for the min max variant of the problem, which aims at minimizing peak power consumption. Instances with 500 moving objects and 25 stations can be solved in the order of seconds for scenarios that take minutes to play out in the real world, demonstrating real-time capability of our methods. Sándor P. Fekete, Malte Hoffmann, Chek-Manh Loi, Michael Perk |
SoCG | 4 |
| 2026 | Line Segment Visibility in Simple Polygons: Exact, Robust, Scalable Computation and ApplicationsabstractThe weak visibility polygon of a line segment s inside a simple polygon P, denoted by V_P(s), is the region of the polygon that is visible from at least one point on s. Given its fundamental nature in computational geometry, several algorithms have been proposed to compute weak visibility polygons efficiently, each with different trade-offs in terms of preprocessing time, query time, and space complexity. Although there are many applications that require computing these polygons such as computer graphics, robot motion planning, and network communication systems, there is a lack of any implementations of these algorithms in the literature - not to mention one that is exact, robust, and scalable. Furthermore, weak segment visibility polygons are used as basic building blocks in several other algorithms, such as in minimum-link path computation. In this work, we present an implementation of an optimal linear-time algorithm for computing the weak visibility polygon of a segment inside a triangulated simple polygon. Our implementation provides exact, robust geometric primitives and optimizations to handle large inputs with more than 18,000,000 vertices. We demonstrate two concrete applications: (1) construction of window partitions, a standard data structure in visibility algorithms, and (2) support for optimal minimum-link path queries between two points in a simple polygon, the latter serving as a direct use case of the former. Experimental results on a variety of polygon families confirm that the end-to-end running time scales linearly with the size of the polygon and is dominated by the cost of computing the triangulation, validating the practicality and scalability of the approach. The implementation is released as open source in the format of a CGAL package to support reproducibility and further research. Sándor P. Fekete, Prahlad Narasimhan Kasthurirangan, Phillip Keldenich, Fabian Kollhoff, Chek-Manh Loi, Michael Perk |
SoCG | 6 |
| 2026 | A Branch-And-Bound Algorithm for the Traveling Salesman Problem with Difficult NeighborhoodsabstractThe Traveling Salesman Problem with Neighborhoods (TSPN) generalizes the classical Traveling Salesman Problem (TSP) by requiring a tour to visit a set of polygonal regions rather than fixed points, a natural goal that arises in various applications. While the geometric TSP allows arbitrarily close approximation and provably optimal solutions for benchmark instances of significant size, the TSPN is considerably more challenging, both in theory (due to APX-hardness) and practice, for which only benchmark instances up to 16 regions have been solved to optimality. Here we present a branch-and-bound algorithm that combines a spectrum of geometry-based filters (for reducing the number of considered sequences) with Second-Order Cone Programs (SOCP) (for computing optimal tours for a given permutation of neighborhoods). This allows us to solve larger polygonal TSPN instances than before to within an optimality tolerance of 0.1%; moreover, while previous work (both in theory and practice) relied on relatively benign neighborhoods, we can handle non-convex, non-simple neighborhoods of different sizes. In experiments on 490 benchmark instances with up to 50 polygons each, our method achieves a 99.6% optimality rate within 300s, with the remaining two instances solved within 595s. For 68 larger instances of size n = 60, our method still allows solving 86.8% of instances to optimality within 900s, leaving only 3 of the instances with optimality gaps above 3%, with the maximum being 5.53%. Sándor P. Fekete, Rouven Kniep, Dominik Krupke, Michael Perk |
SoCG | 4 |
| 2026 | Scalable Algorithmic Methods for Simulating Heavy-Rain Events (Media Exposition)abstractWe motivate and demonstrate simulation and evaluation of large-scale, fine-grained hydrodynamic flows, triggered by heavy-rain events. We show significant progress for simulating time-dependent, high-resolution runoff in large-scale heavy-rain scenarios, based on different geometry-based algorithmic speedup techniques. This enables us to address a second challenge: How can we deal with the instability of precipitation events, which are notoriously difficult to predict with good accuracy? Sándor P. Fekete, Phillip Keldenich, Michael Perk, Tobias Wallner |
SoCG | 3 |
| 2025 | Exact Algorithms for Minimum Dilation TriangulationabstractWe provide a spectrum of new theoretical insights and practical results for finding a Minimum Dilation Triangulation (MDT), a natural geometric optimization problem of considerable previous attention: Given a set P of n points in the plane, find a triangulation T, such that a shortest Euclidean path in T between any pair of points increases by the smallest possible factor compared to their straight-line distance. No polynomial-time algorithm is known for the problem; moreover, evaluating the objective function involves computing the sum of (possibly many) square roots. On the other hand, the problem is not known to be NP-hard. (1) We provide practically robust methods and implementations for computing an MDT for benchmark sets with up to 30,000 points in reasonable time on commodity hardware, based on new geometric insights into the structure of optimal edge sets. Previous methods only achieved results for up to 200 points, so we extend the range of optimally solvable instances by a factor of 150. (2) We develop scalable techniques for accurately evaluating many shortest-path queries that arise as large-scale sums of square roots, allowing us to certify exact optimal solutions, with previous work relying on (possibly inaccurate) floating-point computations. (3) We resolve an open problem by establishing a lower bound of 1.44116 on the dilation of the regular 84-gon (and thus for arbitrary point sets), improving the previous worst-case lower bound of 1.4308 and greatly reducing the remaining gap to the upper bound of 1.4482 from the literature. In the process, we provide optimal solutions for regular n-gons up to n = 100. Sándor P. Fekete, Phillip Keldenich, Michael Perk |
SoCG | 3 |
| 2025 | Multi-Covering a Point Set by $m$ Disks with Minimum Total AreaabstractA common robotics sensing problem is to place sensors to robustly monitor a set of assets, where robustness is assured by requiring asset$p$to be monitored by at least$\kappa(p)$sen-sors. Given$n$assets that must be observed by$m$sensors, each with a disk-shaped sensing region, where should the sensors be placed to minimize the total area observed? We provide and analyze a fast heuristic for this problem. We then use the heuristic to initialize an exact Integer Program-ming solution. Subsequently, we enforce separation constraints between the sensors by modifying the integer program formulation and by changing the disk candidate set. Mariem Guitouni, Chek-Manh Loi, Sándor P. Fekete, Michael Perk, Aaron T. Becker |
ICRA | 4 |
| 2025 | Provable Methods for Searching with an Imperfect SensorabstractAssume that a target is known to be present at an unknown point among a finite set of locations in the plane. We search for it using a mobile robot that has imperfect sensing capabilities. It takes time for the robot to move between locations and search a location; we have a total time budget within which to conduct the search. We study the problem of computing a search path/strategy for the robot that maximizes the probability of detection of the target. Considering non-uniform travel times between points (e.g., based on the distance between them) is crucial for search and rescue applications; such problems have been investigated to a limited extent due to their inherent complexity. In this paper, we describe fast algorithms with performance guarantees for this search problem and some variants, complement them with complexity results, and perform experiments to characterize their performance. Prahlad Narasimhan Kasthurirangan, Linh Nguyen 0004, Michael Perk, Joseph S. B. Mitchell |
ICRA | 3 |
| 2025 | How Low Can We Go? Minimizing Interaction Samples for Configurable SystemsabstractModern software systems are typically configurable, a fundamental prerequisite for wide applicability and reusability. This flexibility poses an extraordinary challenge for quality assurance, as the enormous number of possible configurations makes it impractical to test each of them separately. This is where t-wise interaction sampling can be used to systematically cover the configuration space and detect unknown feature interactions. Over the last two decades, numerous algorithms for computing small interaction samples have been studied, providing improvements for a range of heuristic results; nevertheless, it has remained unclear how much these results can still be improved. We present a significant breakthrough: a fundamental framework, based on the mathematical principle of duality , for combining near-optimal solutions with provable lower bounds on the required sample size. This implies that we no longer need to work on heuristics with marginal or no improvement, but can certify the solution quality by establishing a limit on the remaining gap; in many cases, we can even prove optimality of achieved solutions. This theoretical contribution also provides extensive practical improvements: Our algorithm SampLNS was tested on 47 small- and medium-sized configurable systems from the existing literature. SampLNS can reliably find samples of smaller size than previous methods in \(85\%\) of the cases; moreover, we can achieve and prove optimality of solutions for \(63\%\) of all instances. This makes it possible to avoid cumbersome efforts of minimizing samples by researchers as well as practitioners, and substantially save testing resources for most configurable systems. Dominik Krupke, Ahmad Moradi, Michael Perk, Phillip Keldenich, Gabriel Gehrke, Sebastian Krieter, Thomas Thüm, Sándor P. Fekete |
ACM Trans. Softw. Eng. Methodol. | 3 |
| 2023 | A Closer Cut: Computing Near-Optimal Lawn Mowing ToursabstractFor a given polygonal region P, the Lawn Mowing Problem (LMP) asks for a shortest tour T that gets within Euclidean distance 1 of every point in P; this is equivalent to computing a shortest tour for a unit-disk cutter C that covers all of P. As a geometric optimization problem of natural practical and theoretical importance, the LMP generalizes and combines several notoriously difficult problems, including minimum covering by disks, the Traveling Salesman Problem with neighborhoods (TSPN), and the ∃ℝ-complete Art Gallery Problem (AGP). So far, there have only been theoretical approximation algorithms with worst-case bounds of , where αTSP is the approximation factor for the geometric TSP. Here, αTSP = 1+ ε is theoretically possible by using one of the famous geometric approximation schemes; however, these methods are not practically applicable for concrete instances. Moreover, there have not been any exact methods for the LMP that compute provably near-optimal solutions for instances of interesting size, owing to the combination of geometric difficulties, such as a succinct characterization of optimal solutions, as well as the lack of useful lower bounds that provide practically small performance gaps. In this paper, we conduct the first study of the Lawn Mowing Problem with a focus on practical computation of near-optimal solutions. To this end, we provide new theoretical insights: Optimal solutions are polygonal paths with a bounded number of vertices, i.e., they do not have any curved pieces, allowing a restriction to straight-line solutions; on the other hand, there can be relatively simple instances for which optimal solutions require a large class of irrational coordinates. On the practical side, we present a primal-dual approach with provable convergence properties based on solving a special case of the TSPN restricted to witness sets. In each iteration, this establishes both a valid solution and a valid lower bound, and thereby a bound on the remaining optimality gap. As we demonstrate in an extensive computational study, this allows us to achieve provably optimal and near-optimal solutions for a large spectrum of benchmark instances with up to 2000 vertices. * The full version of the paper can be accessed at https://arxiv.org/abs/2211.05891. This work was supported by DFG project Computational Geometry: Solving Hard Optimization Problems (CG:SHOP), FE407/21-1. Sándor P. Fekete, Dominik Krupke, Michael Perk, Christian Rieck, Christian Scheffer |
ALENEX | 3 |
| 2023 | The Lawn Mowing Problem: From Algebra to AlgorithmsabstractFor a given polygonal region P, the Lawn Mowing Problem (LMP) asks for a shortest tour T that gets within Euclidean distance 1/2 of every point in P; this is equivalent to computing a shortest tour for a unit-diameter cutter C that covers all of P. As a generalization of the Traveling Salesman Problem, the LMP is NP-hard; unlike the discrete TSP, however, the LMP has defied efforts to achieve exact solutions, due to its combination of combinatorial complexity with continuous geometry. We provide a number of new contributions that provide insights into the involved difficulties, as well as positive results that enable both theoretical and practical progress. (1) We show that the LMP is algebraically hard: it is not solvable by radicals over the field of rationals, even for the simple case in which P is a 2×2 square. This implies that it is impossible to compute exact optimal solutions under models of computation that rely on elementary arithmetic operations and the extraction of kth roots, and explains the perceived practical difficulty. (2) We exploit this algebraic analysis for the natural class of polygons with axis-parallel edges and integer vertices (i.e., polyominoes), highlighting the relevance of turn-cost minimization for Lawn Mowing tours, and leading to a general construction method for feasible tours. (3) We show that this construction method achieves theoretical worst-case guarantees that improve previous approximation factors for polyominoes. (4) We demonstrate the practical usefulness beyond polyominoes by performing an extensive practical study on a spectrum of more general benchmark polygons: We obtain solutions that are better than the previous best values by Fekete et al., for instance sizes up to 20 times larger. Sándor P. Fekete, Dominik Krupke, Michael Perk, Christian Rieck, Christian Scheffer |
ESA | 3 |